Re-fix dev-time conflict with lithium height overrides
Seecfa80c44and2acd5cc2
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@@ -1,6 +1,5 @@
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package ca.spottedleaf.moonrise.mixin.collisions;
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import ca.spottedleaf.moonrise.common.util.WorldUtil;
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import ca.spottedleaf.moonrise.patches.block_counting.BlockCountingChunkSection;
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import ca.spottedleaf.moonrise.patches.collisions.CollisionUtil;
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import ca.spottedleaf.moonrise.patches.collisions.block.CollisionBlockState;
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@@ -34,15 +33,11 @@ import net.minecraft.world.phys.shapes.VoxelShape;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.Unique;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Optional;
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// Higher priority to apply after Lithium mixin.world.inline_height.WorldMixin
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@Mixin(value = Level.class, priority = 1100)
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@Mixin(Level.class)
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abstract class LevelMixin implements LevelAccessor, AutoCloseable {
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@Shadow
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@@ -11,7 +11,8 @@ import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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@Mixin(Level.class)
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// Higher priority to apply after Lithium mixin.world.inline_height.WorldMixin
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@Mixin(value = Level.class, priority = 1100)
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abstract class LevelMixin implements GetBlockLevel, LevelAccessor, AutoCloseable {
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@Unique
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