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Update dev documentation to the latest process
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@@ -89,7 +89,7 @@ In order to utilize multiple textures, a render controller containing a texture
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(q.health > 99 || !q.is_bribed) ? 3 : math.floor(q.health / 25)
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```
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The trinary operator ensures that even if `max_health`, defined at 100, is overflowed, the expression will never produce a value outside the range of 0-3. As all data is derived resource pack side, this addition requires no modification by the server (though `query.is_bribed` enables the feature). Currently, the textures provided by the array are blank due to copyright concerns. Eventually, some method of obtaining these assets will be added.
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The trinary operator ensures that even if `max_health`, defined at 100, is overflowed, the expression will never produce a value outside the range of 0-3. As all data is derived resource pack side, this addition requires no modification by the server (though `query.is_bribed` enables the feature). The textures required for this to display can be retrieved during the build process.
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### Shulkers
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@@ -114,3 +114,5 @@ The glowing effect and the spectral arrow item and entities do not exist on Bedr
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"q.is_bribed ? texture.spectral : texture.default"
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]
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```
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The texture required for this to be displayed can be retrieved during the build process.
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