169 lines
3.5 KiB
Markdown
169 lines
3.5 KiB
Markdown
### Max Auto Save Chunks Per Tick
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If `max-auto-save-chunks-per-tick >= 24`
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Too many chunks saving per tick causes stutters.
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**Recommended:** 6
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---
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### Optimize Explosions
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If `optimize-explosions = false`
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Explosion physics consume unnecessary CPU.
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**Recommended:** Enable
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### Mob Spawner Tick Rate
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If `mob-spawner tick-rate = 1`
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Spawner updates every tick → heavy load.
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**Recommended:** 2
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---
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### Disable Chest Cat Detection
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If `disable-chest-cat-detection = false`
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Cats constantly check for chests → wasted processing.
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**Recommended:** Enable
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---
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### Container Update Tick Rate
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If `container-update = 1`
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Containers (hoppers, chests) tick too frequently.
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**Recommended:** 3
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---
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### Grass Spread Tick Rate
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If `grass-spread = 1`
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Grass updates too often in large areas.
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**Recommended:** 4
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---
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## Despawn Ranges
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### Ambient Mobs (bats etc.)
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Soft ≥ 32 or Hard ≥ 128 is too far.
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**Recommended:** Soft 28 / Hard 96
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### Axolotls
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Soft ≥ 32 or Hard ≥ 128 wastes pathfinding cycles.
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**Recommended:** Soft 28 / Hard 96
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### Creatures (passive mobs)
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Soft ≥ 32 or Hard ≥ 128 → excess ticking.
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**Recommended:** Soft 28 / Hard 96
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### Misc Entities
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Soft ≥ 32 or Hard ≥ 128 → extra tracking.
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**Recommended:** Soft 28 / Hard 96
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### Monsters
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Soft ≥ 32 or Hard ≥ 128 keeps mobs active far away.
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**Recommended:** Soft 28 / Hard 96
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### Underground Water Creatures
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Soft ≥ 32 or Hard ≥ 128 → intensive underwater AI.
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**Recommended:** Soft 28 / Hard 96
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### Water Ambient
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Soft ≥ 32 or Hard ≥ 128 → too many small water mobs.
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**Recommended:** Soft 28 / Hard 96
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### Water Creatures (dolphins, turtles)
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Soft ≥ 32 or Hard ≥ 128 causes pathfinding stress.
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**Recommended:** Soft 28 / Hard 96
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---
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### Hopper Move Event
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If `disable-move-event = false`
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Hoppers trigger events constantly → lag.
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**Recommended:** Enable
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### Arrow Despawn (Non-Player)
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If `non-player-arrow-despawn-rate = -1`
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Arrows never despawn → entity buildup.
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**Recommended:** 60
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### Arrow Despawn (Creative Mode)
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If `creative-arrow-despawn-rate = -1`
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Infinite arrows remain in world.
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**Recommended:** 60
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### Prevent Moving into Unloaded Chunks
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If `prevent-moving-into-unloaded-chunks = false`
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Players can glitch into unfinished terrain → lag spikes.
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**Recommended:** Enable
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### Redstone Implementation
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If `redstone-implementation != ALTERNATE_CURRENT`
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Vanilla redstone is less efficient.
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**Recommended:** Set to `ALTERNATE_CURRENT`
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### Fix Climbing Bypassing Cramming Rule
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If `fix-climbing-bypassing-cramming-rule = false`
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Entities bypass cramming and cause mob stacks.
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**Recommended:** Enable
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### Armor Stand Collision Lookups
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If `armor-stands.do-collision-entity-lookups = true`
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Armor stands trigger expensive collision searches.
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**Recommended:** Disable
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---
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### Armor Stand Tick (with certain plugins)
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If animated plugins exist (PetBlocks, BlockBalls, ArmorStandTools)
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Armor stands tick constantly.
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**Recommended:** Disable
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---
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### Per-Player Mob Spawns
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If `per-player-mob-spawns = false`
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One player can hog mob cap → uneven performance.
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**Recommended:** Enable
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---
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### Alt Item Despawn Rate
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If `alt-item-despawn-rate.enabled = false`
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All dropped items stay too long by default.
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**Recommended:** Enable
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---
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## Entity-Per-Chunk Save Limits
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If any of below = -1 (unlimited):
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Experience Orbs, Snowballs, Ender Pearls, Arrows
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Entity spam can corrupt chunks and harm TPS.
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**Recommended:** 16 each
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