mirror of
https://github.com/GeyserExtensionists/GeyserModelEngine.git
synced 2025-12-19 15:09:18 +00:00
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README.md
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README.md
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> GitHub仓库:[https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity](https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity)
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> GitHub仓库:[https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity](https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity)
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Language [English](README_EN.md) | [简体中文](README.md)
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---
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# 这个跟主分支有什么区别
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🌏 Language 🌏
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这是个为[zimzaza4的Geyser自定义实体分支](https://github.com/zimzaza4/Geyser)做的版本,不支持原版的Geyser。
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[[English](README_EN.md)] [[简体中文](README.md)] [欢迎贡献更多语言]
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跟主分支不同的是,这个是真正的自定义实体
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---
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主分支是生成个steve发送4d皮肤给be玩家,支持原版Geyser。
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# 这个跟主分支有什么区别?
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只需要往资源包里赛动画文件即可,可以有效防止你的模型被白嫖,但似乎限制也挺多
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这是个针对[zimzaza4的Geyser自定义实体分支](https://github.com/zimzaza4/Geyser)做的版本,同样支持MEG4但是不支持原版Geyser❌
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跟主分支不同的是,这个是真正的自定义实体!!!🎉🎉🎉
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而主分支是给BE生成个史蒂夫发送4d皮肤给be玩家,支持原版Geyser
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只需要往资源包里塞动画文件即可,可以有效防止那些进服下个资源包就跑白嫖你模型的贼,但同时限制也挺多😥
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总之两者各有各优势,根据各服务器情况选择
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总之两者各有各优势,根据各服务器情况选择
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---
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# 如何安装
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# 如何安装
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根据服务端版本下载以下插件
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根据服务端版本下载以下插件
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[GeyserUtils](https://github.com/zimzaza4/GeyserUtils)
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| 插件 | 链接 | 作用 |
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| :--- | :---- | :--- |
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[GeyserModelEngine](https://github.com/zimzaza4/GeyserModelEngine)
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| GeyserUtils | [Github](https://github.com/zimzaza4/GeyserUtils) | 让你的Geyser支持调用一些BE的东西 |
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| GeyserModelEngine | [Github](https://github.com/zimzaza4/GeyserModelEngine) | 你猜 |
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[zimzaza4的Geyser自定义实体分支](https://github.com/zimzaza4/Geyser)
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| Geyser 自定义实体分支 | [Github](https://github.com/zimzaza4/Geyser) | 让Geyser支持自定义实体 |
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| GeyserModelEnginePackGenerator | [Github](https://github.com/zimzaza4/GeyserModelEnginePackGenerator) | 帮你自动转换模型生成资源包 |
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[GeyserModelEnginePackGenerator](https://github.com/zimzaza4/GeyserModelEnginePackGenerator)
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下载完后,将`GeyserModelEngine` `Geyser自定义实体分支`放入插件文件夹
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下载完后,将`GeyserModelEngine` `Geyser自定义实体分支`放入插件文件夹
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@@ -38,11 +45,13 @@ Language [English](README_EN.md) | [简体中文](README.md)
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当然,先别急着用,现在你还得接着读下去
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当然,先别急着用,现在你还得接着读下去
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# 转换模型
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---
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现在`GeyserModelEnginePackGenerator`长大了已经学会自己转换模型打包资源包了
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# 转换模型📦
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我们打开以下路径 `plugins/Geyser-Spigot/extensions/geysermodelenginepackgenerator/input/`
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现在`GeyserModelEnginePackGenerator`长大了学会自己转换模型生成资源包了
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我们来到以下路径 `plugins/Geyser-Spigot/extensions/geysermodelenginepackgenerator/input/`
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在此目录创建一个文件夹名为模型的ID,比如我有个模型id为`parry_knight`,那就命名为`parry_knight`
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在此目录创建一个文件夹名为模型的ID,比如我有个模型id为`parry_knight`,那就命名为`parry_knight`
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@@ -58,28 +67,39 @@ Language [English](README_EN.md) | [简体中文](README.md)
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来到`plugins/Geyser-Spigot/extensions/geysermodelenginepackgenerator`目录
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来到`plugins/Geyser-Spigot/extensions/geysermodelenginepackgenerator`目录
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<img src="docsimg/example2.jpg" width="500">
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这里你会看见多了个`generated_pack.zip`,那就说明打包好了
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将`geysermodelenginepackgenerator`生成的`generated_pack.zip`丢进`Geyser-Spigot/packs`目录就安装好了
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<img src="docsimg/example2.jpg" width="500">
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最后一步,重载Geyser或者重启服务器加载资源包
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最后一步,重载Geyser或者重启服务器加载资源包
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注意! 他是检测模型的数量来打包的,如果数量没有变更不会执行。
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现在可以用基岩版进服下载资源包看看是否正常生效了
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想重新打包建议先删掉`generated_pack.zip`然后改uuid或者版本号
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---
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# 完结
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# 注意事项❗
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恭喜你现在学会如何使用了,有BUG请发Issues
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* `geysermodelenginepackgenerator`是检测模型的数量有变更才会执行转换打包指令,想重新生成资源包建议先删掉`generated_pack.zip`然后重启服务器重新生成资源包。记得改uuid或版本号!!!
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* 在新版本中不用把这个包丢进`geyser/packs`目录,他会自己加载上
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# 当前限制
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---
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* 不支持多贴图
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# 完结🤗
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恭喜你现在学会如何使用了😎有BUG或建议请发Issues
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---
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# 当前限制💢
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* 不支持多纹理
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* 头部旋转跟JE不太同步
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* 待挖掘
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* 待挖掘
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# 常见问题
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---
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### 为什么召唤模型后会变成史蒂夫?
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# 常见问题❓
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### 召唤模型后召唤的并非模型而是史蒂夫?
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如果你确定你根据上面的教程一步一步做了,可能是这个模型的问题?
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如果你确定你根据上面的教程一步一步做了,可能是这个模型的问题?
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25
README_EN.md
25
README_EN.md
@@ -2,7 +2,7 @@
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> GitHub:[https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity](https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity)
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> GitHub:[https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity](https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity)
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[English (working)](README_EN.md) | [简体中文](README.md)
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🌏 [[English](README_EN.md)] [[简体中文](README.md)] [Welcome to contribute more languages]
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# About
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# About
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@@ -14,13 +14,12 @@ Unlike the master, this one is truly a custom entity
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Download the following plugins according to the server core
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Download the following plugins according to the server core
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[GeyserUtils](https://github.com/zimzaza4/GeyserUtils)
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| plugins | Link | effect |
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| :--- | :---- | :--- |
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[GeyserModelEngine](https://github.com/zimzaza4/GeyserModelEngine)
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| GeyserUtils | [Github](https://github.com/zimzaza4/GeyserUtils) | Get your Geyser to support calling some BE stuff |
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| GeyserModelEngine | [Github](https://github.com/zimzaza4/GeyserModelEngine) | Make your bedrock support MEG4 |
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[zimzaza4's Geyser Fork](https://github.com/zimzaza4/Geyser)
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| GeyserCustomEntity Fork | [Github](https://github.com/zimzaza4/Geyser) | Make Geyser support custom entities |
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| GeyserModelEnginePackGenerator | [Github](https://github.com/zimzaza4/GeyserModelEnginePackGenerator) | Help you automatically transform the model to generate resource packs |
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[GeyserModelEnginePackGenerator](https://github.com/zimzaza4/GeyserModelEnginePackGenerator)
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replace your Geyser with that Geyser fork
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replace your Geyser with that Geyser fork
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@@ -56,13 +55,13 @@ go to `plugins/Geyser-Spigot/extensions/geysermodelenginepackgenerator`
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<img src="docsimg/example2.jpg" width="500">
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<img src="docsimg/example2.jpg" width="500">
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Will `geysermodelenginepackgenerator` generated `generated_pack.zip` put into the `GeyserSpigot/packs` directory is installed
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final step, reload Geyser or restart the server to load the resource pack
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As a final step, reload Geyser or restart the server to load the resource pack
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# tips
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Pay attention! It is packaged by detecting the number of models and will not execute if the number does not change.
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* Pay attention! It is packaged by detecting the number of models and will not execute if the number does not change.
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* To repackage it is recommended to delete `generated_pack.zip` and change the uuid or version
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To repackage it is recommended to delete `generated_pack.zip` and change the uuid or version
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* instead of dropping the package into the `geyser/packs` directory, it will load pack itself
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# The end
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# The end
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Reference in New Issue
Block a user