This PR:
Implements zombie villager biomes and professions
Utilizes the minecraft:zombie_villager_v2 entity
Main Geyser will need to be updated to send profession data for zombie villagers. Users without optional pack will still be able to take advantage of biome specific zombie villager textures with such an update.
Co-authored-by: Camotoy <20743703+Camotoy@users.noreply.github.com>
* Comment build script and one-line all JSON files
* Add note to readme for building w/o one-lining, and update implements
* Resolve merge conflict and update build script
- Resolve merge conflict
- Edit Jenkinsfile with new script arguments
- Default build script to not apply whitespace removal (use -jc to apply it)
* Add link back to repo in case people find this in the wild
* Fix comment typo
* Fix comment (./prepare_pack.sh -jc)
* Initial support for illusioner texture swap
- Copy over illusioner texture from default pack
- Add illusioner texture to evoker entity definition
- Use evoker render controller to conditionally display illusioner texture on q.is_bribed
- Add helmet element to evoker geometry
* Remove animation for duplicates from entity definition
- On examination, it would be too complicated to create the duplicates effect as originally planned, as it would require a follow entity, or changing the visibility of the evoker during attack
- We may revisit this later
* Add documentation for the illusioner
* Fix evoker's weird hat
* Remove JSON compression in favor of one-lining on the CI
- Use imagemagick to create sprites on the CI
- Fix barrier particle UV
- Make bubble and underwater particles visible out of water
- Increase acceleration of landing particles
- Fix warped spore particle color
* Delete materials for now
We may try to utilize these again if Render Dragon ever allows for community modification of shaders and materials again (though this seems unlikely).
* Bump version
* Revert entity to use tropicalfish again since Geyser will now send COLOR_2
* Update documentation to reflect that we use the tropicalfish maertial again for the iron golem