* Initial support for illusioner texture swap
- Copy over illusioner texture from default pack
- Add illusioner texture to evoker entity definition
- Use evoker render controller to conditionally display illusioner texture on q.is_bribed
- Add helmet element to evoker geometry
* Remove animation for duplicates from entity definition
- On examination, it would be too complicated to create the duplicates effect as originally planned, as it would require a follow entity, or changing the visibility of the evoker during attack
- We may revisit this later
* Add documentation for the illusioner
* Fix evoker's weird hat
* Remove JSON compression in favor of one-lining on the CI
* Delete materials for now
We may try to utilize these again if Render Dragon ever allows for community modification of shaders and materials again (though this seems unlikely).
* Bump version
* Revert entity to use tropicalfish again since Geyser will now send COLOR_2
* Update documentation to reflect that we use the tropicalfish maertial again for the iron golem