Dreeam
91a911a60f
Fix powered rail range in optimized powered rail
2025-06-19 01:10:08 +08:00
Taiyou
6d86da82c1
Optimize random tick ( #359 )
...
* optimize random tick
* rebase
* fix random tick chance check
* add back zero check fix always tick on first tick
* optimize random check
* cleanup
* remove 0 to 2 random on amount chosen
* cleanup
* add queue and reuse block count
* reduce LevelChunkSection#tickingBlocks memory overhead
* Revert "reduce LevelChunkSection#tickingBlocks memory overhead"
This reverts commit 942376481b .
* fix overflow
* [ci skip] rebuild patches
---------
Co-authored-by: hayanesuru <hayanesuru@outlook.jp >
2025-06-18 13:56:23 +09:00
HaHaWTH
de2562294c
Backport AsyncLocator fixes
2025-06-18 06:10:51 +14:00
hayanesuru
04543a97f3
cleanup & remove threshold in async target finding
2025-06-16 20:36:16 +09:00
hayanesuru
510ddf3bbc
fix FasterRandomSource#next generate same random number ( #374 )
2025-06-15 10:40:02 +09:00
Dreeam
07f5022110
Fix crash during parsing unknown command message
2025-06-15 02:28:20 +08:00
Dreeam
03de21f0f4
[ci skip] Rebuild patches
2025-06-13 22:25:37 +08:00
Dreeam
9c0d0a828c
Temp disable hot reload for async features
2025-06-13 22:03:34 +08:00
Dreeam
bc4ca38c83
Pass exception as throwable instead of string
2025-06-13 21:35:23 +08:00
hayanesuru
4308de7b7f
remove Lithium: equipment tracking ( #367 )
2025-06-13 18:11:40 +09:00
Taiyou06
df7eef099c
fix it when it's off too
2025-06-13 09:55:20 +02:00
MrlingXD
15ef4ca901
Optimize more for rail optimization ( #368 )
...
* Optimize more for rail optimization
* remove threadlocal
2025-06-13 07:57:11 +08:00
Dreeam
a11f042109
Fix entity bounding box traverse blocks iterate
...
Reset both x and y values on z level iteration , to prevent skip entire y level loop on z level iteration and cause some issues, e.g. inconsistent with vanilla
2025-06-13 04:07:23 +08:00
Taiyou06
71e5da40da
Paper: Fix excess slot updates / inventory state id desync
2025-06-11 20:59:22 +02:00
Taiyou06
b26a5063d1
fix citizens requesting treemap from maps
2025-06-11 18:13:19 +02:00
Dreeam
0dae985426
[ci skip] Fix
2025-06-11 21:02:33 +08:00
Dreeam
66856d9382
[ci skip] Add missing license notice header
2025-06-11 21:00:48 +08:00
Dreeam
46e876280c
[ci skip] Update license information
2025-06-11 20:56:06 +08:00
hayanesuru
ab24c46fb5
remove shutdown log if mob spawning disabled
2025-06-11 12:51:32 +09:00
hayanesuru
d2dc5a0895
remove preload mob spawning position
2025-06-11 12:51:32 +09:00
hayanesuru
6873fde47d
[ci skip] cleanup
2025-06-11 11:50:45 +09:00
Dreeam
33b0fd1daf
Some fixes for failed to shutdown if some async are disabled
2025-06-11 07:56:22 +08:00
Dreeam
b5e6e55765
[ci skip] cleanup
2025-06-11 06:09:21 +08:00
Dreeam
ccab3256c2
[ci skip] cleanup
2025-06-11 03:59:45 +08:00
hayanesuru
b6ec152037
fix server stuck on wait shutdown
2025-06-10 21:10:49 +09:00
Dreeam
e00bf47f33
Revert action-gh-release to temp fix build
2025-06-10 13:52:52 +08:00
Dreeam
b4ad51dbb5
Correct optimize-block-entities config name to keep consistency
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Co-Authored-By: Pascalpex <68245106+Pascalpex@users.noreply.github.com >
2025-06-10 12:26:14 +08:00
Dreeam
985513a2f7
[ci skip] Improve grammar for README CN
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Co-Authored-By: YuanYuanOwO <81153017+YuanYuanOwO@users.noreply.github.com >
2025-06-09 23:23:36 +08:00
Dreeam
0b563bca81
[ci skip] Add Intellij project icon
2025-06-09 21:04:06 +08:00
Taiyou06
67c344231d
Fix infinite loop in RegionFile IO
...
If an exception is thrown during decompress then the read process
would be started again, which of course would eventually throw in
the decompress process.
2025-06-09 12:30:08 +02:00
Dreeam
48c39c3570
Cache direction values
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micro opt
2025-06-09 07:39:27 +08:00
Dreeam
08e1802690
[ci skip] Add README CN
2025-06-09 05:16:07 +08:00
Dreeam
5bcf0f9400
[ci skip] Update README.md & Gradle
2025-06-09 05:09:48 +08:00
hayanesuru
f607930827
Revert
...
Revert "async saving player stats and advancements (#334 )"
This reverts commit 107ae7954f .
Revert "optimize random tick (#357 )"
This reverts commit 2e822d3714 .
Revert "disable optimise-random-tick by default"
This reverts commit 20cc10e45f .
Revert "fix random tick do extra tick"
This reverts commit 4bf675075a .
Revert "fix tickingPos out of bounds"
This reverts commit 0eeb6e719c .
Revert "improve ServerStatsCounter compatibility"
This reverts commit 47c1783afc .
Revert "fix random tick"
This reverts commit aad17b0a5b .
Revert "revert level dat"
This reverts commit 8d36c9a5f7 .
2025-06-08 19:22:42 +09:00
hayanesuru
8d36c9a5f7
revert level dat
2025-06-08 19:05:34 +09:00
hayanesuru
aad17b0a5b
fix random tick
2025-06-08 17:42:00 +09:00
hayanesuru
47c1783afc
improve ServerStatsCounter compatibility
2025-06-08 15:55:48 +09:00
hayanesuru
0eeb6e719c
fix tickingPos out of bounds
2025-06-08 15:33:21 +09:00
hayanesuru
4bf675075a
fix random tick do extra tick
2025-06-08 15:23:30 +09:00
hayanesuru
20cc10e45f
disable optimise-random-tick by default
2025-06-08 13:26:11 +09:00
hayanesuru
2e822d3714
optimize random tick ( #357 )
...
* random tick
* cleanup
* [ci skip] cleanup
2025-06-08 13:21:54 +09:00
hayanesuru
107ae7954f
async saving player stats and advancements ( #334 )
...
* async saving player stats and advancements
* remove thread check
* fix interrupt
* longer wait IO tasks time
* safe replace
* delay join while saving player
* mark as experimental
---------
Co-authored-by: Taiyou06 <kaandindar21@gmail.com >
2025-06-08 12:18:01 +09:00
Taiyou06
acf2c14f80
Use ActivationList on runningBehaviours
2025-06-08 00:15:07 +02:00
Taiyou06
da48e6e0fb
remove tick control on getRunningBehaviors
2025-06-07 23:11:35 +02:00
Taiyou06
08d67817b8
cache potential behaviours
2025-06-07 19:43:44 +02:00
Taiyou06
30d128f30f
faster maps for brain
2025-06-07 17:56:33 +02:00
HaHaWTH
1fb0c2e98c
SAVIOR OF SONG
2025-06-08 02:38:20 +14:00
hayanesuru
e2eaa9b746
dump pwt thread
2025-06-07 20:39:59 +09:00
HaHaWTH
d358a4b657
Use UUID for cure reputation
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Dont merge into 1.21.5, I will do it
2025-06-08 00:56:07 +14:00
Taiyou06
355cb791a6
disable async target find when pwt enabled
2025-06-07 12:49:27 +02:00