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@@ -25,7 +25,8 @@
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"generator": "default"
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}],
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"childShrinkFactor": 1.5,
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"biomeScatter": []
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"biomeScatter": [],
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"rarity": 1
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}
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```
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@@ -38,6 +39,9 @@
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## biomeZoom
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> This zooms in the biome colors if multiple derivatives are chosen
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## rarity
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> The rarity of this biome (integer)
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## derivative
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> The raw derivative of this biome. This is required or the terrain will not properly generate. Use any vanilla biome type. Look in examples/biome-list.txt
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@@ -4,17 +4,16 @@
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{
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"shoreRatio": 0.13,
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"ridgeBiomes": [],
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"spotBiomes": [],
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"landBiomes": [],
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"biomeImplosionRatio": 0.4,
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"seaBiomes": [],
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"deposits": [],
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"caveBiomes": [],
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"shoreHeightMin": 1.2,
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"shoreBiomes": [],
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"name": "A Region",
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"shoreHeightMax": 3.2,
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"shoreHeightZoom": 3.14
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"spotBiomes": [],
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"landBiomes": [],
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"shoreHeightZoom": 3.14,
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"biomeImplosionRatio": 0.4,
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"seaBiomes": [],
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"deposits": []
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}
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```
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@@ -45,9 +44,6 @@
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## shoreBiomes
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> A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.
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## caveBiomes
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> A list of root-level biomes in this region. Don't specify child biomes of other biomes here. Just the root parents.
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## ridgeBiomes
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> Ridge biomes create a vein-like network like rivers through this region
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