From 9ad8972705e80c91811c68122387f033e16d3650 Mon Sep 17 00:00:00 2001 From: Camotoy <20743703+Camotoy@users.noreply.github.com> Date: Thu, 4 Mar 2021 20:51:03 -0500 Subject: [PATCH] Update dev documentation to the latest process --- developer_documentation.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/developer_documentation.md b/developer_documentation.md index 34a3f64..2a5f180 100644 --- a/developer_documentation.md +++ b/developer_documentation.md @@ -89,7 +89,7 @@ In order to utilize multiple textures, a render controller containing a texture (q.health > 99 || !q.is_bribed) ? 3 : math.floor(q.health / 25) ``` -The trinary operator ensures that even if `max_health`, defined at 100, is overflowed, the expression will never produce a value outside the range of 0-3. As all data is derived resource pack side, this addition requires no modification by the server (though `query.is_bribed` enables the feature). Currently, the textures provided by the array are blank due to copyright concerns. Eventually, some method of obtaining these assets will be added. +The trinary operator ensures that even if `max_health`, defined at 100, is overflowed, the expression will never produce a value outside the range of 0-3. As all data is derived resource pack side, this addition requires no modification by the server (though `query.is_bribed` enables the feature). The textures required for this to display can be retrieved during the build process. ### Shulkers @@ -114,3 +114,5 @@ The glowing effect and the spectral arrow item and entities do not exist on Bedr "q.is_bribed ? texture.spectral : texture.default" ] ``` + +The texture required for this to be displayed can be retrieved during the build process.