Fixed GUI bug

This commit is contained in:
Auxilor
2022-10-03 22:25:03 +01:00
parent 07ca6c2359
commit ea64e69b4d

View File

@@ -60,6 +60,19 @@ class RenderedInventory(
}
menu.runOnRender(player)
for (row in (1..menu.rows)) {
for (column in (1..menu.columns)) {
val bukkit = MenuUtils.rowColumnToSlot(row, column, menu.columns)
val slot = menu.getSlot(row, column, player, menu)
val renderedItem = slot.getItemStack(player)
if (!slot.isCaptive(player, menu)) {
inventory.setItem(bukkit, renderedItem)
}
}
}
}
fun renderDefaultCaptiveItems() {