mirror of
https://github.com/SparklyPower/SparklyPaper.git
synced 2025-12-19 15:09:27 +00:00
Whoops, I forgot to commit the API classes
This commit is contained in:
@@ -0,0 +1,57 @@
|
||||
package net.sparklypower.sparklypaper.event.entity;
|
||||
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.event.HandlerList;
|
||||
import org.bukkit.event.entity.EntityEvent;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
/**
|
||||
* Called when the server attempts to get the projectiles for a weapon. This is called before any projectiles are decided for a specific weapon
|
||||
*/
|
||||
public class EntityGetProjectileForWeaponEvent extends EntityEvent {
|
||||
private static final HandlerList handlers = new HandlerList();
|
||||
private final ItemStack bow;
|
||||
private ItemStack arrow;
|
||||
|
||||
public EntityGetProjectileForWeaponEvent(@NotNull final Entity entity, @NotNull ItemStack bow) {
|
||||
super(entity);
|
||||
this.entity = entity;
|
||||
this.bow = bow;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the item that the player is using to fire the arrow
|
||||
*/
|
||||
@NotNull
|
||||
public ItemStack getBow() {
|
||||
return this.bow;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return the arrow that is attempting to be used, this is null if setArrow was not used
|
||||
*/
|
||||
@Nullable
|
||||
public ItemStack getArrow() {
|
||||
return this.arrow;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the arrow that is going to be used
|
||||
*/
|
||||
public void setArrow(@Nullable final ItemStack arrow) {
|
||||
this.arrow = arrow;
|
||||
}
|
||||
|
||||
@NotNull
|
||||
@Override
|
||||
public HandlerList getHandlers() {
|
||||
return handlers;
|
||||
}
|
||||
|
||||
@NotNull
|
||||
public static HandlerList getHandlerList() {
|
||||
return handlers;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user