diff --git a/README.md b/README.md
index e7e4568..6e556a0 100644
--- a/README.md
+++ b/README.md
@@ -2,31 +2,38 @@
> GitHub仓库:[https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity](https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity)
-Language [English](README_EN.md) | [简体中文](README.md)
+---
-# 这个跟主分支有什么区别
+🌏 Language 🌏
-这是个为[zimzaza4的Geyser自定义实体分支](https://github.com/zimzaza4/Geyser)做的版本,不支持原版的Geyser。
+[[English](README_EN.md)] [[简体中文](README.md)] [欢迎贡献更多语言]
-跟主分支不同的是,这个是真正的自定义实体
+---
-主分支是生成个steve发送4d皮肤给be玩家,支持原版Geyser。
+# 这个跟主分支有什么区别?
-只需要往资源包里赛动画文件即可,可以有效防止你的模型被白嫖,但似乎限制也挺多
+这是个针对[zimzaza4的Geyser自定义实体分支](https://github.com/zimzaza4/Geyser)做的版本,同样支持MEG4但是不支持原版Geyser❌
+
+跟主分支不同的是,这个是真正的自定义实体!!!🎉🎉🎉
+
+而主分支是给BE生成个史蒂夫发送4d皮肤给be玩家,支持原版Geyser
+
+只需要往资源包里塞动画文件即可,可以有效防止那些进服下个资源包就跑白嫖你模型的贼,但同时限制也挺多😥
总之两者各有各优势,根据各服务器情况选择
+---
+
# 如何安装
根据服务端版本下载以下插件
-[GeyserUtils](https://github.com/zimzaza4/GeyserUtils)
-
-[GeyserModelEngine](https://github.com/zimzaza4/GeyserModelEngine)
-
-[zimzaza4的Geyser自定义实体分支](https://github.com/zimzaza4/Geyser)
-
-[GeyserModelEnginePackGenerator](https://github.com/zimzaza4/GeyserModelEnginePackGenerator)
+| 插件 | 链接 | 作用 |
+| :--- | :---- | :--- |
+| GeyserUtils | [Github](https://github.com/zimzaza4/GeyserUtils) | 让你的Geyser支持调用一些BE的东西 |
+| GeyserModelEngine | [Github](https://github.com/zimzaza4/GeyserModelEngine) | 你猜 |
+| Geyser 自定义实体分支 | [Github](https://github.com/zimzaza4/Geyser) | 让Geyser支持自定义实体 |
+| GeyserModelEnginePackGenerator | [Github](https://github.com/zimzaza4/GeyserModelEnginePackGenerator) | 帮你自动转换模型生成资源包 |
下载完后,将`GeyserModelEngine` `Geyser自定义实体分支`放入插件文件夹
@@ -38,11 +45,13 @@ Language [English](README_EN.md) | [简体中文](README.md)
当然,先别急着用,现在你还得接着读下去
-# 转换模型
+---
-现在`GeyserModelEnginePackGenerator`长大了已经学会自己转换模型打包资源包了
+# 转换模型📦
-我们打开以下路径 `plugins/Geyser-Spigot/extensions/geysermodelenginepackgenerator/input/`
+现在`GeyserModelEnginePackGenerator`长大了学会自己转换模型生成资源包了
+
+我们来到以下路径 `plugins/Geyser-Spigot/extensions/geysermodelenginepackgenerator/input/`
在此目录创建一个文件夹名为模型的ID,比如我有个模型id为`parry_knight`,那就命名为`parry_knight`
@@ -58,28 +67,39 @@ Language [English](README_EN.md) | [简体中文](README.md)
来到`plugins/Geyser-Spigot/extensions/geysermodelenginepackgenerator`目录
-
+这里你会看见多了个`generated_pack.zip`,那就说明打包好了
-将`geysermodelenginepackgenerator`生成的`generated_pack.zip`丢进`Geyser-Spigot/packs`目录就安装好了
+
最后一步,重载Geyser或者重启服务器加载资源包
-注意! 他是检测模型的数量来打包的,如果数量没有变更不会执行。
+现在可以用基岩版进服下载资源包看看是否正常生效了
-想重新打包建议先删掉`generated_pack.zip`然后改uuid或者版本号
+---
-# 完结
+# 注意事项❗
-恭喜你现在学会如何使用了,有BUG请发Issues
+* `geysermodelenginepackgenerator`是检测模型的数量有变更才会执行转换打包指令,想重新生成资源包建议先删掉`generated_pack.zip`然后重启服务器重新生成资源包。记得改uuid或版本号!!!
+* 在新版本中不用把这个包丢进`geyser/packs`目录,他会自己加载上
-# 当前限制
+---
-* 不支持多贴图
+# 完结🤗
+
+恭喜你现在学会如何使用了😎有BUG或建议请发Issues
+
+---
+
+# 当前限制💢
+
+* 不支持多纹理
+* 头部旋转跟JE不太同步
* 待挖掘
-# 常见问题
+---
-### 为什么召唤模型后会变成史蒂夫?
+# 常见问题❓
+
+### 召唤模型后召唤的并非模型而是史蒂夫?
如果你确定你根据上面的教程一步一步做了,可能是这个模型的问题?
-
diff --git a/README_EN.md b/README_EN.md
index 01c0f5a..7d5d976 100644
--- a/README_EN.md
+++ b/README_EN.md
@@ -2,7 +2,7 @@
> GitHub:[https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity](https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity)
-[English (working)](README_EN.md) | [简体中文](README.md)
+🌏 [[English](README_EN.md)] [[简体中文](README.md)] [Welcome to contribute more languages]
# About
@@ -14,13 +14,12 @@ Unlike the master, this one is truly a custom entity
Download the following plugins according to the server core
-[GeyserUtils](https://github.com/zimzaza4/GeyserUtils)
-
-[GeyserModelEngine](https://github.com/zimzaza4/GeyserModelEngine)
-
-[zimzaza4's Geyser Fork](https://github.com/zimzaza4/Geyser)
-
-[GeyserModelEnginePackGenerator](https://github.com/zimzaza4/GeyserModelEnginePackGenerator)
+| plugins | Link | effect |
+| :--- | :---- | :--- |
+| GeyserUtils | [Github](https://github.com/zimzaza4/GeyserUtils) | Get your Geyser to support calling some BE stuff |
+| GeyserModelEngine | [Github](https://github.com/zimzaza4/GeyserModelEngine) | Make your bedrock support MEG4 |
+| GeyserCustomEntity Fork | [Github](https://github.com/zimzaza4/Geyser) | Make Geyser support custom entities |
+| GeyserModelEnginePackGenerator | [Github](https://github.com/zimzaza4/GeyserModelEnginePackGenerator) | Help you automatically transform the model to generate resource packs |
replace your Geyser with that Geyser fork
@@ -56,13 +55,13 @@ go to `plugins/Geyser-Spigot/extensions/geysermodelenginepackgenerator`
-Will `geysermodelenginepackgenerator` generated `generated_pack.zip` put into the `GeyserSpigot/packs` directory is installed
+final step, reload Geyser or restart the server to load the resource pack
-As a final step, reload Geyser or restart the server to load the resource pack
+# tips
-Pay attention! It is packaged by detecting the number of models and will not execute if the number does not change.
-
-To repackage it is recommended to delete `generated_pack.zip` and change the uuid or version
+* Pay attention! It is packaged by detecting the number of models and will not execute if the number does not change.
+* To repackage it is recommended to delete `generated_pack.zip` and change the uuid or version
+* instead of dropping the package into the `geyser/packs` directory, it will load pack itself
# The end