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Merge pull request #338 from theminecoder/fix/client-full-server-bug

Fix client not letting you connect to a full server
This commit is contained in:
Redned
2020-04-14 23:11:52 -05:00
committed by GitHub

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@@ -80,6 +80,13 @@ public class ConnectorServerEventHandler implements BedrockServerEventHandler {
pong.setMotd(config.getBedrock().getMotd1());
pong.setMotd(config.getBedrock().getMotd2());
}
//Bedrock will not even attempt a connection if the client thinks the server is full
//so we have to fake it not being full
if (pong.getPlayerCount() >= pong.getMaximumPlayerCount()) {
pong.setMaximumPlayerCount(pong.getPlayerCount() + 1);
}
return pong;
}