Fixed a bug with fortress always generating on the bastion
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@@ -364,7 +364,7 @@ index 286c75989282c6d370ca64ac714ab15d784210ab..085b498cd764e853f303f95155aaefe2
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return generatorsettings;
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diff --git a/src/main/java/net/minecraft/world/level/levelgen/feature/BastionFeature.java b/src/main/java/net/minecraft/world/level/levelgen/feature/BastionFeature.java
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index 61fc0485c4896b62f74b92c3b4b93f22cbfb3ed7..1b41d187e44217d533835dac3cb79e2d5f29fd7e 100644
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index 61fc0485c4896b62f74b92c3b4b93f22cbfb3ed7..c3bd1ccb83d2c5a02c265c38dee237eb902193c1 100644
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--- a/src/main/java/net/minecraft/world/level/levelgen/feature/BastionFeature.java
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+++ b/src/main/java/net/minecraft/world/level/levelgen/feature/BastionFeature.java
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@@ -1,10 +1,11 @@
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@@ -388,7 +388,7 @@ index 61fc0485c4896b62f74b92c3b4b93f22cbfb3ed7..1b41d187e44217d533835dac3cb79e2d
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- worldgenRandom.setLargeFeatureSeed(context.seed(), context.chunkPos().x, context.chunkPos().z);
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+ // Matter start
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+ WorldgenRandom worldgenRandom = new WorldgenCryptoRandom(
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+ context.chunkPos().x, context.chunkPos().z, Globals.Salt.BASTION_FEATURE, 0
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+ context.chunkPos().x, context.chunkPos().z, Globals.Salt.NETHER_FORTRESS_FEATURE, 0
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+ );
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+ // Matter end
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return worldgenRandom.nextInt(5) >= 2;
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