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Author SHA1 Message Date
MrHua269
0a2838607c Updated Upstream(Folia) 2025-06-07 07:30:45 +08:00
7 changed files with 1 additions and 21 deletions

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@@ -2,7 +2,7 @@ group = me.earthme.luminol
version=1.21.5-R0.1-SNAPSHOT
mcVersion=1.21.5
foliaRef=6c77040ff6ad3401687b1fc49f9d0e8e2e09de87
foliaRef=3aba0068ded3f23bf8fa5cac6c70cb48f1d70478
org.gradle.configuration-cache=true
org.gradle.caching=true

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@@ -1,20 +0,0 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: MrHua269 <mrhua269@gmail.com>
Date: Sat, 31 May 2025 16:28:19 +0800
Subject: [PATCH] Fix mispatched entity custom spawning logic
we should use local players as each tickregion will only foreach their own player entities so that we won't come across async accessing world data
diff --git a/net/minecraft/world/level/levelgen/PhantomSpawner.java b/net/minecraft/world/level/levelgen/PhantomSpawner.java
index a7f56126a26e1fca86c39d8d656b648f5d6bb4ca..4626ee9f4410d8fd683db17b49ef79ab67eeda5f 100644
--- a/net/minecraft/world/level/levelgen/PhantomSpawner.java
+++ b/net/minecraft/world/level/levelgen/PhantomSpawner.java
@@ -40,7 +40,7 @@ public class PhantomSpawner implements CustomSpawner {
worldData.phantomSpawnerNextTick += (spawnAttemptMinSeconds + randomSource.nextInt(spawnAttemptMaxSeconds - spawnAttemptMinSeconds + 1)) * 20; // Folia - region threading
// Paper end - Ability to control player's insomnia and phantoms
if (level.getSkyDarken() >= 5 || !level.dimensionType().hasSkyLight()) {
- for (ServerPlayer serverPlayer : level.players()) {
+ for (ServerPlayer serverPlayer : level.getLocalPlayers()) { // Luminol - Fix mispatched entity custom spawning logic - Use local players for only the players in current tickregion
if (!serverPlayer.isSpectator() && (!level.paperConfig().entities.behavior.phantomsDoNotSpawnOnCreativePlayers || !serverPlayer.isCreative())) { // Paper - Add phantom creative and insomniac controls
BlockPos blockPos = serverPlayer.blockPosition();
if (!level.dimensionType().hasSkyLight() || blockPos.getY() >= level.getSeaLevel() && level.canSeeSky(blockPos)) {