Update 0013-Packet-obfuscation-and-reduction.patch
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@@ -13,14 +13,14 @@ In summary, this patch creates the concept of a "foreignValue" of a packet's dat
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This patch adds the ability to set a "foreignValue" for an entity value so as to obfuscate data received by other players.
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The current packets modified/obfuscated are the following:
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- Health - Foreign Players will only receive packets that say the player is "alive or dead (max health or 0 health).
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-- This reduces the amount of health packet updates as well which is great for players in combat.
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# Health - Foreign Players will only receive packets that say the player is "alive or dead (max health or 0 health).
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## This reduces the amount of health packet updates as well which is great for players in combat.
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- Air Level - Foreign players will only ever see a player as having full oxygen
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-- Air level packets are sent PER-TICK, and as such a player with any change in air level will only spam themselves
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# Air Level - Foreign players will only ever see a player as having full oxygen
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## Air level packets are sent PER-TICK, and as such a player with any change in air level will only spam themselves
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with packets instead of every single player within tracking distance
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- Score - Foreign players will only see a player's score as 0 and will not update due to gathering xp orbs, etc.
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# Score - Foreign players will only see a player's score as 0 and will not update due to gathering xp orbs, etc.
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