Added CaptiveItemChangeEvent

This commit is contained in:
Auxilor
2022-11-07 15:32:01 +00:00
parent 5ce9a1c04e
commit 00d32ed218
2 changed files with 37 additions and 0 deletions

View File

@@ -0,0 +1,22 @@
package com.willfp.eco.core.gui.menu.events;
import com.willfp.eco.core.gui.menu.MenuEvent;
import org.bukkit.inventory.ItemStack;
import org.jetbrains.annotations.Nullable;
/**
* Represents a captive item change.
*
* @param row The row.
* @param column The column.
* @param before The previous item in the slot.
* @param after The new item in the slot.
*/
public record CaptiveItemChangeEvent(
int row,
int column,
@Nullable ItemStack before,
@Nullable ItemStack after
) implements MenuEvent {
}

View File

@@ -1,5 +1,6 @@
package com.willfp.eco.internal.gui.menu
import com.willfp.eco.core.gui.menu.events.CaptiveItemChangeEvent
import com.willfp.eco.core.items.isEmpty
import com.willfp.eco.core.recipe.parts.EmptyTestableItem
import com.willfp.eco.util.MenuUtils
@@ -63,6 +64,20 @@ class RenderedInventory(
captiveItems.clear()
captiveItems.putAll(newCaptive)
// Call captive item change event
for (position in previousCaptive.keys union newCaptive.keys) {
if (previousCaptive[position] != newCaptive[position]) {
menu.callEvent(
player, CaptiveItemChangeEvent(
position.row,
position.column,
previousCaptive[position],
newCaptive[position]
)
)
}
}
menu.runOnRender(player)
// Run second render if captive items changed