From 2211d7641322ca4d9b53e60f5118d6d14d22d249 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E5=93=882=E5=93=88=E5=93=88=E5=93=883?= <125815900+TATyKeFei@users.noreply.github.com> Date: Sun, 14 Apr 2024 16:39:31 +0800 Subject: [PATCH] Update README_EN.md --- README_EN.md | 27 +++++++++++++++++++++++++++ 1 file changed, 27 insertions(+) diff --git a/README_EN.md b/README_EN.md index 213d5db..769502c 100644 --- a/README_EN.md +++ b/README_EN.md @@ -26,3 +26,30 @@ Put `geyserutils-geyser` into geyser extensions folder, and the installation is # convert model +Open your bbmodel project file and convert the model to bedrock model + +Open the newly converted model and delete the extra hitbox (if not, leave it alone) + + + +Otherwise BE players will see this hixbox ox + + + +Then save to export the texture of the model + +# install model + +Open Geyser's extensions folder and create a folder called `geyserutils`, and then create a folder inside called `skins` + +Now let's create a folder called the id of your model. For example, if the id of the test model I use is `parry_knight`, I create a `parry_knight` folder + +Your file path should look like this: `plugins/Geyser-Spigot/extensions/geyserutils/skins/模型id/` + +Finally put the model and texture map in + + + +这时候重启服务器生成MEG4模型,你的BE玩家应该能正常看到模型了 + +接下来就是有关模型动画的部分了