Commit Graph

295 Commits

Author SHA1 Message Date
Jason Penilla
882d733203 More work on runs 2024-12-03 11:57:48 -07:00
Jason Penilla
9b6982bf65 Work on fixing runs 2024-12-03 11:57:48 -07:00
Jason Penilla
5635373cff Replace AT task dependency workaround 2024-12-03 11:57:47 -07:00
Jason Penilla
76d2c36481 WIP: Use ModDevGradle instead of archloom for common and NeoForge 2024-12-03 11:57:47 -07:00
Jason Penilla
ca791ddc74 update metadata for 1.21.4 2024-12-03 11:57:33 -07:00
Spottedleaf
7f08c11a11 Start update to 1.21.4
Remove the EnderDragon entity retrieval inside ChunkEntitySlices
and move it to PlatformHooks#addToGetEntities for fabric (neoforge
already did this).
2024-12-03 10:48:55 -08:00
Spottedleaf
93b908350e Throw when sync loading chunks after shutdown
The caller would block indefinitely if a sync load is requested
during shutdown. Rather than block indefinitely, we should throw
an exception to indicate to the caller that the chunk system is
unable to process requests.
2024-12-02 23:13:22 -08:00
Spottedleaf
4bd7eb8b72 Set version to 0.2.0-SNAPSHOT 2024-12-01 16:05:06 -08:00
Spottedleaf
a6cf977c5f Set version to 0.2.0-beta.5 v0.2.0-beta.5 2024-12-01 16:00:29 -08:00
Spottedleaf
8ed23bc8f3 Fix several off-by-one errors in view distance calculations
1. For NearbyPlayers, we need to be using the view distance, and
   not the load distance (which is +1 of the view distance).
2. Correctly clamp tick distance to view distance. Since
   load distance is +1 of view distance, we need to subtract
   one from the load distance when clamping.

Additionally, add checks inside ViewDistances to ensure that
the inputs are in range to catch future errors.
2024-12-01 15:30:33 -08:00
Spottedleaf
7034995878 Clamp simulation distance
Values above MAX_VIEW_DISTANCE do not make sense to configure,
as it is clamped to the load view distance.
2024-12-01 15:29:49 -08:00
Spottedleaf
ca3d776562 Adjust constant collision shape determination
Our previous hack did not actually catch every case. For now,
it will only assume a constant collision shape of EMPTY for
air blocks.

Fixes https://github.com/PaperMC/Paper/issues/11697
2024-12-01 12:00:31 -08:00
Spottedleaf
1a077389c2 Force LazyEntityCollisionContext#getEntity() to delegate
By delegating when the entity is retrieved, we can correctly catch
cases where the collision method is inspecting some entity state.
2024-12-01 12:00:18 -08:00
Spottedleaf
49bcc60cf5 Only call config initialisers if reload succeeded 2024-12-01 11:31:16 -08:00
Spottedleaf
8b1f31ade8 Drop RegionFileStorage.RegionFileSizeException diff in MoonriseRegionFileIO
This diff should be implemented in Paper. Previously, the diff was
in the chunk system patch in Paper - but it should be in its own
separate patch.
2024-11-28 17:53:36 -08:00
Spottedleaf
4d88e04e3c Do not call modifyEntityTrackingRange on own range
The range is already modified, so this call will not do anything.
2024-11-27 12:20:50 -08:00
Spottedleaf
33889c3850 Replace Level/Entity randoms with ThreadUnsafeRandom
This avoids the expensive CAS logic at the expense of losing the
thread check.
2024-11-27 05:56:34 -08:00
Spottedleaf
37ac3003cb Replace SimpleRandom with (Simple)ThreadUnsafeRandom
ThreadUnsafeRandom is a random implementation that is
identical to LegacyRandomSource behaviourally, but
without the thread checks.

SimpleThreadUnsafeRandom is ThreadUnsafeRandom except with
its nextInt(int) function replaced with a faster
but more biased implementation when bound is very large.
2024-11-27 05:56:34 -08:00
Jason Penilla
28128d06c1 Disable immediate loading screen closure by default 2024-11-26 15:51:35 -07:00
Spottedleaf
6f9620787b Use https for YamlConfig repo
SSH isn't setup in actions so it cannot clone via SSH.
2024-11-25 09:30:49 -08:00
Spottedleaf
cbf6c118dc Mark install_deps.sh as executable 2024-11-25 09:25:32 -08:00
Spottedleaf
d44fa1f8aa Move YamlConfig to own project 2024-11-25 09:17:11 -08:00
Spottedleaf
3d9ae3f018 Fix non block ticking chunks not sending block/light updates
Needed to redirect the getTickingChunk call in
broadcastChangedChunks to use the chunk to send method.
2024-11-18 13:24:24 -08:00
Spottedleaf
d24f6c2874 Do not create unneccessary callback in ChunkTaskScheduler#scheduleChunkLoad
If the parameter has addTicket = false and onComplete = null,
then the loadCallback would do no work and as a result does
not need to be created.
2024-11-17 14:09:00 -08:00
Jason Penilla
f190cdd8cb Back to 0.2.0-SNAPSHOT 2024-11-17 11:31:37 -07:00
Jason Penilla
e7510eda16 0.2.0-beta.4 v0.2.0-beta.4 2024-11-17 10:49:05 -07:00
Jason Penilla
d9442c1492 Update lithium overrides 2024-11-17 10:28:38 -07:00
Jason Penilla
93eb2786f2 Update ServerExplosionMixin for NeoForge changes 2024-11-17 10:27:31 -07:00
Jason Penilla
1bef6823c5 Update lithium, NeoForge, loom 2024-11-16 17:35:27 -07:00
Jason Penilla
01152eec95 Update NeoForge lithium overrides 2024-11-16 17:34:44 -07:00
Spottedleaf
1e39f5370a Fix experimental minecart collisions on sloped rails
We are supposed to ignore some collisions on the sloped
rail.
2024-11-14 13:31:22 -08:00
Jason Penilla
ea50ba38ea Apply FerriteCore config overrides automatically
New versions of FC added this mechanism

closes #66
2024-11-05 16:12:37 -07:00
Spottedleaf
c00b9fcd7b Move back to 0.2.0-SNAPSHOT 2024-11-02 16:54:15 -07:00
Spottedleaf
bad5cae4d8 0.2.0-beta.3 v0.2.0-beta.3 2024-11-02 16:50:24 -07:00
Spottedleaf
e3b1502bb6 0.2.0-beta.9 2024-11-02 16:48:24 -07:00
Spottedleaf
54fc964987 Handle corrupt light data gracefully
First, if the light data is not marked as correct, we should not be
parsing it in the first place. This will eliminate errors from
parsing possibly different versioned light data.

Secondly, if parsing the light data throws an exception (from
the SWMRNibbleArray constructor), then we can simply mark
the returned chunk as having incorrect light data - rather than
propagating the exception and causing the chunk to be re-generated.
2024-11-02 16:14:05 -07:00
Spottedleaf
0cbc9aa1a1 Update README to reflect official nature of the patches 2024-10-31 12:05:59 -07:00
Jason Penilla
19e2136ae1 Use declaration order for state holder property iteration
Mostly an aesthetic change for serialization, should not have any impact on performance or correctness.
2024-10-27 18:32:04 -07:00
Jason Penilla
126cc03747 Back to 0.2.0-SNAPSHOT 2024-10-26 11:02:43 -07:00
Jason Penilla
ceb4936d9d 0.2.0-beta.2 v0.2.0-beta.2 2024-10-26 10:58:58 -07:00
Jason Penilla
3cb888e894 Update Fabric API and call ServerChunkEvents.CHUNK_GENERATE 2024-10-26 09:51:34 -07:00
Jason Penilla
7bedc1a7de Back to 0.2.0-SNAPSHOT 2024-10-24 11:54:52 -07:00
Jason Penilla
718f6e1369 0.2.0-beta.1 v0.2.0-beta.1 2024-10-24 11:48:32 -07:00
Spottedleaf
da9ab708a6 Import diff
The ChunkTaskScheduler one is actually needed in Paper to compile.
2024-10-24 11:39:02 -07:00
Spottedleaf
f22335f0b6 Move logic in anyPlayerCloseEnoughForSpawning overwrite to correct place
The internal function is responsible for the actual player iteration.
2024-10-24 10:00:23 -07:00
Spottedleaf
a3f2328000 Redirect chunk holder retrieval in ChunkMap#forEachSpawnCandidateChunk
The old chunk holder field is not maintained so this would
NPE.
2024-10-24 09:50:35 -07:00
Spottedleaf
529b9a44bb Add missing overwrite for DistanceManager#getTickingChunks 2024-10-24 09:37:16 -07:00
Spottedleaf
1e9a6504a1 Add world parameter to configAutoSaveInterval/configMaxAutoSavePerTick
Paper needs the world parameter to access the config values,
but in Moonrise we do not.
2024-10-24 08:29:57 -07:00
Spottedleaf
9c46dcbb94 Remove unused read/write methods on ChunkSystemSectionStorage
As with the last commit, these were only used in the legacy
region file I/O code and as such there is no reason to maintain
them.
2024-10-24 07:10:48 -07:00
Spottedleaf
9a1e04389a Adjust SectionStorageMixin to destroy hooks
In the legacy implementation of the region file I/O (before
the chunk system), these hooks were actually used. Now, they are not
and so there is no point in maintaining them.
2024-10-24 07:01:46 -07:00