diff --git a/README.md b/README.md
index c48f9af..bc8f3f4 100644
--- a/README.md
+++ b/README.md
@@ -1,107 +1,72 @@
-# GeyserModelEngine 自定义实体分支
+# GeyserModelEngine Fork
-> GitHub仓库:[https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity](https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity)
+> GitHub:[https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity](https://github.com/OmeWillem/GeyserModelEngine/tree/custom-entity)
-> [Discord](https://discord.gg/NNNaUdAbpP)
----
+# About
-🌏 Language 🌏
+This is a fork of the GeyserModelEngine made by [zimzaza4](https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity).
+This fork adds a bunch of stuff (alongside more recent bug fixes) like:
+- Part Visibility
+- Color support
+- Scaling support
+- & more
-[[English](README_EN.md)] [[简体中文](README.md)] [欢迎贡献更多语言]
+# How To Install
----
+Download the following plugins according to what server software you use.
-# 这个跟主分支有什么区别?
-
-跟主分支不同的是,这个是真正的自定义实体!!!🎉🎉🎉
-
-而主分支是给BE生成个史蒂夫发送4d皮肤给be玩家,支持原版Geyser
-
-只需要往资源包里塞动画文件即可,可以有效防止那些进服下个资源包就跑白嫖你模型的贼,但同时限制也挺多😥
-
-总之两者各有各优势,根据各服务器情况选择
-
----
-
-# 如何安装
-
-根据服务端版本下载以下插件
-
-| 插件 | 链接 | 作用 |
+| plugins | Link | effect |
| :--- | :---- | :--- |
-| GeyserUtils | [Github](https://github.com/zimzaza4/GeyserUtils) | 让你的Geyser支持调用一些BE的东西 |
-| GeyserModelEngine | [Github](https://github.com/zimzaza4/GeyserModelEngine) | 你猜 |
-| GeyserModelEnginePackGenerator | [Github](https://github.com/zimzaza4/GeyserModelEnginePackGenerator) | 帮你自动转换模型生成资源包 |
+| GeyserUtils | [Github](https://github.com/OmeWillem/GeyserUtils) | Get your Geyser to support calling some BE stuff |
+| GeyserModelEngine | [Github](https://github.com/OmeWillem/GeyserModelEngine) | Make your bedrock support MEG4 |
+| GeyserModelEnginePackGenerator | [Github](https://github.com/OmeWillem/GeyserModelEnginePackGenerator) | Help you automatically transform the model to generate resource packs |
-下载完后,将`GeyserModelEngine` `Geyser自定义实体分支`放入插件文件夹
+- Put `GeyserModelEngine` in the plugins folder (only Spigot or forks of Spigot supported)
+- Put either `geyserutils-spigot` in your plugins folder aswell (`geyserutils-velocity` in your Velocity plugins folder if you use it)
+- Put `GeyserModelEnginePackGenerator` and `geyserutils-geyser` into `plugins/[Geyser-Folder]/extensions`
-根据服务端版本把`geyserutils-spigot`/`velocity`/`bungeecord`放入插件文件夹
+Start the server to generate the relevant configuration files, and then shut down the server to convert any models.
-`GeyserModelEnginePackGenerator` `geyserutils-geyser`放入geyser的扩展文件夹
+# Convert Models
-先启动服务器生成相关配置文件,之后关闭服务器就安装好了
+`GeyserModelEnginePackGenerator` is capable of generating models all by itself. After generating it will also apply this pack automatically.
-当然,先别急着用,现在你还得接着读下去
-
----
-
-# 转换模型📦
-
-现在`GeyserModelEnginePackGenerator`长大了学会自己转换模型生成资源包了
-
-我们来到以下路径 `plugins/Geyser-Spigot/extensions/geysermodelenginepackgenerator/input/`
-
-在此目录创建一个文件夹名为模型的ID,比如我有个模型id为`parry_knight`,那就命名为`parry_knight`
+- First go to `plugins/[Geyser-Folder]/extensions/geysermodelenginepackgenerator/input/`
+- Create a folder in this directory with the ID of the model. (this is the same name as your model within ModelEngine 4.)
-> 每个模型都要有独立的模型文件夹
+> Each model should have a separate model folder
-新版本BlockBench 导出的基岩版模型format_version 是1.21.0
-需要手动改成1.12.0
-否则你的客户端看不到模型
+- Now use BlockBench and convert your model to a Bedrock Entity, this will allow you to export the Bedrock Geometry and Animations.
+- Put the geometry, animations and texture file in this folder you've made.
-我们将模型、动画和纹理全部原封不动丢进这个文件夹
+> The new version of BlockBench exports the bedrock model format_version as `1.21.0`.
+> You need to change it to `1.12.0` manually.
+> Otherwise your client will NOT see the model.
-重启服务器或者重载geyser让他开始生成资源包
-
-来到`plugins/Geyser-Spigot/extensions/geysermodelenginepackgenerator`目录
-
-这里你会看见多了个`generated_pack.zip`,那就说明打包好了
+- Restart the server or reload geyser to start generating the resource pack.
+- Go to `plugins/[Geyser-Folder]/extensions/geysermodelenginepackgenerator`, and you should see your pack generated!
-最后一步,重载Geyser或者重启服务器加载资源包
+- Final step, reload Geyser or restart the server to load the resource pack.
+- Congratulations, you've completed this tutorial!
-现在可以用基岩版进服下载资源包看看是否正常生效了
+# Tips
----
+* Pay attention! The pack only regenerates when the number of models changes, you can technically speaking remove the generated_pack folder to force a reload aswell.
+* You do not have to manually put the pack into the packs folder of Geyser, the extension is capable of loading the pack itself.
-# 注意事项❗
+# Current issues
-* `geysermodelenginepackgenerator`是检测模型的数量有变更才会执行转换打包指令,想重新生成资源包建议先删掉`generated_pack.zip`然后重启服务器重新生成资源包。记得改uuid或版本号!!!
-* 在新版本中不用把这个包丢进`geyser/packs`目录,他会自己加载上
+* Multi-textures are not supported
+* Please report any bugs (discord: willem.dev)
----
+# FAQ
-# 完结🤗
+### Where can I contact you?
+You can contact me on discord under the name: willem.dev
-恭喜你现在学会如何使用了😎有BUG或建议请发Issues
-
----
-
-# 当前限制💢
-
-* 不支持多纹理
-* 头部旋转跟JE不太同步
-* 待挖掘
-
----
-
-# 常见问题❓
-
-### 召唤模型后召唤的并非模型而是史蒂夫?
-
-如果你确定你根据上面的教程一步一步做了,可能是这个模型的问题?
diff --git a/README_EN.md b/README_EN.md
deleted file mode 100644
index 8de0a7d..0000000
--- a/README_EN.md
+++ /dev/null
@@ -1,83 +0,0 @@
-# GeyserModelEngine CustomEntity Fork
-
-> GitHub:[https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity](https://github.com/zimzaza4/GeyserModelEngine/tree/custom-entity)
-
-🌏 [[English](README_EN.md)] [[简体中文](README.md)] [Welcome to contribute more languages]
-
-# About
-
-this is for [GeyserCustomEntityFork](https://github.com/zimzaza4/Geyser)'s version,no support vanilla Geyser
-
-Unlike the master, this one is truly a custom entity
-
-# how to install
-
-Download the following plugins according to the server core
-
-| plugins | Link | effect |
-| :--- | :---- | :--- |
-| GeyserUtils | [Github](https://github.com/zimzaza4/GeyserUtils) | Get your Geyser to support calling some BE stuff |
-| GeyserModelEngine | [Github](https://github.com/zimzaza4/GeyserModelEngine) | Make your bedrock support MEG4 |
-| GeyserModelEnginePackGenerator | [Github](https://github.com/zimzaza4/GeyserModelEnginePackGenerator) | Help you automatically transform the model to generate resource packs |
-
-replace your Geyser with that Geyser fork
-
-put `GeyserModelEngine` in the plugins folder (only spigot)
-
-and `geyserutils-spigot`/`velocity`/`bungeecord`
-
-`GeyserModelEnginePackGenerator` `geyserutils-geyser` put into `plugins/geyser/extensions`
-
-Start the server to generate the relevant configuration files, and then shut down the server to install
-
-# convert model
-
-`GeyserModelEnginePackGenerator` can generate resource packs himself
-
-We came to `plugins/Geyser-Spigot/extensions/geysermodelenginepackgenerator/input/`
-
-Create a folder in this directory called the ID of the model.
-
-For example, if I have a model with the id `parry_knight`, name it `parry_knight`
-
-
-
-> Each model should have a separate model folder
-
-Then drop the model, animations, and textures into this folder intact
-
-The new version of BlockBench exports the bedrock model format_version as `1.21.0`
-You need to change it to `1.12.0` manually
-Otherwise your client will not see the model
-
-
-
-Restart the server or reload geyser to start generating resource packs
-
-go to `plugins/Geyser-Spigot/extensions/geysermodelenginepackgenerator`
-
-
-
-final step, reload Geyser or restart the server to load the resource pack
-
-# tips
-
-* Pay attention! It is packaged by detecting the number of models and will not execute if the number does not change.
-* To repackage it is recommended to delete `generated_pack.zip` and change the uuid or version
-* instead of dropping the package into the `geyser/packs` directory, it will load pack itself
-
-# The end
-
-Congratulations you now learn how to use, any bugs please send Issues
-
-# limit
-
-* Multi-textures are not supported
-* To be excavated
-
-# FAQ
-
-### Why does it turn into Steve after summoning a model?
-
-If you're sure you did it step by step according to the tutorial above, there may be a problem with this model?
-
diff --git a/libs/geyserutils-spigot-1.0-SNAPSHOT.jar b/libs/geyserutils-spigot-1.0-SNAPSHOT.jar
index ec7de3a..b263621 100644
Binary files a/libs/geyserutils-spigot-1.0-SNAPSHOT.jar and b/libs/geyserutils-spigot-1.0-SNAPSHOT.jar differ
diff --git a/src/main/java/re/imc/geysermodelengine/model/EntityTask.java b/src/main/java/re/imc/geysermodelengine/model/EntityTask.java
index 452d54c..cf05be1 100644
--- a/src/main/java/re/imc/geysermodelengine/model/EntityTask.java
+++ b/src/main/java/re/imc/geysermodelengine/model/EntityTask.java
@@ -1,13 +1,18 @@
package re.imc.geysermodelengine.model;
+import com.google.common.base.Joiner;
import com.ticxo.modelengine.api.animation.BlueprintAnimation;
import com.ticxo.modelengine.api.entity.BaseEntity;
import com.ticxo.modelengine.api.entity.BukkitEntity;
+import com.ticxo.modelengine.api.generator.blueprint.BlueprintBone;
import com.ticxo.modelengine.api.model.ActiveModel;
import com.ticxo.modelengine.api.model.ModeledEntity;
+import com.ticxo.modelengine.api.model.bone.BoneBehaviorTypes;
+import com.ticxo.modelengine.api.model.bone.ModelBone;
import lombok.Getter;
import lombok.Setter;
import me.zimzaza4.geyserutils.common.animation.Animation;
+import me.zimzaza4.geyserutils.spigot.GeyserUtils;
import me.zimzaza4.geyserutils.spigot.api.PlayerUtils;
import org.bukkit.Bukkit;
import org.bukkit.entity.Entity;
@@ -16,10 +21,12 @@ import org.bukkit.scheduler.BukkitRunnable;
import org.bukkit.util.BoundingBox;
import org.geysermc.floodgate.api.FloodgateApi;
import org.jetbrains.annotations.NotNull;
+import org.joml.Vector3f;
import re.imc.geysermodelengine.GeyserModelEngine;
import re.imc.geysermodelengine.listener.ModelListener;
-import java.util.Set;
+import java.awt.*;
+import java.util.*;
import java.util.concurrent.atomic.AtomicInteger;
import static re.imc.geysermodelengine.model.ModelEntity.ENTITIES;
@@ -41,6 +48,11 @@ public class EntityTask {
boolean spawnAnimationPlayed = false;
boolean removed = false;
+ float lastScale = -1.0f;
+ Color lastColor = null;
+ Map lastSet = new HashMap<>();
+
+
String lastAnimation = "";
boolean looping = true;
@@ -175,7 +187,6 @@ public class EntityTask {
}
}
-
tick ++;
if (tick > 400) {
tick = 0;
@@ -199,6 +210,15 @@ public class EntityTask {
if (animationCooldown.get() > 0) {
animationCooldown.decrementAndGet();
}
+
+ Optional player = viewers.stream().findAny();
+ if (player.isEmpty()) return;
+
+ updateVisibility(player.get(), false);
+
+ // do not actually use this, atleast bundle these up ;(
+ sendScale(player.get(), true);
+ sendColor(player.get(), true);
}
public void sendEntityData(Player player, int delay) {
@@ -211,15 +231,67 @@ public class EntityTask {
playBedrockAnimation(lastAnimation, Set.of(player), looping, 0f);
}
sendHitBox(player);
- sendScale(player);
+ sendScale(player, true);
Bukkit.getScheduler().runTaskLaterAsynchronously(GeyserModelEngine.getInstance(), () -> {
sendHitBox(player);
+ sendScale(player, true);
+ updateVisibility(player, true);
}, 8);
}, delay);
}
- public void sendScale(Player player) {
- // todo?
+ public void sendScale(Player player, boolean ignore) {
+ if (player == null) return;
+
+ Vector3f scale = model.getActiveModel().getScale();
+ float average = (scale.x + scale.y + scale.z) / 3;
+ if (average == lastScale) return;
+
+ PlayerUtils.sendCustomScale(player, model.getEntity(), average);
+
+ if (ignore) return;
+ lastScale = average;
+ }
+
+ public void sendColor(Player player, boolean ignore) {
+ if (player == null) return;
+
+ Color color = new Color(model.getActiveModel().getDefaultTint().asARGB());
+ if (color.equals(lastColor)) return;
+
+ PlayerUtils.sendCustomColor(player, model.getEntity(), color);
+
+ if (ignore) return;
+ lastColor = color;
+ }
+
+ public void updateVisibility(Player player, boolean ignore) {
+ Entity entity = model.getEntity();
+
+ Map updates = new HashMap<>();
+ model.getActiveModel().getBones().forEach((s,bone) -> {
+ if (!lastSet.containsKey(bone)) lastSet.put(bone, !bone.isVisible());
+
+ if (!lastSet.get(bone).equals(bone.isVisible()) || ignore) {
+ String name = unstripName(bone).toLowerCase();
+ updates.put(model.getActiveModel().getBlueprint().getName() + ":" + name, bone.isVisible());
+ lastSet.replace(bone, bone.isVisible());
+ }
+
+ });
+
+ if (updates.isEmpty()) return;
+ PlayerUtils.sendBoolProperties(player, entity, updates);
+ }
+
+ private String unstripName(ModelBone bone) {
+ String name = bone.getBoneId();
+ if (bone.getBlueprintBone().getBehaviors().get("head") != null) {
+ if (!bone.getBlueprintBone().getBehaviors().get("head").isEmpty()) return "hi_" + name;
+ return "h_" + name;
+ }
+
+ return name;
}
public void sendHitBoxToAll() {
@@ -300,14 +372,7 @@ public class EntityTask {
return animationCooldown.get();
}
- /*
- private void clearLoopAnimation() {
- playStopBedrockAnimation(lastAnimation);
-
- }
-
-
- private void playStopBedrockAnimation(String animationId) {
+ public void playStopBedrockAnimation(String animationId) {
Entity entity = model.getEntity();
Set viewers = model.getViewers();
@@ -328,7 +393,7 @@ public class EntityTask {
}
- */
+
public void playBedrockAnimation(String animationId, Set viewers, boolean loop, float blendTime) {
// model.getViewers().forEach(viewer -> viewer.sendActionBar("CURRENT AN:" + animationId));
diff --git a/src/main/java/re/imc/geysermodelengine/model/ModelEntity.java b/src/main/java/re/imc/geysermodelengine/model/ModelEntity.java
index 1025ddb..8e053e3 100644
--- a/src/main/java/re/imc/geysermodelengine/model/ModelEntity.java
+++ b/src/main/java/re/imc/geysermodelengine/model/ModelEntity.java
@@ -6,7 +6,10 @@ import com.ticxo.modelengine.api.entity.BukkitEntity;
import com.ticxo.modelengine.api.model.ActiveModel;
import com.ticxo.modelengine.api.model.ModeledEntity;
import lombok.Getter;
+import me.zimzaza4.geyserutils.spigot.api.PlayerUtils;
+import org.bukkit.Bukkit;
import org.bukkit.Location;
+import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.metadata.FixedMetadataValue;
@@ -41,7 +44,6 @@ public class ModelEntity {
this.activeModel = model;
this.entity = spawnEntity();
runEntityTask();
-
}
public void teleportToModel() {
diff --git a/src/main/resources/plugin.yml b/src/main/resources/plugin.yml
index c7c9df6..5c607b9 100644
--- a/src/main/resources/plugin.yml
+++ b/src/main/resources/plugin.yml
@@ -1,6 +1,9 @@
name: GeyserModelEngine
version: '${project.version}'
main: re.imc.geysermodelengine.GeyserModelEngine
+authors:
+ - zimzaza4
+ - willem.dev
api-version: '1.19'
depend:
- ModelEngine