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OpenWebUI-RAG/games/minecraft/develoment/configuration/optimization/paper.md
2025-11-23 16:32:00 +07:00

3.5 KiB

Max Auto Save Chunks Per Tick

If max-auto-save-chunks-per-tick >= 24
Too many chunks saving per tick causes stutters.
Recommended: 6


Optimize Explosions

If optimize-explosions = false
Explosion physics consume unnecessary CPU.
Recommended: Enable


Mob Spawner Tick Rate

If mob-spawner tick-rate = 1
Spawner updates every tick → heavy load.
Recommended: 2


Disable Chest Cat Detection

If disable-chest-cat-detection = false
Cats constantly check for chests → wasted processing.
Recommended: Enable


Container Update Tick Rate

If container-update = 1
Containers (hoppers, chests) tick too frequently.
Recommended: 3


Grass Spread Tick Rate

If grass-spread = 1
Grass updates too often in large areas.
Recommended: 4


Despawn Ranges

Ambient Mobs (bats etc.)

Soft ≥ 32 or Hard ≥ 128 is too far.
Recommended: Soft 28 / Hard 96


Axolotls

Soft ≥ 32 or Hard ≥ 128 wastes pathfinding cycles.
Recommended: Soft 28 / Hard 96


Creatures (passive mobs)

Soft ≥ 32 or Hard ≥ 128 → excess ticking.
Recommended: Soft 28 / Hard 96


Misc Entities

Soft ≥ 32 or Hard ≥ 128 → extra tracking.
Recommended: Soft 28 / Hard 96


Monsters

Soft ≥ 32 or Hard ≥ 128 keeps mobs active far away.
Recommended: Soft 28 / Hard 96


Underground Water Creatures

Soft ≥ 32 or Hard ≥ 128 → intensive underwater AI.
Recommended: Soft 28 / Hard 96


Water Ambient

Soft ≥ 32 or Hard ≥ 128 → too many small water mobs.
Recommended: Soft 28 / Hard 96


Water Creatures (dolphins, turtles)

Soft ≥ 32 or Hard ≥ 128 causes pathfinding stress.
Recommended: Soft 28 / Hard 96


Hopper Move Event

If disable-move-event = false
Hoppers trigger events constantly → lag.
Recommended: Enable


Arrow Despawn (Non-Player)

If non-player-arrow-despawn-rate = -1
Arrows never despawn → entity buildup.
Recommended: 60


Arrow Despawn (Creative Mode)

If creative-arrow-despawn-rate = -1
Infinite arrows remain in world.
Recommended: 60


Prevent Moving into Unloaded Chunks

If prevent-moving-into-unloaded-chunks = false
Players can glitch into unfinished terrain → lag spikes.
Recommended: Enable


Redstone Implementation

If redstone-implementation != ALTERNATE_CURRENT
Vanilla redstone is less efficient.
Recommended: Set to ALTERNATE_CURRENT


Fix Climbing Bypassing Cramming Rule

If fix-climbing-bypassing-cramming-rule = false
Entities bypass cramming and cause mob stacks.
Recommended: Enable


Armor Stand Collision Lookups

If armor-stands.do-collision-entity-lookups = true
Armor stands trigger expensive collision searches.
Recommended: Disable


Armor Stand Tick (with certain plugins)

If animated plugins exist (PetBlocks, BlockBalls, ArmorStandTools)
Armor stands tick constantly.
Recommended: Disable


Per-Player Mob Spawns

If per-player-mob-spawns = false
One player can hog mob cap → uneven performance.
Recommended: Enable


Alt Item Despawn Rate

If alt-item-despawn-rate.enabled = false
All dropped items stay too long by default.
Recommended: Enable


Entity-Per-Chunk Save Limits

If any of below = -1 (unlimited):
Experience Orbs, Snowballs, Ender Pearls, Arrows
Entity spam can corrupt chunks and harm TPS.
Recommended: 16 each