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2 Commits
1.21.5-180
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1.21.5-785
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0a2838607c |
2
.github/ISSUE_TEMPLATE/bug-report.yml
vendored
2
.github/ISSUE_TEMPLATE/bug-report.yml
vendored
@@ -15,7 +15,7 @@ body:
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如果此bug被尝试修复,您可以帮助我们测试并回复。若bug的确被修复,您可以关闭issue来让开发者确认。
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If this bug is tried to fix, you can help us test and reply. If the bug is fixed, you can close the issue to let the developer confirm.
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- type: input
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id: leavesMC-version
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id: luminolMC-version
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attributes:
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label: 服务端版本 LuminolMC Version
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description:
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@@ -63,7 +63,7 @@ BTW, `*-api` and `*-server` and are not normal git repositories.
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- Before applying patches, the base will point to unmodified source code.
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- Every commit after the base is a patch.
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- Only commits after the last commit of Paper will be considered as Luminol patches.
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- Only commits after the last commit of Folia will be considered as Luminol patches.
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## Adding new patches
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@@ -2,7 +2,7 @@ group = me.earthme.luminol
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version=1.21.5-R0.1-SNAPSHOT
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mcVersion=1.21.5
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foliaRef=6c77040ff6ad3401687b1fc49f9d0e8e2e09de87
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foliaRef=3aba0068ded3f23bf8fa5cac6c70cb48f1d70478
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org.gradle.configuration-cache=true
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org.gradle.caching=true
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@@ -53,3 +53,31 @@ index 76c08499b704a6cb0cb95ce69b9a9248d69cc127..d516595a8675a9f3d9c14658b66160ba
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+ }
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+ // Leaves end - exp fix
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}
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diff --git a/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java b/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
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index 6316a2f1d2dc0314397e33e6dbd354fb8bc50541..6e2d1bf0e8eb9fa4917b464324a02b9b5d0dd496 100644
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--- a/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
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+++ b/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
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@@ -25,6 +25,7 @@ public class PlayerDeathEvent extends EntityDeathEvent {
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private boolean doExpDrop;
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private boolean keepLevel = false;
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private boolean keepInventory = false;
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+ private boolean useApiExpDropStatus = false; // Leaves - exp fix
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@Deprecated
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private final List<ItemStack> itemsToKeep = new ArrayList<>();
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@@ -82,8 +83,15 @@ public class PlayerDeathEvent extends EntityDeathEvent {
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this.showDeathMessages = true;
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this.deathMessage = LegacyComponentSerializer.legacySection().deserializeOrNull(deathMessage);
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this.doExpDrop = doExpDrop;
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+ this.useApiExpDropStatus = true; // Leaves - exp fix
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}
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+ // Leaves start - exp fix
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+ public boolean forceUseEventDropStatus() {
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+ return this.useApiExpDropStatus;
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+ }
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+ // Leaves end - exp fix
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+
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@NotNull
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@Override
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public Player getEntity() {
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@@ -1,34 +0,0 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Helvetica Volubi <suisuroru@blue-millennium.fun>
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Date: Sat, 24 May 2025 01:47:10 +0800
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Subject: [PATCH] Leaves Fix SculkCatalyst exp skip
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diff --git a/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java b/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
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index 6316a2f1d2dc0314397e33e6dbd354fb8bc50541..6e2d1bf0e8eb9fa4917b464324a02b9b5d0dd496 100644
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--- a/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
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+++ b/src/main/java/org/bukkit/event/entity/PlayerDeathEvent.java
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@@ -25,6 +25,7 @@ public class PlayerDeathEvent extends EntityDeathEvent {
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private boolean doExpDrop;
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private boolean keepLevel = false;
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private boolean keepInventory = false;
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+ private boolean useApiExpDropStatus = false; // Leaves - exp fix
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@Deprecated
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private final List<ItemStack> itemsToKeep = new ArrayList<>();
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@@ -82,8 +83,15 @@ public class PlayerDeathEvent extends EntityDeathEvent {
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this.showDeathMessages = true;
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this.deathMessage = LegacyComponentSerializer.legacySection().deserializeOrNull(deathMessage);
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this.doExpDrop = doExpDrop;
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+ this.useApiExpDropStatus = true; // Leaves - exp fix
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}
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+ // Leaves start - exp fix
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+ public boolean forceUseEventDropStatus() {
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+ return this.useApiExpDropStatus;
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+ }
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+ // Leaves end - exp fix
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+
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@NotNull
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@Override
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public Player getEntity() {
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@@ -1,20 +0,0 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: MrHua269 <mrhua269@gmail.com>
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Date: Sat, 31 May 2025 16:28:19 +0800
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Subject: [PATCH] Fix mispatched entity custom spawning logic
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we should use local players as each tickregion will only foreach their own player entities so that we won't come across async accessing world data
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diff --git a/net/minecraft/world/level/levelgen/PhantomSpawner.java b/net/minecraft/world/level/levelgen/PhantomSpawner.java
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index a7f56126a26e1fca86c39d8d656b648f5d6bb4ca..4626ee9f4410d8fd683db17b49ef79ab67eeda5f 100644
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--- a/net/minecraft/world/level/levelgen/PhantomSpawner.java
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+++ b/net/minecraft/world/level/levelgen/PhantomSpawner.java
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@@ -40,7 +40,7 @@ public class PhantomSpawner implements CustomSpawner {
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worldData.phantomSpawnerNextTick += (spawnAttemptMinSeconds + randomSource.nextInt(spawnAttemptMaxSeconds - spawnAttemptMinSeconds + 1)) * 20; // Folia - region threading
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// Paper end - Ability to control player's insomnia and phantoms
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if (level.getSkyDarken() >= 5 || !level.dimensionType().hasSkyLight()) {
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- for (ServerPlayer serverPlayer : level.players()) {
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+ for (ServerPlayer serverPlayer : level.getLocalPlayers()) { // Luminol - Fix mispatched entity custom spawning logic - Use local players for only the players in current tickregion
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if (!serverPlayer.isSpectator() && (!level.paperConfig().entities.behavior.phantomsDoNotSpawnOnCreativePlayers || !serverPlayer.isCreative())) { // Paper - Add phantom creative and insomniac controls
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BlockPos blockPos = serverPlayer.blockPosition();
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if (!level.dimensionType().hasSkyLight() || blockPos.getY() >= level.getSeaLevel() && level.canSeeSky(blockPos)) {
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