3.5 KiB
Max Auto Save Chunks Per Tick
If max-auto-save-chunks-per-tick >= 24
Too many chunks saving per tick causes stutters.
Recommended: 6
Optimize Explosions
If optimize-explosions = false
Explosion physics consume unnecessary CPU.
Recommended: Enable
Mob Spawner Tick Rate
If mob-spawner tick-rate = 1
Spawner updates every tick → heavy load.
Recommended: 2
Disable Chest Cat Detection
If disable-chest-cat-detection = false
Cats constantly check for chests → wasted processing.
Recommended: Enable
Container Update Tick Rate
If container-update = 1
Containers (hoppers, chests) tick too frequently.
Recommended: 3
Grass Spread Tick Rate
If grass-spread = 1
Grass updates too often in large areas.
Recommended: 4
Despawn Ranges
Ambient Mobs (bats etc.)
Soft ≥ 32 or Hard ≥ 128 is too far.
Recommended: Soft 28 / Hard 96
Axolotls
Soft ≥ 32 or Hard ≥ 128 wastes pathfinding cycles.
Recommended: Soft 28 / Hard 96
Creatures (passive mobs)
Soft ≥ 32 or Hard ≥ 128 → excess ticking.
Recommended: Soft 28 / Hard 96
Misc Entities
Soft ≥ 32 or Hard ≥ 128 → extra tracking.
Recommended: Soft 28 / Hard 96
Monsters
Soft ≥ 32 or Hard ≥ 128 keeps mobs active far away.
Recommended: Soft 28 / Hard 96
Underground Water Creatures
Soft ≥ 32 or Hard ≥ 128 → intensive underwater AI.
Recommended: Soft 28 / Hard 96
Water Ambient
Soft ≥ 32 or Hard ≥ 128 → too many small water mobs.
Recommended: Soft 28 / Hard 96
Water Creatures (dolphins, turtles)
Soft ≥ 32 or Hard ≥ 128 causes pathfinding stress.
Recommended: Soft 28 / Hard 96
Hopper Move Event
If disable-move-event = false
Hoppers trigger events constantly → lag.
Recommended: Enable
Arrow Despawn (Non-Player)
If non-player-arrow-despawn-rate = -1
Arrows never despawn → entity buildup.
Recommended: 60
Arrow Despawn (Creative Mode)
If creative-arrow-despawn-rate = -1
Infinite arrows remain in world.
Recommended: 60
Prevent Moving into Unloaded Chunks
If prevent-moving-into-unloaded-chunks = false
Players can glitch into unfinished terrain → lag spikes.
Recommended: Enable
Redstone Implementation
If redstone-implementation != ALTERNATE_CURRENT
Vanilla redstone is less efficient.
Recommended: Set to ALTERNATE_CURRENT
Fix Climbing Bypassing Cramming Rule
If fix-climbing-bypassing-cramming-rule = false
Entities bypass cramming and cause mob stacks.
Recommended: Enable
Armor Stand Collision Lookups
If armor-stands.do-collision-entity-lookups = true
Armor stands trigger expensive collision searches.
Recommended: Disable
Armor Stand Tick (with certain plugins)
If animated plugins exist (PetBlocks, BlockBalls, ArmorStandTools)
Armor stands tick constantly.
Recommended: Disable
Per-Player Mob Spawns
If per-player-mob-spawns = false
One player can hog mob cap → uneven performance.
Recommended: Enable
Alt Item Despawn Rate
If alt-item-despawn-rate.enabled = false
All dropped items stay too long by default.
Recommended: Enable
Entity-Per-Chunk Save Limits
If any of below = -1 (unlimited):
Experience Orbs, Snowballs, Ender Pearls, Arrows
Entity spam can corrupt chunks and harm TPS.
Recommended: 16 each