Files
OpenWebUI-RAG/games/minecraft/develoment/configuration/optimization/paper.md
2025-11-23 16:32:00 +07:00

169 lines
3.5 KiB
Markdown

### Max Auto Save Chunks Per Tick
If `max-auto-save-chunks-per-tick >= 24`
Too many chunks saving per tick causes stutters.
**Recommended:** 6
---
### Optimize Explosions
If `optimize-explosions = false`
Explosion physics consume unnecessary CPU.
**Recommended:** Enable
---
### Mob Spawner Tick Rate
If `mob-spawner tick-rate = 1`
Spawner updates every tick → heavy load.
**Recommended:** 2
---
### Disable Chest Cat Detection
If `disable-chest-cat-detection = false`
Cats constantly check for chests → wasted processing.
**Recommended:** Enable
---
### Container Update Tick Rate
If `container-update = 1`
Containers (hoppers, chests) tick too frequently.
**Recommended:** 3
---
### Grass Spread Tick Rate
If `grass-spread = 1`
Grass updates too often in large areas.
**Recommended:** 4
---
## Despawn Ranges
### Ambient Mobs (bats etc.)
Soft ≥ 32 or Hard ≥ 128 is too far.
**Recommended:** Soft 28 / Hard 96
---
### Axolotls
Soft ≥ 32 or Hard ≥ 128 wastes pathfinding cycles.
**Recommended:** Soft 28 / Hard 96
---
### Creatures (passive mobs)
Soft ≥ 32 or Hard ≥ 128 → excess ticking.
**Recommended:** Soft 28 / Hard 96
---
### Misc Entities
Soft ≥ 32 or Hard ≥ 128 → extra tracking.
**Recommended:** Soft 28 / Hard 96
---
### Monsters
Soft ≥ 32 or Hard ≥ 128 keeps mobs active far away.
**Recommended:** Soft 28 / Hard 96
---
### Underground Water Creatures
Soft ≥ 32 or Hard ≥ 128 → intensive underwater AI.
**Recommended:** Soft 28 / Hard 96
---
### Water Ambient
Soft ≥ 32 or Hard ≥ 128 → too many small water mobs.
**Recommended:** Soft 28 / Hard 96
---
### Water Creatures (dolphins, turtles)
Soft ≥ 32 or Hard ≥ 128 causes pathfinding stress.
**Recommended:** Soft 28 / Hard 96
---
### Hopper Move Event
If `disable-move-event = false`
Hoppers trigger events constantly → lag.
**Recommended:** Enable
---
### Arrow Despawn (Non-Player)
If `non-player-arrow-despawn-rate = -1`
Arrows never despawn → entity buildup.
**Recommended:** 60
---
### Arrow Despawn (Creative Mode)
If `creative-arrow-despawn-rate = -1`
Infinite arrows remain in world.
**Recommended:** 60
---
### Prevent Moving into Unloaded Chunks
If `prevent-moving-into-unloaded-chunks = false`
Players can glitch into unfinished terrain → lag spikes.
**Recommended:** Enable
---
### Redstone Implementation
If `redstone-implementation != ALTERNATE_CURRENT`
Vanilla redstone is less efficient.
**Recommended:** Set to `ALTERNATE_CURRENT`
---
### Fix Climbing Bypassing Cramming Rule
If `fix-climbing-bypassing-cramming-rule = false`
Entities bypass cramming and cause mob stacks.
**Recommended:** Enable
---
### Armor Stand Collision Lookups
If `armor-stands.do-collision-entity-lookups = true`
Armor stands trigger expensive collision searches.
**Recommended:** Disable
---
### Armor Stand Tick (with certain plugins)
If animated plugins exist (PetBlocks, BlockBalls, ArmorStandTools)
Armor stands tick constantly.
**Recommended:** Disable
---
### Per-Player Mob Spawns
If `per-player-mob-spawns = false`
One player can hog mob cap → uneven performance.
**Recommended:** Enable
---
### Alt Item Despawn Rate
If `alt-item-despawn-rate.enabled = false`
All dropped items stay too long by default.
**Recommended:** Enable
---
## Entity-Per-Chunk Save Limits
If any of below = -1 (unlimited):
Experience Orbs, Snowballs, Ender Pearls, Arrows
Entity spam can corrupt chunks and harm TPS.
**Recommended:** 16 each