diff --git a/README_EN.md b/README_EN.md
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@@ -26,3 +26,30 @@ Put `geyserutils-geyser` into geyser extensions folder, and the installation is
# convert model
+Open your bbmodel project file and convert the model to bedrock model
+
+Open the newly converted model and delete the extra hitbox (if not, leave it alone)
+
+
+
+Otherwise BE players will see this hixbox ox
+
+
+
+Then save to export the texture of the model
+
+# install model
+
+Open Geyser's extensions folder and create a folder called `geyserutils`, and then create a folder inside called `skins`
+
+Now let's create a folder called the id of your model. For example, if the id of the test model I use is `parry_knight`, I create a `parry_knight` folder
+
+Your file path should look like this: `plugins/Geyser-Spigot/extensions/geyserutils/skins/模型id/`
+
+Finally put the model and texture map in
+
+
+
+这时候重启服务器生成MEG4模型,你的BE玩家应该能正常看到模型了
+
+接下来就是有关模型动画的部分了