Update README_EN.md

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2024-04-14 16:39:31 +08:00
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@@ -26,3 +26,30 @@ Put `geyserutils-geyser` into geyser extensions folder, and the installation is
# convert model # convert model
Open your bbmodel project file and convert the model to bedrock model
Open the newly converted model and delete the extra hitbox (if not, leave it alone)
<img src="docimg/hitbox.png" width="500">
Otherwise BE players will see this hixbox ox
<img src="docimg/hitbox1.jpg" width="500">
Then save to export the texture of the model
# install model
Open Geyser's extensions folder and create a folder called `geyserutils`, and then create a folder inside called `skins`
Now let's create a folder called the id of your model. For example, if the id of the test model I use is `parry_knight`, I create a `parry_knight` folder
Your file path should look like this: `plugins/Geyser-Spigot/extensions/geyserutils/skins/模型id/`
Finally put the model and texture map in
<img src="docimg/example.jpg" width="500">
这时候重启服务器生成MEG4模型你的BE玩家应该能正常看到模型了
接下来就是有关模型动画的部分了