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2 Commits

Author SHA1 Message Date
Helvetica Volubi
785d82c433 refactor: fix up patches
docs: fix an error
2025-06-07 21:48:24 +08:00
MrHua269
0a2838607c Updated Upstream(Folia) 2025-06-07 07:30:45 +08:00
11 changed files with 31 additions and 57 deletions

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@@ -15,7 +15,7 @@ body:
如果此bug被尝试修复您可以帮助我们测试并回复。若bug的确被修复您可以关闭issue来让开发者确认。
If this bug is tried to fix, you can help us test and reply. If the bug is fixed, you can close the issue to let the developer confirm.
- type: input
id: leavesMC-version
id: luminolMC-version
attributes:
label: 服务端版本 LuminolMC Version
description:

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@@ -63,7 +63,7 @@ BTW, `*-api` and `*-server` and are not normal git repositories.
- Before applying patches, the base will point to unmodified source code.
- Every commit after the base is a patch.
- Only commits after the last commit of Paper will be considered as Luminol patches.
- Only commits after the last commit of Folia will be considered as Luminol patches.
## Adding new patches

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@@ -2,7 +2,7 @@ group = me.earthme.luminol
version=1.21.5-R0.1-SNAPSHOT
mcVersion=1.21.5
foliaRef=6c77040ff6ad3401687b1fc49f9d0e8e2e09de87
foliaRef=3aba0068ded3f23bf8fa5cac6c70cb48f1d70478
org.gradle.configuration-cache=true
org.gradle.caching=true

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@@ -53,3 +53,31 @@ index 76c08499b704a6cb0cb95ce69b9a9248d69cc127..d516595a8675a9f3d9c14658b66160ba
+ }
+ // Leaves end - exp fix
}
diff --git a/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java b/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
index 6316a2f1d2dc0314397e33e6dbd354fb8bc50541..6e2d1bf0e8eb9fa4917b464324a02b9b5d0dd496 100644
--- a/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
+++ b/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
@@ -25,6 +25,7 @@ public class PlayerDeathEvent extends EntityDeathEvent {
private boolean doExpDrop;
private boolean keepLevel = false;
private boolean keepInventory = false;
+ private boolean useApiExpDropStatus = false; // Leaves - exp fix
@Deprecated
private final List<ItemStack> itemsToKeep = new ArrayList<>();
@@ -82,8 +83,15 @@ public class PlayerDeathEvent extends EntityDeathEvent {
this.showDeathMessages = true;
this.deathMessage = LegacyComponentSerializer.legacySection().deserializeOrNull(deathMessage);
this.doExpDrop = doExpDrop;
+ this.useApiExpDropStatus = true; // Leaves - exp fix
}
+ // Leaves start - exp fix
+ public boolean forceUseEventDropStatus() {
+ return this.useApiExpDropStatus;
+ }
+ // Leaves end - exp fix
+
@NotNull
@Override
public Player getEntity() {

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@@ -1,34 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Helvetica Volubi <suisuroru@blue-millennium.fun>
Date: Sat, 24 May 2025 01:47:10 +0800
Subject: [PATCH] Leaves Fix SculkCatalyst exp skip
diff --git a/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java b/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
index 6316a2f1d2dc0314397e33e6dbd354fb8bc50541..6e2d1bf0e8eb9fa4917b464324a02b9b5d0dd496 100644
--- a/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
+++ b/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
@@ -25,6 +25,7 @@ public class PlayerDeathEvent extends EntityDeathEvent {
private boolean doExpDrop;
private boolean keepLevel = false;
private boolean keepInventory = false;
+ private boolean useApiExpDropStatus = false; // Leaves - exp fix
@Deprecated
private final List<ItemStack> itemsToKeep = new ArrayList<>();
@@ -82,8 +83,15 @@ public class PlayerDeathEvent extends EntityDeathEvent {
this.showDeathMessages = true;
this.deathMessage = LegacyComponentSerializer.legacySection().deserializeOrNull(deathMessage);
this.doExpDrop = doExpDrop;
+ this.useApiExpDropStatus = true; // Leaves - exp fix
}
+ // Leaves start - exp fix
+ public boolean forceUseEventDropStatus() {
+ return this.useApiExpDropStatus;
+ }
+ // Leaves end - exp fix
+
@NotNull
@Override
public Player getEntity() {

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@@ -1,20 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: MrHua269 <mrhua269@gmail.com>
Date: Sat, 31 May 2025 16:28:19 +0800
Subject: [PATCH] Fix mispatched entity custom spawning logic
we should use local players as each tickregion will only foreach their own player entities so that we won't come across async accessing world data
diff --git a/net/minecraft/world/level/levelgen/PhantomSpawner.java b/net/minecraft/world/level/levelgen/PhantomSpawner.java
index a7f56126a26e1fca86c39d8d656b648f5d6bb4ca..4626ee9f4410d8fd683db17b49ef79ab67eeda5f 100644
--- a/net/minecraft/world/level/levelgen/PhantomSpawner.java
+++ b/net/minecraft/world/level/levelgen/PhantomSpawner.java
@@ -40,7 +40,7 @@ public class PhantomSpawner implements CustomSpawner {
worldData.phantomSpawnerNextTick += (spawnAttemptMinSeconds + randomSource.nextInt(spawnAttemptMaxSeconds - spawnAttemptMinSeconds + 1)) * 20; // Folia - region threading
// Paper end - Ability to control player's insomnia and phantoms
if (level.getSkyDarken() >= 5 || !level.dimensionType().hasSkyLight()) {
- for (ServerPlayer serverPlayer : level.players()) {
+ for (ServerPlayer serverPlayer : level.getLocalPlayers()) { // Luminol - Fix mispatched entity custom spawning logic - Use local players for only the players in current tickregion
if (!serverPlayer.isSpectator() && (!level.paperConfig().entities.behavior.phantomsDoNotSpawnOnCreativePlayers || !serverPlayer.isCreative())) { // Paper - Add phantom creative and insomniac controls
BlockPos blockPos = serverPlayer.blockPosition();
if (!level.dimensionType().hasSkyLight() || blockPos.getY() >= level.getSeaLevel() && level.canSeeSky(blockPos)) {