Disable immediate loading screen closure by default

This commit is contained in:
Jason Penilla
2024-11-26 15:39:07 -07:00
parent 6f9620787b
commit 28128d06c1
2 changed files with 21 additions and 0 deletions

View File

@@ -251,4 +251,21 @@ public final class MoonriseConfig {
)
public boolean fixMC159283 = false;
}
@Serializable
public Misc misc = new Misc();
@Adaptable
public static final class Misc {
@Serializable(
serializedKey = "immediately-close-loading-screen",
comment = """
Whether the loading screen should be closed immediately when joining servers/SP worlds.
This will let you in game faster, but may result in getting in game before enough chunks are
loaded for rendering.
"""
)
public boolean immediatelyCloseLoadingScreen = false;
}
}

View File

@@ -1,5 +1,6 @@
package ca.spottedleaf.moonrise.mixin.loading_screen;
import ca.spottedleaf.moonrise.common.util.ConfigHolder;
import net.minecraft.client.multiplayer.LevelLoadStatusManager;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
@@ -25,6 +26,9 @@ abstract class LevelLoadStatusManagerMixin {
)
)
private void immediatelyClose(final CallbackInfo ci) {
if (!ConfigHolder.getConfig().misc.immediatelyCloseLoadingScreen) {
return;
}
if (this.status == LevelLoadStatusManager.Status.WAITING_FOR_SERVER) {
this.status = LevelLoadStatusManager.Status.LEVEL_READY;
ci.cancel();