Loritta Morenitta
f03e7246d0
Updated Upstream (Paper)
2025-01-26 00:12:41 +00:00
Loritta Morenitta
a51ab4e01d
Updated Upstream (Paper)
2025-01-23 00:12:15 +00:00
Loritta Morenitta
6c3238dfd0
Updated Upstream (Paper)
2025-01-21 00:12:20 +00:00
Loritta Morenitta
00ab55d159
Updated Upstream (Paper)
2025-01-19 00:13:36 +00:00
MrPowerGamerBR
b769b5752f
Whoops, I forgot to commit the API classes
2025-01-18 00:03:39 -03:00
MrPowerGamerBR
0eea753204
Merge branch 'ver/1.21.4' of https://github.com/SparklyPower/SparklyPaper into ver/1.21.4
2025-01-17 23:01:29 -03:00
MrPowerGamerBR
270cf4c81f
Add EntityGetProjectileForWeaponEvent
2025-01-17 23:01:09 -03:00
Loritta Morenitta
0ac9c103b1
Updated Upstream (Paper)
2025-01-18 00:11:59 +00:00
MrPowerGamerBR
6a7d3ce2fa
Update to match Paperweight's v2-fork branch
2025-01-17 01:59:00 -03:00
MrPowerGamerBR
45cb49a445
Remove example ForkFile
2025-01-17 01:31:18 -03:00
MrPowerGamerBR
4cbf14882f
Update Paperweight
2025-01-17 01:22:47 -03:00
Loritta Morenitta
d7cfb160cc
Updated Upstream (Paper)
2025-01-16 00:12:26 +00:00
MrPowerGamerBR
5724251598
Fix build because Paper removed the file that the Paperweight fork example was using as example
2025-01-14 23:05:11 -03:00
Loritta Morenitta
5e87a4cccf
Updated Upstream (Paper)
2025-01-15 00:12:34 +00:00
MrPowerGamerBR
de68cff55c
Fix Paperclip artifacts missing, whoops
2025-01-14 02:23:49 -03:00
MrPowerGamerBR
819de3abd4
Publish the dev bundle on the PerfectDreams' repository smh
2025-01-14 01:40:59 -03:00
MrPowerGamerBR
7b8ac5fb11
Remove builds without parallel world ticking, update the README
2025-01-14 01:31:25 -03:00
MrPowerGamerBR
a540b9e049
Publish the dev bundle
2025-01-14 01:22:09 -03:00
MrPowerGamerBR
c2ffc8b36f
Remove Spigot Mappings (Reobf) JARs because Paper deprecated it
...
If you are still using reobf JARs... just why? You can still compile it if you want to, but it is unsupported and deprecated and stuffz
2025-01-14 01:18:27 -03:00
MrPowerGamerBR
61b96df887
Fix build (hopefully)
2025-01-14 01:06:52 -03:00
MrPowerGamerBR
20b3821de4
[ci skip] Paper's main branch is now called "main"
2025-01-14 00:59:04 -03:00
MrPowerGamerBR
ed48f4e0f6
Update workflows
2025-01-14 00:58:18 -03:00
MrPowerGamerBR
f060ddc932
Re-add PerfectDreams' repository
2025-01-14 00:54:36 -03:00
MrPowerGamerBR
8e7b51f5d7
Update to Paper 1.21.4 (post hard fork ™️ edition)
2025-01-14 00:53:10 -03:00
MrPowerGamerBR
3e8eff82ea
Add PreEntityShootBowEvent
2025-01-12 23:36:07 -03:00
MrPowerGamerBR
fa1fd9dbb4
Fix some comments
2025-01-09 00:07:39 -03:00
MrPowerGamerBR
b957ef9abe
[ci skip] Whoops, typo
2025-01-09 00:00:45 -03:00
MrPowerGamerBR
7a3f59c696
This is a empty commit that I'm pushing just because the last commit didn't trigger a build
2025-01-08 23:13:14 -03:00
MrPowerGamerBR
9f41fec0f3
[ci skip] Update README to include missing explanations about some of the patches
2025-01-08 23:09:55 -03:00
MrPowerGamerBR
8e2077ebe5
Add PlayerPreMoveEvent
2025-01-08 23:08:47 -03:00
MrPowerGamerBR
81aca647ae
Add PlayerMoveControllableVehicleEvent
...
Useful if you want to actually control what the player is moving, because VehicleMoveEvent does not let you cancel nor change the location. Also useful to detect BoatFly hacks.
2025-01-05 00:02:48 -03:00
MrPowerGamerBR
0fd98d64ca
Add more helpful NMS changes
2024-12-08 20:32:48 -03:00
MrPowerGamerBR
db8ee6c228
Update to the latest Paper 1.21.3 commit, disable automatic updates because Paper did not release a ver/1.21.3 branch, remove the max height fix patch because this was fixed in Spigot
2024-12-08 20:25:50 -03:00
Loritta Morenitta
727305af6f
Updated Upstream (Paper)
2024-12-08 00:33:58 +00:00
Loritta Morenitta
9a80283e9e
Updated Upstream (Paper)
2024-12-06 00:31:03 +00:00
Loritta Morenitta
e8337a1921
Updated Upstream (Paper)
2024-12-04 00:31:09 +00:00
Loritta Morenitta
bb65fe3352
Updated Upstream (Paper)
2024-12-02 00:32:23 +00:00
MrPowerGamerBR
a91c3f2fee
Change patch order + rebuild patches
2024-12-01 11:33:10 -03:00
MrPowerGamerBR
017173b2b8
Revert "Only attempt to resync display entities' position when it has actually changed to fix teleport interpolation issues"
...
This reverts commit dcdb966994 .
The patch does work, but I want to see if anyone else on the Paper team has anything to say about not periodically sending pos/rot packets
2024-12-01 11:18:23 -03:00
MrPowerGamerBR
dcdb966994
Only attempt to resync display entities' position when it has actually changed to fix teleport interpolation issues
...
On display entities, any new Pos/Rot packet causes the teleport duration interpolation to reset
While this does not cause issues when you spawn a display entity -> set the interpolation -> teleport after the data has been sent to the client, this DOES cause issues on entities that have lived for >60 ticks, where if you spawn a display with interpolation -> wait ~8 ticks -> teleport it, the end of the teleport will look slow due to the server resyncing the display entity position/rotation
2024-12-01 01:24:33 -03:00
Loritta Morenitta
c29a8bbcab
Updated Upstream (Paper)
2024-12-01 00:37:02 +00:00
MrPowerGamerBR
f1b99fce7f
[ci skip] Update version in README
2024-11-30 12:29:39 -03:00
Loritta Morenitta
939249b4a2
Updated Upstream (Paper)
2024-11-30 00:29:32 +00:00
Loritta Morenitta
bea593393b
Updated Upstream (Paper)
2024-11-29 00:30:13 +00:00
Loritta Morenitta
e1ad414072
Updated Upstream (Paper)
2024-11-28 00:30:25 +00:00
MrPowerGamerBR
6921e607c2
Fix getMaxHeight to be exclusive instead of inclusive to match docs
2024-11-27 02:35:09 -03:00
Loritta Morenitta
2adb195647
Updated Upstream (Paper)
2024-11-27 00:30:11 +00:00
MrPowerGamerBR
bf268dc7a6
Update Upstream (Paper)
2024-11-26 15:09:52 -03:00
Loritta Morenitta
32b6a739b2
Updated Upstream (Paper)
2024-11-26 00:30:02 +00:00
MrPowerGamerBR
586de79281
Fix Parallel World Ticking patch to make worlds ACTUALLY run in parallel
2024-11-25 17:54:37 -03:00