Merge pull request #8 from TATyKeFei/master

修改错别字、改正指错的地方
This commit is contained in:
zimzaza4
2024-05-24 06:28:05 +08:00
committed by GitHub
2 changed files with 59 additions and 40 deletions

View File

@@ -2,31 +2,38 @@
> GitHub仓库[https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity](https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity) > GitHub仓库[https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity](https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity)
Language [English](README_EN.md) | [简体中文](README.md) ---
# 这个跟主分支有什么区别 🌏 Language 🌏
这是个为[zimzaza4的Geyser自定义实体分支](https://github.com/zimzaza4/Geyser)做的版本不支持原版的Geyser。 [[English](README_EN.md)] [[简体中文](README.md)] [欢迎贡献更多语言]
跟主分支不同的是,这个是真正的自定义实体 ---
主分支是生成个steve发送4d皮肤给be玩家支持原版Geyser。 # 这个跟主分支有什么区别?
只需要往资源包里赛动画文件即可,可以有效防止你的模型被白嫖,但似乎限制也挺多 这是个针对[zimzaza4的Geyser自定义实体分支](https://github.com/zimzaza4/Geyser)做的版本同样支持MEG4但是不支持原版Geyser❌
跟主分支不同的是,这个是真正的自定义实体!!!🎉🎉🎉
而主分支是给BE生成个史蒂夫发送4d皮肤给be玩家支持原版Geyser
只需要往资源包里塞动画文件即可,可以有效防止那些进服下个资源包就跑白嫖你模型的贼,但同时限制也挺多😥
总之两者各有各优势,根据各服务器情况选择 总之两者各有各优势,根据各服务器情况选择
---
# 如何安装 # 如何安装
根据服务端版本下载以下插件 根据服务端版本下载以下插件
[GeyserUtils](https://github.com/zimzaza4/GeyserUtils) | 插件 | 链接 | 作用 |
| :--- | :---- | :--- |
[GeyserModelEngine](https://github.com/zimzaza4/GeyserModelEngine) | GeyserUtils | [Github](https://github.com/zimzaza4/GeyserUtils) | 让你的Geyser支持调用一些BE的东西 |
| GeyserModelEngine | [Github](https://github.com/zimzaza4/GeyserModelEngine) | 你猜 |
[zimzaza4的Geyser自定义实体分支](https://github.com/zimzaza4/Geyser) | Geyser 自定义实体分支 | [Github](https://github.com/zimzaza4/Geyser) | 让Geyser支持自定义实体 |
| GeyserModelEnginePackGenerator | [Github](https://github.com/zimzaza4/GeyserModelEnginePackGenerator) | 帮你自动转换模型生成资源包 |
[GeyserModelEnginePackGenerator](https://github.com/zimzaza4/GeyserModelEnginePackGenerator)
下载完后,将`GeyserModelEngine` `Geyser自定义实体分支`放入插件文件夹 下载完后,将`GeyserModelEngine` `Geyser自定义实体分支`放入插件文件夹
@@ -38,11 +45,13 @@ Language [English](README_EN.md) | [简体中文](README.md)
当然,先别急着用,现在你还得接着读下去 当然,先别急着用,现在你还得接着读下去
# 转换模型 ---
现在`GeyserModelEnginePackGenerator`长大了已经学会自己转换模型打包资源包了 # 转换模型📦
我们打开以下路径 `plugins/Geyser-Spigot/extensions/geysermodelenginepackgenerator/input/` 现在`GeyserModelEnginePackGenerator`长大了学会自己转换模型生成资源包了
我们来到以下路径 `plugins/Geyser-Spigot/extensions/geysermodelenginepackgenerator/input/`
在此目录创建一个文件夹名为模型的ID比如我有个模型id为`parry_knight`,那就命名为`parry_knight` 在此目录创建一个文件夹名为模型的ID比如我有个模型id为`parry_knight`,那就命名为`parry_knight`
@@ -58,28 +67,39 @@ Language [English](README_EN.md) | [简体中文](README.md)
来到`plugins/Geyser-Spigot/extensions/geysermodelenginepackgenerator`目录 来到`plugins/Geyser-Spigot/extensions/geysermodelenginepackgenerator`目录
<img src="docsimg/example2.jpg" width="500"> 这里你会看见多了个`generated_pack.zip`,那就说明打包好了
`geysermodelenginepackgenerator`生成的`generated_pack.zip`丢进`Geyser-Spigot/packs`目录就安装好了 <img src="docsimg/example2.jpg" width="500">
最后一步重载Geyser或者重启服务器加载资源包 最后一步重载Geyser或者重启服务器加载资源包
注意! 他是检测模型的数量来打包的,如果数量没有变更不会执行。 现在可以用基岩版进服下载资源包看看是否正常生效了
想重新打包建议先删掉`generated_pack.zip`然后改uuid或者版本号 ---
# 完结 # 注意事项❗
恭喜你现在学会如何使用了有BUG请发Issues * `geysermodelenginepackgenerator`是检测模型的数量有变更才会执行转换打包指令,想重新生成资源包建议先删掉`generated_pack.zip`然后重启服务器重新生成资源包。记得改uuid或版本号!!!
* 在新版本中不用把这个包丢进`geyser/packs`目录,他会自己加载上
# 当前限制 ---
* 不支持多贴图 # 完结🤗
恭喜你现在学会如何使用了😎有BUG或建议请发Issues
---
# 当前限制💢
* 不支持多纹理
* 头部旋转跟JE不太同步
* 待挖掘 * 待挖掘
# 常见问题 ---
### 为什么召唤模型后会变成史蒂夫? # 常见问题❓
### 召唤模型后召唤的并非模型而是史蒂夫?
如果你确定你根据上面的教程一步一步做了,可能是这个模型的问题? 如果你确定你根据上面的教程一步一步做了,可能是这个模型的问题?

View File

@@ -2,7 +2,7 @@
> GitHub[https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity](https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity) > GitHub[https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity](https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity)
[English (working)](README_EN.md) | [简体中文](README.md) 🌏 [[English](README_EN.md)] [[简体中文](README.md)] [Welcome to contribute more languages]
# About # About
@@ -14,13 +14,12 @@ Unlike the master, this one is truly a custom entity
Download the following plugins according to the server core Download the following plugins according to the server core
[GeyserUtils](https://github.com/zimzaza4/GeyserUtils) | plugins | Link | effect |
| :--- | :---- | :--- |
[GeyserModelEngine](https://github.com/zimzaza4/GeyserModelEngine) | GeyserUtils | [Github](https://github.com/zimzaza4/GeyserUtils) | Get your Geyser to support calling some BE stuff |
| GeyserModelEngine | [Github](https://github.com/zimzaza4/GeyserModelEngine) | Make your bedrock support MEG4 |
[zimzaza4's Geyser Fork](https://github.com/zimzaza4/Geyser) | GeyserCustomEntity Fork | [Github](https://github.com/zimzaza4/Geyser) | Make Geyser support custom entities |
| GeyserModelEnginePackGenerator | [Github](https://github.com/zimzaza4/GeyserModelEnginePackGenerator) | Help you automatically transform the model to generate resource packs |
[GeyserModelEnginePackGenerator](https://github.com/zimzaza4/GeyserModelEnginePackGenerator)
replace your Geyser with that Geyser fork replace your Geyser with that Geyser fork
@@ -56,13 +55,13 @@ go to `plugins/Geyser-Spigot/extensions/geysermodelenginepackgenerator`
<img src="docsimg/example2.jpg" width="500"> <img src="docsimg/example2.jpg" width="500">
Will `geysermodelenginepackgenerator` generated `generated_pack.zip` put into the `GeyserSpigot/packs` directory is installed final step, reload Geyser or restart the server to load the resource pack
As a final step, reload Geyser or restart the server to load the resource pack # tips
Pay attention! It is packaged by detecting the number of models and will not execute if the number does not change. * Pay attention! It is packaged by detecting the number of models and will not execute if the number does not change.
* To repackage it is recommended to delete `generated_pack.zip` and change the uuid or version
To repackage it is recommended to delete `generated_pack.zip` and change the uuid or version * instead of dropping the package into the `geyser/packs` directory, it will load pack itself
# The end # The end