diff --git a/README.md b/README.md index e7e4568..6e556a0 100644 --- a/README.md +++ b/README.md @@ -2,31 +2,38 @@ > GitHub仓库:[https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity](https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity) -Language [English](README_EN.md) | [简体中文](README.md) +--- -# 这个跟主分支有什么区别 +🌏 Language 🌏 -这是个为[zimzaza4的Geyser自定义实体分支](https://github.com/zimzaza4/Geyser)做的版本,不支持原版的Geyser。 +[[English](README_EN.md)] [[简体中文](README.md)] [欢迎贡献更多语言] -跟主分支不同的是,这个是真正的自定义实体 +--- -主分支是生成个steve发送4d皮肤给be玩家,支持原版Geyser。 +# 这个跟主分支有什么区别? -只需要往资源包里赛动画文件即可,可以有效防止你的模型被白嫖,但似乎限制也挺多 +这是个针对[zimzaza4的Geyser自定义实体分支](https://github.com/zimzaza4/Geyser)做的版本,同样支持MEG4但是不支持原版Geyser❌ + +跟主分支不同的是,这个是真正的自定义实体!!!🎉🎉🎉 + +而主分支是给BE生成个史蒂夫发送4d皮肤给be玩家,支持原版Geyser + +只需要往资源包里塞动画文件即可,可以有效防止那些进服下个资源包就跑白嫖你模型的贼,但同时限制也挺多😥 总之两者各有各优势,根据各服务器情况选择 +--- + # 如何安装 根据服务端版本下载以下插件 -[GeyserUtils](https://github.com/zimzaza4/GeyserUtils) - -[GeyserModelEngine](https://github.com/zimzaza4/GeyserModelEngine) - -[zimzaza4的Geyser自定义实体分支](https://github.com/zimzaza4/Geyser) - -[GeyserModelEnginePackGenerator](https://github.com/zimzaza4/GeyserModelEnginePackGenerator) +| 插件 | 链接 | 作用 | +| :--- | :---- | :--- | +| GeyserUtils | [Github](https://github.com/zimzaza4/GeyserUtils) | 让你的Geyser支持调用一些BE的东西 | +| GeyserModelEngine | [Github](https://github.com/zimzaza4/GeyserModelEngine) | 你猜 | +| Geyser 自定义实体分支 | [Github](https://github.com/zimzaza4/Geyser) | 让Geyser支持自定义实体 | +| GeyserModelEnginePackGenerator | [Github](https://github.com/zimzaza4/GeyserModelEnginePackGenerator) | 帮你自动转换模型生成资源包 | 下载完后,将`GeyserModelEngine` `Geyser自定义实体分支`放入插件文件夹 @@ -38,11 +45,13 @@ Language [English](README_EN.md) | [简体中文](README.md) 当然,先别急着用,现在你还得接着读下去 -# 转换模型 +--- -现在`GeyserModelEnginePackGenerator`长大了已经学会自己转换模型打包资源包了 +# 转换模型📦 -我们打开以下路径 `plugins/Geyser-Spigot/extensions/geysermodelenginepackgenerator/input/` +现在`GeyserModelEnginePackGenerator`长大了学会自己转换模型生成资源包了 + +我们来到以下路径 `plugins/Geyser-Spigot/extensions/geysermodelenginepackgenerator/input/` 在此目录创建一个文件夹名为模型的ID,比如我有个模型id为`parry_knight`,那就命名为`parry_knight` @@ -58,28 +67,39 @@ Language [English](README_EN.md) | [简体中文](README.md) 来到`plugins/Geyser-Spigot/extensions/geysermodelenginepackgenerator`目录 - +这里你会看见多了个`generated_pack.zip`,那就说明打包好了 -将`geysermodelenginepackgenerator`生成的`generated_pack.zip`丢进`Geyser-Spigot/packs`目录就安装好了 + 最后一步,重载Geyser或者重启服务器加载资源包 -注意! 他是检测模型的数量来打包的,如果数量没有变更不会执行。 +现在可以用基岩版进服下载资源包看看是否正常生效了 -想重新打包建议先删掉`generated_pack.zip`然后改uuid或者版本号 +--- -# 完结 +# 注意事项❗ -恭喜你现在学会如何使用了,有BUG请发Issues +* `geysermodelenginepackgenerator`是检测模型的数量有变更才会执行转换打包指令,想重新生成资源包建议先删掉`generated_pack.zip`然后重启服务器重新生成资源包。记得改uuid或版本号!!! +* 在新版本中不用把这个包丢进`geyser/packs`目录,他会自己加载上 -# 当前限制 +--- -* 不支持多贴图 +# 完结🤗 + +恭喜你现在学会如何使用了😎有BUG或建议请发Issues + +--- + +# 当前限制💢 + +* 不支持多纹理 +* 头部旋转跟JE不太同步 * 待挖掘 -# 常见问题 +--- -### 为什么召唤模型后会变成史蒂夫? +# 常见问题❓ + +### 召唤模型后召唤的并非模型而是史蒂夫? 如果你确定你根据上面的教程一步一步做了,可能是这个模型的问题? - diff --git a/README_EN.md b/README_EN.md index 01c0f5a..7d5d976 100644 --- a/README_EN.md +++ b/README_EN.md @@ -2,7 +2,7 @@ > GitHub:[https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity](https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity) -[English (working)](README_EN.md) | [简体中文](README.md) +🌏 [[English](README_EN.md)] [[简体中文](README.md)] [Welcome to contribute more languages] # About @@ -14,13 +14,12 @@ Unlike the master, this one is truly a custom entity Download the following plugins according to the server core -[GeyserUtils](https://github.com/zimzaza4/GeyserUtils) - -[GeyserModelEngine](https://github.com/zimzaza4/GeyserModelEngine) - -[zimzaza4's Geyser Fork](https://github.com/zimzaza4/Geyser) - -[GeyserModelEnginePackGenerator](https://github.com/zimzaza4/GeyserModelEnginePackGenerator) +| plugins | Link | effect | +| :--- | :---- | :--- | +| GeyserUtils | [Github](https://github.com/zimzaza4/GeyserUtils) | Get your Geyser to support calling some BE stuff | +| GeyserModelEngine | [Github](https://github.com/zimzaza4/GeyserModelEngine) | Make your bedrock support MEG4 | +| GeyserCustomEntity Fork | [Github](https://github.com/zimzaza4/Geyser) | Make Geyser support custom entities | +| GeyserModelEnginePackGenerator | [Github](https://github.com/zimzaza4/GeyserModelEnginePackGenerator) | Help you automatically transform the model to generate resource packs | replace your Geyser with that Geyser fork @@ -56,13 +55,13 @@ go to `plugins/Geyser-Spigot/extensions/geysermodelenginepackgenerator` -Will `geysermodelenginepackgenerator` generated `generated_pack.zip` put into the `GeyserSpigot/packs` directory is installed +final step, reload Geyser or restart the server to load the resource pack -As a final step, reload Geyser or restart the server to load the resource pack +# tips -Pay attention! It is packaged by detecting the number of models and will not execute if the number does not change. - -To repackage it is recommended to delete `generated_pack.zip` and change the uuid or version +* Pay attention! It is packaged by detecting the number of models and will not execute if the number does not change. +* To repackage it is recommended to delete `generated_pack.zip` and change the uuid or version +* instead of dropping the package into the `geyser/packs` directory, it will load pack itself # The end