Optimise Level#isOutsideBuildHeight
We can cache the min/max build height to avoid the indirection required to compute them.
This commit is contained in:
@@ -1,13 +1,11 @@
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package ca.spottedleaf.moonrise.mixin.collisions;
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import ca.spottedleaf.moonrise.common.util.CoordinateUtils;
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import ca.spottedleaf.moonrise.patches.block_counting.BlockCountingChunkSection;
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import ca.spottedleaf.moonrise.patches.chunk_system.level.ChunkSystemLevel;
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import ca.spottedleaf.moonrise.patches.collisions.CollisionUtil;
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import ca.spottedleaf.moonrise.patches.collisions.block.CollisionBlockState;
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import ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape;
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import ca.spottedleaf.moonrise.patches.collisions.util.NoneMatchStream;
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import ca.spottedleaf.moonrise.patches.collisions.world.CollisionLevel;
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import ca.spottedleaf.moonrise.patches.getblock.GetBlockLevel;
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import it.unimi.dsi.fastutil.floats.FloatArraySet;
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import it.unimi.dsi.fastutil.floats.FloatArrays;
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import net.minecraft.core.BlockPos;
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@@ -15,13 +13,11 @@ import net.minecraft.tags.BlockTags;
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import net.minecraft.util.Mth;
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import net.minecraft.world.entity.Entity;
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import net.minecraft.world.entity.EntityDimensions;
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import net.minecraft.world.level.ChunkPos;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.chunk.ChunkAccess;
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import net.minecraft.world.level.chunk.ChunkSource;
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import net.minecraft.world.level.chunk.LevelChunk;
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import net.minecraft.world.level.chunk.LevelChunkSection;
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import net.minecraft.world.level.chunk.PalettedContainer;
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import net.minecraft.world.level.chunk.status.ChunkStatus;
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@@ -226,7 +222,7 @@ abstract class EntityMixin {
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final int maxChunkY = maxBlockY >> 4;
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final int maxChunkZ = maxBlockZ >> 4;
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final int minSection = ((CollisionLevel)world).moonrise$getMinSection();
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final int minSection = ((GetBlockLevel)world).moonrise$getMinSection();
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final ChunkSource chunkSource = world.getChunkSource();
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final BlockPos.MutableBlockPos mutablePos = new BlockPos.MutableBlockPos();
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@@ -338,7 +334,7 @@ abstract class EntityMixin {
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return new NoneMatchStream<>(true);
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}
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final int minSection = ((CollisionLevel)world).moonrise$getMinSection();
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final int minSection = ((GetBlockLevel)world).moonrise$getMinSection();
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final ChunkSource chunkSource = world.getChunkSource();
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final BlockPos.MutableBlockPos mutablePos = new BlockPos.MutableBlockPos();
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@@ -424,7 +420,7 @@ abstract class EntityMixin {
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return;
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}
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final int minSection = ((CollisionLevel)world).moonrise$getMinSection();
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final int minSection = ((GetBlockLevel)world).moonrise$getMinSection();
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final ChunkSource chunkSource = world.getChunkSource();
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final BlockPos.MutableBlockPos mutablePos = new BlockPos.MutableBlockPos();
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@@ -2,7 +2,7 @@ package ca.spottedleaf.moonrise.mixin.collisions;
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import ca.spottedleaf.moonrise.common.PlatformHooks;
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import ca.spottedleaf.moonrise.common.util.CoordinateUtils;
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import ca.spottedleaf.moonrise.patches.chunk_getblock.GetBlockChunk;
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import ca.spottedleaf.moonrise.patches.getblock.GetBlockChunk;
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import ca.spottedleaf.moonrise.patches.collisions.CollisionUtil;
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import ca.spottedleaf.moonrise.patches.collisions.block.CollisionBlockState;
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import ca.spottedleaf.moonrise.patches.collisions.ExplosionBlockCache;
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@@ -5,7 +5,7 @@ import ca.spottedleaf.moonrise.patches.block_counting.BlockCountingChunkSection;
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import ca.spottedleaf.moonrise.patches.collisions.CollisionUtil;
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import ca.spottedleaf.moonrise.patches.collisions.block.CollisionBlockState;
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import ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape;
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import ca.spottedleaf.moonrise.patches.collisions.world.CollisionLevel;
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import ca.spottedleaf.moonrise.patches.getblock.GetBlockLevel;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Direction;
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import net.minecraft.util.Mth;
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@@ -43,7 +43,7 @@ import java.util.Optional;
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// Higher priority to apply after Lithium mixin.world.inline_height.WorldMixin
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@Mixin(value = Level.class, priority = 1100)
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abstract class LevelMixin implements CollisionLevel, LevelAccessor, AutoCloseable {
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abstract class LevelMixin implements LevelAccessor, AutoCloseable {
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@Shadow
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public abstract LevelChunk getChunk(int x, int z);
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@@ -51,38 +51,6 @@ abstract class LevelMixin implements CollisionLevel, LevelAccessor, AutoCloseabl
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@Shadow
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public abstract WorldBorder getWorldBorder();
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@Unique
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private int minSection;
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@Unique
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private int maxSection;
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@Override
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public final int moonrise$getMinSection() {
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return this.minSection;
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}
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@Override
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public final int moonrise$getMaxSection() {
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return this.maxSection;
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}
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/**
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* @reason Init min/max section
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* @author Spottedleaf
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*/
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@Inject(
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method = "<init>",
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at = @At(
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value = "RETURN"
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)
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)
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private void init(final CallbackInfo ci) {
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this.minSection = WorldUtil.getMinSection(this);
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this.maxSection = WorldUtil.getMaxSection(this);
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}
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/**
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* Route to faster lookup.
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* See {@link EntityGetterMixin#isUnobstructed(Entity, VoxelShape)} for expected behavior
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@@ -176,7 +144,7 @@ abstract class LevelMixin implements CollisionLevel, LevelAccessor, AutoCloseabl
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int lastChunkY = Integer.MIN_VALUE;
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int lastChunkZ = Integer.MIN_VALUE;
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final int minSection = ((CollisionLevel)level).moonrise$getMinSection();
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final int minSection = ((GetBlockLevel)level).moonrise$getMinSection();
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for (;;) {
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currPos.set(currX, currY, currZ);
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@@ -371,13 +339,13 @@ abstract class LevelMixin implements CollisionLevel, LevelAccessor, AutoCloseabl
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*/
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@Override
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public Optional<BlockPos> findSupportingBlock(final Entity entity, final AABB aabb) {
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final int minSection = this.moonrise$getMinSection();
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final int minSection = ((GetBlockLevel)(Level)(Object)this).moonrise$getMinSection();
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final int minBlockX = Mth.floor(aabb.minX - CollisionUtil.COLLISION_EPSILON) - 1;
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final int maxBlockX = Mth.floor(aabb.maxX + CollisionUtil.COLLISION_EPSILON) + 1;
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final int minBlockY = Math.max((minSection << 4) - 1, Mth.floor(aabb.minY - CollisionUtil.COLLISION_EPSILON) - 1);
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final int maxBlockY = Math.min((this.moonrise$getMaxSection() << 4) + 16, Mth.floor(aabb.maxY + CollisionUtil.COLLISION_EPSILON) + 1);
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final int maxBlockY = Math.min((((GetBlockLevel)(Level)(Object)this).moonrise$getMaxSection() << 4) + 16, Mth.floor(aabb.maxY + CollisionUtil.COLLISION_EPSILON) + 1);
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final int minBlockZ = Mth.floor(aabb.minZ - CollisionUtil.COLLISION_EPSILON) - 1;
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final int maxBlockZ = Mth.floor(aabb.maxZ + CollisionUtil.COLLISION_EPSILON) + 1;
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@@ -1,4 +1,4 @@
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package ca.spottedleaf.moonrise.mixin.chunk_getblock;
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package ca.spottedleaf.moonrise.mixin.getblock;
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import ca.spottedleaf.moonrise.common.util.WorldUtil;
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import net.minecraft.core.Holder;
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@@ -1,7 +1,7 @@
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package ca.spottedleaf.moonrise.mixin.chunk_getblock;
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package ca.spottedleaf.moonrise.mixin.getblock;
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import ca.spottedleaf.moonrise.common.util.WorldUtil;
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import ca.spottedleaf.moonrise.patches.chunk_getblock.GetBlockChunk;
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import ca.spottedleaf.moonrise.patches.getblock.GetBlockChunk;
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import net.minecraft.core.BlockPos;
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import net.minecraft.core.Registry;
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import net.minecraft.world.level.ChunkPos;
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@@ -0,0 +1,75 @@
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package ca.spottedleaf.moonrise.mixin.getblock;
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import ca.spottedleaf.moonrise.common.util.WorldUtil;
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import ca.spottedleaf.moonrise.patches.getblock.GetBlockLevel;
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import net.minecraft.core.BlockPos;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.LevelAccessor;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Unique;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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@Mixin(Level.class)
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abstract class LevelMixin implements GetBlockLevel, LevelAccessor, AutoCloseable {
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@Unique
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private int minSection;
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@Unique
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private int maxSection;
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@Unique
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private int minBuildHeight;
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@Unique
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private int maxBuildHeight;
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@Override
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public final int moonrise$getMinSection() {
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return this.minSection;
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}
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@Override
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public final int moonrise$getMaxSection() {
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return this.maxSection;
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}
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@Override
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public final int moonrise$getMinBuildHeight() {
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return this.minBuildHeight;
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}
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@Override
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public final int moonrise$getMaxBuildHeight() {
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return this.maxBuildHeight;
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}
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/**
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* @reason Init min/max section
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* @author Spottedleaf
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*/
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@Inject(
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method = "<init>",
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at = @At(
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value = "RETURN"
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)
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)
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private void init(final CallbackInfo ci) {
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this.minSection = WorldUtil.getMinSection(this);
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this.maxSection = WorldUtil.getMaxSection(this);
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this.minBuildHeight = this.getMinBuildHeight();
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this.maxBuildHeight = this.getMaxBuildHeight();
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}
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@Override
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public boolean isOutsideBuildHeight(final int y) {
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return y < this.minBuildHeight || y >= this.maxBuildHeight;
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}
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@Override
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public boolean isOutsideBuildHeight(final BlockPos blockPos) {
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return this.isOutsideBuildHeight(blockPos.getY());
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}
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}
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@@ -6,7 +6,7 @@ import ca.spottedleaf.moonrise.patches.chunk_system.entity.ChunkSystemEntity;
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import ca.spottedleaf.moonrise.patches.collisions.shape.CachedShapeData;
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import ca.spottedleaf.moonrise.patches.collisions.shape.CollisionDiscreteVoxelShape;
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import ca.spottedleaf.moonrise.patches.collisions.shape.CollisionVoxelShape;
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import ca.spottedleaf.moonrise.patches.collisions.world.CollisionLevel;
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import ca.spottedleaf.moonrise.patches.getblock.GetBlockLevel;
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import ca.spottedleaf.moonrise.patches.block_counting.BlockCountingChunkSection;
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import it.unimi.dsi.fastutil.doubles.DoubleArrayList;
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import it.unimi.dsi.fastutil.doubles.DoubleList;
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@@ -1934,13 +1934,13 @@ public final class CollisionUtil {
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}
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}
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final int minSection = ((CollisionLevel)world).moonrise$getMinSection();
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final int minSection = ((GetBlockLevel)world).moonrise$getMinSection();
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final int minBlockX = Mth.floor(aabb.minX - COLLISION_EPSILON) - 1;
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final int maxBlockX = Mth.floor(aabb.maxX + COLLISION_EPSILON) + 1;
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final int minBlockY = Math.max((minSection << 4) - 1, Mth.floor(aabb.minY - COLLISION_EPSILON) - 1);
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final int maxBlockY = Math.min((((CollisionLevel)world).moonrise$getMaxSection() << 4) + 16, Mth.floor(aabb.maxY + COLLISION_EPSILON) + 1);
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final int maxBlockY = Math.min((((GetBlockLevel)world).moonrise$getMaxSection() << 4) + 16, Mth.floor(aabb.maxY + COLLISION_EPSILON) + 1);
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final int minBlockZ = Mth.floor(aabb.minZ - COLLISION_EPSILON) - 1;
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final int maxBlockZ = Mth.floor(aabb.maxZ + COLLISION_EPSILON) + 1;
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@@ -1,9 +0,0 @@
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package ca.spottedleaf.moonrise.patches.collisions.world;
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public interface CollisionLevel {
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public int moonrise$getMinSection();
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public int moonrise$getMaxSection();
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}
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@@ -1,4 +1,4 @@
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package ca.spottedleaf.moonrise.patches.chunk_getblock;
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package ca.spottedleaf.moonrise.patches.getblock;
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import net.minecraft.world.level.block.state.BlockState;
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@@ -0,0 +1,13 @@
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package ca.spottedleaf.moonrise.patches.getblock;
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public interface GetBlockLevel {
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public int moonrise$getMinSection();
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public int moonrise$getMaxSection();
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public int moonrise$getMinBuildHeight();
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public int moonrise$getMaxBuildHeight();
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}
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@@ -16,8 +16,9 @@
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"blockstate_propertyaccess.IntegerPropertyMixin",
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"blockstate_propertyaccess.PropertyMixin",
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"blockstate_propertyaccess.StateHolderMixin",
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"chunk_getblock.ChunkAccessMixin",
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"chunk_getblock.LevelChunkMixin",
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"getblock.ChunkAccessMixin",
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"getblock.LevelChunkMixin",
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"getblock.LevelMixin",
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"chunk_system.ChunkBufferMixin",
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"chunk_system.ChunkGeneratorMixin",
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"chunk_system.ChunkHolderMixin",
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@@ -138,5 +139,5 @@
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},
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"overwrites": {
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"conformVisibility": true
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}
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}
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}
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