mirror of
https://github.com/xSquishyLiam/mc-GeyserModelEngine-plugin.git
synced 2025-12-19 14:59:19 +00:00
119
README.md
119
README.md
@@ -1,107 +1,72 @@
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||||
# GeyserModelEngine 自定义实体分支
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||||
# GeyserModelEngine Fork
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||||
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||||
> GitHub仓库:[https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity](https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity)
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||||
> GitHub:[https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity](https://github.com/OmeWillem/GeyserModelEngine/tree/custom-entity)
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||||
|
||||
> [Discord](https://discord.gg/NNNaUdAbpP)
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---
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||||
# About
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||||
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||||
🌏 Language 🌏
|
||||
This is a fork of the GeyserModelEngine made by [zimzaza4](https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity).
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This fork adds a bunch of stuff (alongside more recent bug fixes) like:
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- Part Visibility
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- Color support
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- Scaling support
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- & more
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[[English](README_EN.md)] [[简体中文](README.md)] [欢迎贡献更多语言]
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# How To Install
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---
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Download the following plugins according to what server software you use.
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# 这个跟主分支有什么区别?
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跟主分支不同的是,这个是真正的自定义实体!!!🎉🎉🎉
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而主分支是给BE生成个史蒂夫发送4d皮肤给be玩家,支持原版Geyser
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只需要往资源包里塞动画文件即可,可以有效防止那些进服下个资源包就跑白嫖你模型的贼,但同时限制也挺多😥
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总之两者各有各优势,根据各服务器情况选择
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||||
---
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||||
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# 如何安装
|
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||||
根据服务端版本下载以下插件
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||||
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| 插件 | 链接 | 作用 |
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| plugins | Link | effect |
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| :--- | :---- | :--- |
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| GeyserUtils | [Github](https://github.com/zimzaza4/GeyserUtils) | 让你的Geyser支持调用一些BE的东西 |
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| GeyserModelEngine | [Github](https://github.com/zimzaza4/GeyserModelEngine) | 你猜 |
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| GeyserModelEnginePackGenerator | [Github](https://github.com/zimzaza4/GeyserModelEnginePackGenerator) | 帮你自动转换模型生成资源包 |
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| GeyserUtils | [Github](https://github.com/OmeWillem/GeyserUtils) | Get your Geyser to support calling some BE stuff |
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| GeyserModelEngine | [Github](https://github.com/OmeWillem/GeyserModelEngine) | Make your bedrock support MEG4 |
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| GeyserModelEnginePackGenerator | [Github](https://github.com/OmeWillem/GeyserModelEnginePackGenerator) | Help you automatically transform the model to generate resource packs |
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下载完后,将`GeyserModelEngine` `Geyser自定义实体分支`放入插件文件夹
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- Put `GeyserModelEngine` in the plugins folder (only Spigot or forks of Spigot supported)
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- Put either `geyserutils-spigot` in your plugins folder aswell (`geyserutils-velocity` in your Velocity plugins folder if you use it)
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- Put `GeyserModelEnginePackGenerator` and `geyserutils-geyser` into `plugins/[Geyser-Folder]/extensions`
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根据服务端版本把`geyserutils-spigot`/`velocity`/`bungeecord`放入插件文件夹
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Start the server to generate the relevant configuration files, and then shut down the server to convert any models.
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`GeyserModelEnginePackGenerator` `geyserutils-geyser`放入geyser的扩展文件夹
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# Convert Models
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先启动服务器生成相关配置文件,之后关闭服务器就安装好了
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`GeyserModelEnginePackGenerator` is capable of generating models all by itself. After generating it will also apply this pack automatically.
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当然,先别急着用,现在你还得接着读下去
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---
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# 转换模型📦
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现在`GeyserModelEnginePackGenerator`长大了学会自己转换模型生成资源包了
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我们来到以下路径 `plugins/Geyser-Spigot/extensions/geysermodelenginepackgenerator/input/`
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在此目录创建一个文件夹名为模型的ID,比如我有个模型id为`parry_knight`,那就命名为`parry_knight`
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- First go to `plugins/[Geyser-Folder]/extensions/geysermodelenginepackgenerator/input/`
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- Create a folder in this directory with the ID of the model. (this is the same name as your model within ModelEngine 4.)
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<img src="docsimg/example.jpg" width="500">
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> 每个模型都要有独立的模型文件夹
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> Each model should have a separate model folder
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新版本BlockBench 导出的基岩版模型format_version 是1.21.0
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需要手动改成1.12.0
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否则你的客户端看不到模型
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- Now use BlockBench and convert your model to a Bedrock Entity, this will allow you to export the Bedrock Geometry and Animations.
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- Put the geometry, animations and texture file in this folder you've made.
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我们将模型、动画和纹理全部原封不动丢进这个文件夹
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> The new version of BlockBench exports the bedrock model format_version as `1.21.0`.
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> You need to change it to `1.12.0` manually.
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> Otherwise your client will NOT see the model.
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<img src="docsimg/example1.jpg" width="500">
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重启服务器或者重载geyser让他开始生成资源包
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|
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来到`plugins/Geyser-Spigot/extensions/geysermodelenginepackgenerator`目录
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|
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这里你会看见多了个`generated_pack.zip`,那就说明打包好了
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- Restart the server or reload geyser to start generating the resource pack.
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- Go to `plugins/[Geyser-Folder]/extensions/geysermodelenginepackgenerator`, and you should see your pack generated!
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<img src="docsimg/example2.jpg" width="500">
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最后一步,重载Geyser或者重启服务器加载资源包
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- Final step, reload Geyser or restart the server to load the resource pack.
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- Congratulations, you've completed this tutorial!
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现在可以用基岩版进服下载资源包看看是否正常生效了
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# Tips
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---
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* Pay attention! The pack only regenerates when the number of models changes, you can technically speaking remove the generated_pack folder to force a reload aswell.
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* You do not have to manually put the pack into the packs folder of Geyser, the extension is capable of loading the pack itself.
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# 注意事项❗
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# Current issues
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* `geysermodelenginepackgenerator`是检测模型的数量有变更才会执行转换打包指令,想重新生成资源包建议先删掉`generated_pack.zip`然后重启服务器重新生成资源包。记得改uuid或版本号!!!
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* 在新版本中不用把这个包丢进`geyser/packs`目录,他会自己加载上
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* Multi-textures are not supported
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* Please report any bugs (discord: willem.dev)
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|
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---
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# FAQ
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||||
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# 完结🤗
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### Where can I contact you?
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You can contact me on discord under the name: willem.dev
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恭喜你现在学会如何使用了😎有BUG或建议请发Issues
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||||
---
|
||||
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||||
# 当前限制💢
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||||
|
||||
* 不支持多纹理
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||||
* 头部旋转跟JE不太同步
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* 待挖掘
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|
||||
---
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# 常见问题❓
|
||||
|
||||
### 召唤模型后召唤的并非模型而是史蒂夫?
|
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|
||||
如果你确定你根据上面的教程一步一步做了,可能是这个模型的问题?
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||||
83
README_EN.md
83
README_EN.md
@@ -1,83 +0,0 @@
|
||||
# GeyserModelEngine CustomEntity Fork
|
||||
|
||||
> GitHub:[https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity](https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity)
|
||||
|
||||
🌏 [[English](README_EN.md)] [[简体中文](README.md)] [Welcome to contribute more languages]
|
||||
|
||||
# About
|
||||
|
||||
this is for [GeyserCustomEntityFork](https://github.com/zimzaza4/Geyser)'s version,no support vanilla Geyser
|
||||
|
||||
Unlike the master, this one is truly a custom entity
|
||||
|
||||
# how to install
|
||||
|
||||
Download the following plugins according to the server core
|
||||
|
||||
| plugins | Link | effect |
|
||||
| :--- | :---- | :--- |
|
||||
| GeyserUtils | [Github](https://github.com/zimzaza4/GeyserUtils) | Get your Geyser to support calling some BE stuff |
|
||||
| GeyserModelEngine | [Github](https://github.com/zimzaza4/GeyserModelEngine) | Make your bedrock support MEG4 |
|
||||
| GeyserModelEnginePackGenerator | [Github](https://github.com/zimzaza4/GeyserModelEnginePackGenerator) | Help you automatically transform the model to generate resource packs |
|
||||
|
||||
replace your Geyser with that Geyser fork
|
||||
|
||||
put `GeyserModelEngine` in the plugins folder (only spigot)
|
||||
|
||||
and `geyserutils-spigot`/`velocity`/`bungeecord`
|
||||
|
||||
`GeyserModelEnginePackGenerator` `geyserutils-geyser` put into `plugins/geyser/extensions`
|
||||
|
||||
Start the server to generate the relevant configuration files, and then shut down the server to install
|
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|
||||
# convert model
|
||||
|
||||
`GeyserModelEnginePackGenerator` can generate resource packs himself
|
||||
|
||||
We came to `plugins/Geyser-Spigot/extensions/geysermodelenginepackgenerator/input/`
|
||||
|
||||
Create a folder in this directory called the ID of the model.
|
||||
|
||||
For example, if I have a model with the id `parry_knight`, name it `parry_knight`
|
||||
|
||||
<img src="docsimg/example.jpg" width="500">
|
||||
|
||||
> Each model should have a separate model folder
|
||||
|
||||
Then drop the model, animations, and textures into this folder intact
|
||||
|
||||
The new version of BlockBench exports the bedrock model format_version as `1.21.0`
|
||||
You need to change it to `1.12.0` manually
|
||||
Otherwise your client will not see the model
|
||||
|
||||
<img src="docsimg/example1.jpg" width="500">
|
||||
|
||||
Restart the server or reload geyser to start generating resource packs
|
||||
|
||||
go to `plugins/Geyser-Spigot/extensions/geysermodelenginepackgenerator`
|
||||
|
||||
<img src="docsimg/example2.jpg" width="500">
|
||||
|
||||
final step, reload Geyser or restart the server to load the resource pack
|
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|
||||
# tips
|
||||
|
||||
* Pay attention! It is packaged by detecting the number of models and will not execute if the number does not change.
|
||||
* To repackage it is recommended to delete `generated_pack.zip` and change the uuid or version
|
||||
* instead of dropping the package into the `geyser/packs` directory, it will load pack itself
|
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|
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# The end
|
||||
|
||||
Congratulations you now learn how to use, any bugs please send Issues
|
||||
|
||||
# limit
|
||||
|
||||
* Multi-textures are not supported
|
||||
* To be excavated
|
||||
|
||||
# FAQ
|
||||
|
||||
### Why does it turn into Steve after summoning a model?
|
||||
|
||||
If you're sure you did it step by step according to the tutorial above, there may be a problem with this model?
|
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|
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Binary file not shown.
@@ -1,13 +1,18 @@
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package re.imc.geysermodelengine.model;
|
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|
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import com.google.common.base.Joiner;
|
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import com.ticxo.modelengine.api.animation.BlueprintAnimation;
|
||||
import com.ticxo.modelengine.api.entity.BaseEntity;
|
||||
import com.ticxo.modelengine.api.entity.BukkitEntity;
|
||||
import com.ticxo.modelengine.api.generator.blueprint.BlueprintBone;
|
||||
import com.ticxo.modelengine.api.model.ActiveModel;
|
||||
import com.ticxo.modelengine.api.model.ModeledEntity;
|
||||
import com.ticxo.modelengine.api.model.bone.BoneBehaviorTypes;
|
||||
import com.ticxo.modelengine.api.model.bone.ModelBone;
|
||||
import lombok.Getter;
|
||||
import lombok.Setter;
|
||||
import me.zimzaza4.geyserutils.common.animation.Animation;
|
||||
import me.zimzaza4.geyserutils.spigot.GeyserUtils;
|
||||
import me.zimzaza4.geyserutils.spigot.api.PlayerUtils;
|
||||
import org.bukkit.Bukkit;
|
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import org.bukkit.entity.Entity;
|
||||
@@ -16,10 +21,12 @@ import org.bukkit.scheduler.BukkitRunnable;
|
||||
import org.bukkit.util.BoundingBox;
|
||||
import org.geysermc.floodgate.api.FloodgateApi;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
import org.joml.Vector3f;
|
||||
import re.imc.geysermodelengine.GeyserModelEngine;
|
||||
import re.imc.geysermodelengine.listener.ModelListener;
|
||||
|
||||
import java.util.Set;
|
||||
import java.awt.*;
|
||||
import java.util.*;
|
||||
import java.util.concurrent.atomic.AtomicInteger;
|
||||
|
||||
import static re.imc.geysermodelengine.model.ModelEntity.ENTITIES;
|
||||
@@ -41,6 +48,11 @@ public class EntityTask {
|
||||
boolean spawnAnimationPlayed = false;
|
||||
boolean removed = false;
|
||||
|
||||
float lastScale = -1.0f;
|
||||
Color lastColor = null;
|
||||
Map<ModelBone, Boolean> lastSet = new HashMap<>();
|
||||
|
||||
|
||||
String lastAnimation = "";
|
||||
boolean looping = true;
|
||||
|
||||
@@ -175,7 +187,6 @@ public class EntityTask {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
tick ++;
|
||||
if (tick > 400) {
|
||||
tick = 0;
|
||||
@@ -199,6 +210,15 @@ public class EntityTask {
|
||||
if (animationCooldown.get() > 0) {
|
||||
animationCooldown.decrementAndGet();
|
||||
}
|
||||
|
||||
Optional<Player> player = viewers.stream().findAny();
|
||||
if (player.isEmpty()) return;
|
||||
|
||||
updateVisibility(player.get(), false);
|
||||
|
||||
// do not actually use this, atleast bundle these up ;(
|
||||
sendScale(player.get(), true);
|
||||
sendColor(player.get(), true);
|
||||
}
|
||||
|
||||
public void sendEntityData(Player player, int delay) {
|
||||
@@ -211,15 +231,67 @@ public class EntityTask {
|
||||
playBedrockAnimation(lastAnimation, Set.of(player), looping, 0f);
|
||||
}
|
||||
sendHitBox(player);
|
||||
sendScale(player);
|
||||
sendScale(player, true);
|
||||
Bukkit.getScheduler().runTaskLaterAsynchronously(GeyserModelEngine.getInstance(), () -> {
|
||||
sendHitBox(player);
|
||||
sendScale(player, true);
|
||||
updateVisibility(player, true);
|
||||
}, 8);
|
||||
}, delay);
|
||||
}
|
||||
|
||||
public void sendScale(Player player) {
|
||||
// todo?
|
||||
public void sendScale(Player player, boolean ignore) {
|
||||
if (player == null) return;
|
||||
|
||||
Vector3f scale = model.getActiveModel().getScale();
|
||||
float average = (scale.x + scale.y + scale.z) / 3;
|
||||
if (average == lastScale) return;
|
||||
|
||||
PlayerUtils.sendCustomScale(player, model.getEntity(), average);
|
||||
|
||||
if (ignore) return;
|
||||
lastScale = average;
|
||||
}
|
||||
|
||||
public void sendColor(Player player, boolean ignore) {
|
||||
if (player == null) return;
|
||||
|
||||
Color color = new Color(model.getActiveModel().getDefaultTint().asARGB());
|
||||
if (color.equals(lastColor)) return;
|
||||
|
||||
PlayerUtils.sendCustomColor(player, model.getEntity(), color);
|
||||
|
||||
if (ignore) return;
|
||||
lastColor = color;
|
||||
}
|
||||
|
||||
public void updateVisibility(Player player, boolean ignore) {
|
||||
Entity entity = model.getEntity();
|
||||
|
||||
Map<String, Boolean> updates = new HashMap<>();
|
||||
model.getActiveModel().getBones().forEach((s,bone) -> {
|
||||
if (!lastSet.containsKey(bone)) lastSet.put(bone, !bone.isVisible());
|
||||
|
||||
if (!lastSet.get(bone).equals(bone.isVisible()) || ignore) {
|
||||
String name = unstripName(bone).toLowerCase();
|
||||
updates.put(model.getActiveModel().getBlueprint().getName() + ":" + name, bone.isVisible());
|
||||
lastSet.replace(bone, bone.isVisible());
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
if (updates.isEmpty()) return;
|
||||
PlayerUtils.sendBoolProperties(player, entity, updates);
|
||||
}
|
||||
|
||||
private String unstripName(ModelBone bone) {
|
||||
String name = bone.getBoneId();
|
||||
if (bone.getBlueprintBone().getBehaviors().get("head") != null) {
|
||||
if (!bone.getBlueprintBone().getBehaviors().get("head").isEmpty()) return "hi_" + name;
|
||||
return "h_" + name;
|
||||
}
|
||||
|
||||
return name;
|
||||
}
|
||||
|
||||
public void sendHitBoxToAll() {
|
||||
@@ -300,14 +372,7 @@ public class EntityTask {
|
||||
return animationCooldown.get();
|
||||
}
|
||||
|
||||
/*
|
||||
private void clearLoopAnimation() {
|
||||
playStopBedrockAnimation(lastAnimation);
|
||||
|
||||
}
|
||||
|
||||
|
||||
private void playStopBedrockAnimation(String animationId) {
|
||||
public void playStopBedrockAnimation(String animationId) {
|
||||
|
||||
Entity entity = model.getEntity();
|
||||
Set<Player> viewers = model.getViewers();
|
||||
@@ -328,7 +393,7 @@ public class EntityTask {
|
||||
}
|
||||
|
||||
|
||||
*/
|
||||
|
||||
public void playBedrockAnimation(String animationId, Set<Player> viewers, boolean loop, float blendTime) {
|
||||
|
||||
// model.getViewers().forEach(viewer -> viewer.sendActionBar("CURRENT AN:" + animationId));
|
||||
|
||||
@@ -6,7 +6,10 @@ import com.ticxo.modelengine.api.entity.BukkitEntity;
|
||||
import com.ticxo.modelengine.api.model.ActiveModel;
|
||||
import com.ticxo.modelengine.api.model.ModeledEntity;
|
||||
import lombok.Getter;
|
||||
import me.zimzaza4.geyserutils.spigot.api.PlayerUtils;
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.LivingEntity;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.metadata.FixedMetadataValue;
|
||||
@@ -41,7 +44,6 @@ public class ModelEntity {
|
||||
this.activeModel = model;
|
||||
this.entity = spawnEntity();
|
||||
runEntityTask();
|
||||
|
||||
}
|
||||
|
||||
public void teleportToModel() {
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
name: GeyserModelEngine
|
||||
version: '${project.version}'
|
||||
main: re.imc.geysermodelengine.GeyserModelEngine
|
||||
authors:
|
||||
- zimzaza4
|
||||
- willem.dev
|
||||
api-version: '1.19'
|
||||
depend:
|
||||
- ModelEngine
|
||||
|
||||
Reference in New Issue
Block a user