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mirror of https://github.com/Xiao-MoMi/craft-engine.git synced 2025-12-25 18:09:27 +00:00

活板门行为测试完毕

This commit is contained in:
XiaoMoMi
2025-06-18 04:33:30 +08:00
parent 4d05a46db5
commit e9411f390f
8 changed files with 617 additions and 29 deletions

View File

@@ -18,9 +18,11 @@ import net.momirealms.craftengine.core.block.properties.Property;
import net.momirealms.craftengine.core.block.state.properties.SingleBlockHalf;
import net.momirealms.craftengine.core.entity.player.InteractionResult;
import net.momirealms.craftengine.core.entity.player.Player;
import net.momirealms.craftengine.core.item.Item;
import net.momirealms.craftengine.core.item.ItemKeys;
import net.momirealms.craftengine.core.item.context.BlockPlaceContext;
import net.momirealms.craftengine.core.item.context.UseOnContext;
import net.momirealms.craftengine.core.sound.SoundData;
import net.momirealms.craftengine.core.util.*;
import net.momirealms.craftengine.core.world.BlockPos;
import net.momirealms.craftengine.core.world.Vec3d;
@@ -32,7 +34,9 @@ import org.bukkit.event.block.BlockRedstoneEvent;
import org.bukkit.util.Vector;
import org.jetbrains.annotations.Nullable;
import java.util.HashMap;
import java.util.Map;
import java.util.Optional;
import java.util.concurrent.Callable;
public class TrapDoorBlockBehavior extends WaterLoggedBlockBehavior {
@@ -43,6 +47,8 @@ public class TrapDoorBlockBehavior extends WaterLoggedBlockBehavior {
private final Property<Boolean> openProperty;
private final boolean canOpenWithHand;
private final boolean canOpenByWindCharge;
private final SoundData openSound;
private final SoundData closeSound;
public TrapDoorBlockBehavior(CustomBlock block,
@Nullable Property<Boolean> waterloggedProperty,
@@ -51,7 +57,9 @@ public class TrapDoorBlockBehavior extends WaterLoggedBlockBehavior {
Property<Boolean> poweredProperty,
Property<Boolean> openProperty,
boolean canOpenWithHand,
boolean canOpenByWindCharge) {
boolean canOpenByWindCharge,
SoundData openSound,
SoundData closeSound) {
super(block, waterloggedProperty);
this.halfProperty = halfProperty;
this.facingProperty = facingProperty;
@@ -59,6 +67,8 @@ public class TrapDoorBlockBehavior extends WaterLoggedBlockBehavior {
this.openProperty = openProperty;
this.canOpenWithHand = canOpenWithHand;
this.canOpenByWindCharge = canOpenByWindCharge;
this.openSound = openSound;
this.closeSound = closeSound;
}
@Override
@@ -99,8 +109,15 @@ public class TrapDoorBlockBehavior extends WaterLoggedBlockBehavior {
if (!this.canOpenWithHand) {
return InteractionResult.PASS;
}
this.toggle(state, context.getLevel(), context.getClickedPos(), context.getPlayer());
return InteractionResult.SUCCESS;
if (context.getItem() == null) {
this.toggle(state, context.getLevel(), context.getClickedPos(), context.getPlayer());
return InteractionResult.SUCCESS;
} else if (!context.getPlayer().isSecondaryUseActive()) {
this.toggle(state, context.getLevel(), context.getClickedPos(), context.getPlayer());
return InteractionResult.SUCCESS_AND_CANCEL;
} else {
return InteractionResult.PASS;
}
}
@Override
@@ -148,13 +165,13 @@ public class TrapDoorBlockBehavior extends WaterLoggedBlockBehavior {
hasSignal = event.getNewCurrent() > 0;
}
boolean willChange = immutableBlockState.get(this.openProperty) != hasSignal;
if (hasSignal && willChange) {
World world = new BukkitWorld(FastNMS.INSTANCE.method$Level$getCraftWorld(level));
boolean changed = immutableBlockState.get(this.openProperty) != hasSignal;
if (hasSignal && changed) {
Object abovePos = LocationUtils.above(blockPos);
Object aboveBlockState = FastNMS.INSTANCE.method$BlockGetter$getBlockState(level, abovePos);
if (CoreReflections.clazz$RedStoneWireBlock.isInstance(FastNMS.INSTANCE.method$BlockState$getBlock(aboveBlockState))) {
FastNMS.INSTANCE.method$LevelWriter$setBlock(level, abovePos, MBlocks.AIR$defaultState, UpdateOption.UPDATE_ALL.flags());
World world = new BukkitWorld(FastNMS.INSTANCE.method$Level$getCraftWorld(level));
world.dropItemNaturally(
new Vec3d(FastNMS.INSTANCE.field$Vec3i$x(abovePos) + 0.5, FastNMS.INSTANCE.field$Vec3i$y(abovePos) + 0.5, FastNMS.INSTANCE.field$Vec3i$z(abovePos) + 0.5),
BukkitItemManager.instance().createWrappedItem(ItemKeys.REDSTONE, null)
@@ -165,16 +182,16 @@ public class TrapDoorBlockBehavior extends WaterLoggedBlockBehavior {
}
}
if (willChange) {
if (changed) {
immutableBlockState = immutableBlockState.with(this.openProperty, hasSignal);
// todo 播放声音
FastNMS.INSTANCE.method$Level$getCraftWorld(level).sendGameEvent(null,
immutableBlockState.get(this.openProperty) ? GameEvent.BLOCK_OPEN : GameEvent.BLOCK_CLOSE,
hasSignal ? GameEvent.BLOCK_OPEN : GameEvent.BLOCK_CLOSE,
new Vector(FastNMS.INSTANCE.field$Vec3i$x(blockPos), FastNMS.INSTANCE.field$Vec3i$y(blockPos), FastNMS.INSTANCE.field$Vec3i$z(blockPos))
);
this.playSound(LocationUtils.fromBlockPos(blockPos), world, hasSignal);
}
FastNMS.INSTANCE.method$LevelWriter$setBlock(level, blockPos, immutableBlockState.customBlockState().handle(), UpdateOption.Flags.UPDATE_CLIENTS);
FastNMS.INSTANCE.method$LevelWriter$setBlock(level, blockPos, immutableBlockState.with(this.poweredProperty, hasSignal).customBlockState().handle(), UpdateOption.Flags.UPDATE_CLIENTS);
if (this.waterloggedProperty != null && immutableBlockState.get(this.waterloggedProperty)) {
FastNMS.INSTANCE.method$LevelAccessor$scheduleFluidTick(level, blockPos, MFluids.WATER, 5);
}
@@ -183,12 +200,25 @@ public class TrapDoorBlockBehavior extends WaterLoggedBlockBehavior {
private void toggle(ImmutableBlockState state, World world, BlockPos pos, @Nullable Player player) {
ImmutableBlockState newState = state.cycle(this.openProperty);
FastNMS.INSTANCE.method$LevelWriter$setBlock(world.serverWorld(), LocationUtils.toBlockPos(pos), newState.customBlockState().handle(), UpdateOption.Flags.UPDATE_CLIENTS);
// todo 播放声音,需要补一套交互的声音系统
boolean open = newState.get(this.openProperty);
((org.bukkit.World) world.platformWorld()).sendGameEvent(
player != null ? (org.bukkit.entity.Player) player.platformPlayer() : null,
newState.get(this.openProperty) ? GameEvent.BLOCK_OPEN : GameEvent.BLOCK_CLOSE,
open ? GameEvent.BLOCK_OPEN : GameEvent.BLOCK_CLOSE,
new Vector(pos.x(), pos.y(), pos.z())
);
this.playSound(pos, world, open);
}
private void playSound(BlockPos pos, World world, boolean open) {
if (open) {
if (this.openSound != null) {
world.playBlockSound(new Vec3d(pos.x() + 0.5, pos.y() + 0.5, pos.z() + 0.5), this.openSound);
}
} else {
if (this.closeSound != null) {
world.playBlockSound(new Vec3d(pos.x() + 0.5, pos.y() + 0.5, pos.z() + 0.5), this.closeSound);
}
}
}
@SuppressWarnings("unchecked")
@@ -202,7 +232,14 @@ public class TrapDoorBlockBehavior extends WaterLoggedBlockBehavior {
Property<Boolean> powered = (Property<Boolean>) ResourceConfigUtils.requireNonNullOrThrow(block.getProperty("powered"), "warning.config.block.behavior.trapdoor.missing_powered");
boolean canOpenWithHand = (boolean) arguments.getOrDefault("can-open-with-hand", true);
boolean canOpenByWindCharge = (boolean) arguments.getOrDefault("can-open-by-wind-charge", true);
return new TrapDoorBlockBehavior(block, waterlogged, half, facing, powered, open, canOpenWithHand, canOpenByWindCharge);
Map<String, Object> sounds = (Map<String, Object>) arguments.get("sounds");
SoundData openSound = null;
SoundData closeSound = null;
if (sounds != null) {
openSound = Optional.ofNullable(sounds.get("open")).map(obj -> SoundData.create(obj, 1, 1)).orElse(null);
closeSound = Optional.ofNullable(sounds.get("close")).map(obj -> SoundData.create(obj, 1, 1)).orElse(null);
}
return new TrapDoorBlockBehavior(block, waterlogged, half, facing, powered, open, canOpenWithHand, canOpenByWindCharge, openSound, closeSound);
}
}
}

View File

@@ -29,8 +29,8 @@ import java.util.Map;
public class BucketItemBehavior extends ItemBehavior {
public static final BucketItemBehavior INSTANCE = new BucketItemBehavior();
public static final Factory FACTORY = new Factory();
private static final Key ITEM_BUCKET_FILL = Key.of("item.bucket.fill");
// todo 需要修复点击位置相连块为waterlogged
@SuppressWarnings("unchecked")
@Override
public InteractionResult useOnBlock(UseOnContext context) {

View File

@@ -2,8 +2,11 @@ package net.momirealms.craftengine.bukkit.item.behavior;
import net.momirealms.craftengine.bukkit.api.CraftEngineBlocks;
import net.momirealms.craftengine.bukkit.block.BukkitBlockManager;
import net.momirealms.craftengine.bukkit.nms.FastNMS;
import net.momirealms.craftengine.bukkit.plugin.BukkitCraftEngine;
import net.momirealms.craftengine.bukkit.plugin.reflection.minecraft.MFluids;
import net.momirealms.craftengine.bukkit.util.BlockStateUtils;
import net.momirealms.craftengine.bukkit.util.LocationUtils;
import net.momirealms.craftengine.bukkit.world.BukkitBlockInWorld;
import net.momirealms.craftengine.core.block.CustomBlock;
import net.momirealms.craftengine.core.block.ImmutableBlockState;
@@ -28,6 +31,7 @@ public class WaterBucketItemBehavior extends ItemBehavior {
public static final WaterBucketItemBehavior INSTANCE = new WaterBucketItemBehavior();
public static final Factory FACTORY = new Factory();
// todo 需要修复不完整方块取水
@SuppressWarnings("unchecked")
@Override
public InteractionResult useOnBlock(UseOnContext context) {
@@ -50,9 +54,11 @@ public class WaterBucketItemBehavior extends ItemBehavior {
block.setBlockData(BlockStateUtils.fromBlockData(nextState.vanillaBlockState().handle()), false);
// actually we should broadcast this change
context.getPlayer().sendPacket(BlockStateUtils.createBlockUpdatePacket(pos, state), true);
BukkitCraftEngine.instance().scheduler().sync().runDelayed(() ->
CraftEngineBlocks.place(location, nextState, UpdateOption.UPDATE_ALL, false), world, location.getBlockX() >> 4, location.getBlockZ() >> 4);
BukkitCraftEngine.instance().scheduler().sync().runDelayed(() -> {
Object blockPos = LocationUtils.toBlockPos(pos);
FastNMS.INSTANCE.method$LevelWriter$setBlock(FastNMS.INSTANCE.field$CraftWorld$ServerLevel(world), blockPos, nextState.customBlockState().handle(), UpdateOption.UPDATE_ALL.flags());
FastNMS.INSTANCE.method$LevelAccessor$scheduleFluidTick(FastNMS.INSTANCE.field$CraftWorld$ServerLevel(world), blockPos, MFluids.WATER, 5);
}, world, location.getBlockX() >> 4, location.getBlockZ() >> 4);
return InteractionResult.SUCCESS;
}

View File

@@ -170,10 +170,14 @@ public class ItemEventListener implements Listener {
if (immutableBlockState.behavior() instanceof AbstractBlockBehavior behavior) {
InteractionResult result = behavior.useOnBlock(useOnContext, immutableBlockState);
if (result == InteractionResult.SUCCESS_AND_CANCEL) {
serverPlayer.updateLastSuccessfulInteractionTick(serverPlayer.lastSuccessfulInteractionTick());
event.setCancelled(true);
return;
}
if (result != InteractionResult.PASS) {
if (result == InteractionResult.SUCCESS) {
serverPlayer.updateLastSuccessfulInteractionTick(serverPlayer.lastSuccessfulInteractionTick());
}
return;
}
}

View File

@@ -31,6 +31,7 @@ i18n:
item.palm_planks: "Palm Planks"
item.palm_sapling: "Palm Sapling"
item.palm_leaves: "Palm Leaves"
item.palm_trapdoor: "Palm Trapdoor"
item.netherite_anvil: "Netherite Anvil"
item.gunpowder_block: "GunPowder Block"
item.solid_gunpowder_block: "Solid GunPowder Block"
@@ -77,6 +78,7 @@ i18n:
item.palm_planks: "棕榈木板"
item.palm_sapling: "棕榈树苗"
item.palm_leaves: "棕榈树叶"
item.palm_trapdoor: "棕榈活板门"
item.netherite_anvil: "下界合金砧"
item.gunpowder_block: "火药粉末"
item.solid_gunpowder_block: "凝固火药块"

View File

@@ -1,6 +1,6 @@
items:
default:palm_log:
material: oak_log
material: nether_brick
custom-model-data: 1000
settings:
fuel-time: 300
@@ -42,8 +42,8 @@ items:
from: 0
to: 2
default:stripped_palm_log:
material: stripped_oak_log
custom-model-data: 1000
material: nether_brick
custom-model-data: 1001
settings:
fuel-time: 300
tags:
@@ -81,8 +81,8 @@ items:
from: 3
to: 5
default:palm_wood:
material: oak_wood
custom-model-data: 1000
material: nether_brick
custom-model-data: 1002
settings:
fuel-time: 300
tags:
@@ -123,8 +123,8 @@ items:
from: 6
to: 8
default:stripped_palm_wood:
material: stripped_oak_wood
custom-model-data: 1000
material: nether_brick
custom-model-data: 1003
settings:
fuel-time: 300
tags:
@@ -162,8 +162,8 @@ items:
from: 9
to: 11
default:palm_planks:
material: oak_planks
custom-model-data: 1000
material: nether_brick
custom-model-data: 1004
settings:
fuel-time: 300
tags:
@@ -192,7 +192,7 @@ items:
state: note_block:12
default:palm_sapling:
material: nether_brick
custom-model-data: 1000
custom-model-data: 1005
settings:
fuel-time: 100
data:
@@ -284,6 +284,44 @@ items:
type: self_increase_int
from: 0
to: 27
default:palm_trapdoor:
material: nether_brick
custom-model-data: 1006
data:
item-name: "<!i><i18n:item.palm_trapdoor>"
model:
type: "minecraft:model"
path: "minecraft:item/custom/palm_trapdoor"
generation:
parent: "minecraft:block/custom/palm_trapdoor"
behavior:
type: block_item
block:
behavior:
type: trapdoor_block
can-open-with-hand: true
can-open-by-wind-charge: true
sounds:
open: block.wooden_trapdoor.open
close: block.wooden_trapdoor.close
loot:
template: "default:loot_table/self"
settings:
template:
- default:sound/wood
overrides:
map-color: 2
instrument: bass
hardness: 3.0
resistance: 3.0
burnable: true
states:
template: "default:block_state/trapdoor"
arguments:
base_block: acacia_trapdoor
model_bottom_path: "minecraft:block/birch_trapdoor_bottom"
model_open_path: "minecraft:block/birch_trapdoor_open"
model_top_path: "minecraft:block/birch_trapdoor_top"
recipes:
default:palm_planks:

View File

@@ -792,6 +792,7 @@ templates#block_states:
axis=z:
appearance: axisZ
id: "${internal_id}"
# leaves block
default:block_state/leaves:
properties:
waterlogged:
@@ -961,6 +962,504 @@ templates#block_states:
resistance: 1200.0
burnable: false
fluid-state: water
# trapdoor block
default:block_state/trapdoor:
properties:
waterlogged:
type: boolean
default: false
open:
type: boolean
default: false
powered:
type: boolean
default: false
facing:
type: horizontal_direction
half:
type: single_block_half
appearances:
facing=east,half=bottom,open=false,waterlogged=false:
state: "${base_block}[facing=east,half=bottom,open=false,powered=true,waterlogged=false]"
model:
path: ${model_bottom_path}
y: 90
facing=east,half=bottom,open=true,waterlogged=false:
state: "${base_block}[facing=east,half=bottom,open=true,powered=true,waterlogged=false]"
model:
path: ${model_open_path}
y: 90
facing=east,half=top,open=false,waterlogged=false:
state: "${base_block}[facing=east,half=top,open=false,powered=true,waterlogged=false]"
model:
path: ${model_top_path}
y: 90
facing=east,half=top,open=true,waterlogged=false:
state: "${base_block}[facing=east,half=top,open=true,powered=true,waterlogged=false]"
model:
path: ${model_open_path}
x: 180
y: 270
facing=north,half=bottom,open=false,waterlogged=false:
state: "${base_block}[facing=north,half=bottom,open=false,powered=true,waterlogged=false]"
model:
path: ${model_bottom_path}
facing=north,half=bottom,open=true,waterlogged=false:
state: "${base_block}[facing=north,half=bottom,open=true,powered=true,waterlogged=false]"
model:
path: ${model_open_path}
facing=north,half=top,open=false,waterlogged=false:
state: "${base_block}[facing=north,half=top,open=false,powered=true,waterlogged=false]"
model:
path: ${model_top_path}
facing=north,half=top,open=true,waterlogged=false:
state: "${base_block}[facing=north,half=top,open=true,powered=true,waterlogged=false]"
model:
path: ${model_open_path}
x: 180
y: 180
facing=south,half=bottom,open=false,waterlogged=false:
state: "${base_block}[facing=south,half=bottom,open=false,powered=true,waterlogged=false]"
model:
path: ${model_bottom_path}
y: 180
facing=south,half=bottom,open=true,waterlogged=false:
state: "${base_block}[facing=south,half=bottom,open=true,powered=true,waterlogged=false]"
model:
path: ${model_open_path}
y: 180
facing=south,half=top,open=false,waterlogged=false:
state: "${base_block}[facing=south,half=top,open=false,powered=true,waterlogged=false]"
model:
path: ${model_top_path}
y: 180
facing=south,half=top,open=true,waterlogged=false:
state: "${base_block}[facing=south,half=top,open=true,powered=true,waterlogged=false]"
model:
path: ${model_open_path}
x: 180
y: 0
facing=west,half=bottom,open=false,waterlogged=false:
state: "${base_block}[facing=west,half=bottom,open=false,powered=true,waterlogged=false]"
model:
path: ${model_bottom_path}
y: 270
facing=west,half=bottom,open=true,waterlogged=false:
state: "${base_block}[facing=west,half=bottom,open=true,powered=true,waterlogged=false]"
model:
path: ${model_open_path}
y: 270
facing=west,half=top,open=false,waterlogged=false:
state: "${base_block}[facing=west,half=top,open=false,powered=true,waterlogged=false]"
model:
path: ${model_top_path}
y: 270
facing=west,half=top,open=true,waterlogged=false:
state: "${base_block}[facing=west,half=top,open=true,powered=true,waterlogged=false]"
model:
path: ${model_open_path}
x: 180
y: 90
facing=east,half=bottom,open=false,waterlogged=true:
state: "${base_block}[facing=east,half=bottom,open=false,powered=true,waterlogged=true]"
model:
path: ${model_bottom_path}
y: 90
facing=east,half=bottom,open=true,waterlogged=true:
state: "${base_block}[facing=east,half=bottom,open=true,powered=true,waterlogged=true]"
model:
path: ${model_open_path}
y: 90
facing=east,half=top,open=false,waterlogged=true:
state: "${base_block}[facing=east,half=top,open=false,powered=true,waterlogged=true]"
model:
path: ${model_top_path}
y: 90
facing=east,half=top,open=true,waterlogged=true:
state: "${base_block}[facing=east,half=top,open=true,powered=true,waterlogged=true]"
model:
path: ${model_open_path}
x: 180
y: 270
facing=north,half=bottom,open=false,waterlogged=true:
state: "${base_block}[facing=north,half=bottom,open=false,powered=true,waterlogged=true]"
model:
path: ${model_bottom_path}
facing=north,half=bottom,open=true,waterlogged=true:
state: "${base_block}[facing=north,half=bottom,open=true,powered=true,waterlogged=true]"
model:
path: ${model_open_path}
facing=north,half=top,open=false,waterlogged=true:
state: "${base_block}[facing=north,half=top,open=false,powered=true,waterlogged=true]"
model:
path: ${model_top_path}
facing=north,half=top,open=true,waterlogged=true:
state: "${base_block}[facing=north,half=top,open=true,powered=true,waterlogged=true]"
model:
path: ${model_open_path}
x: 180
y: 180
facing=south,half=bottom,open=false,waterlogged=true:
state: "${base_block}[facing=south,half=bottom,open=false,powered=true,waterlogged=true]"
model:
path: ${model_bottom_path}
y: 180
facing=south,half=bottom,open=true,waterlogged=true:
state: "${base_block}[facing=south,half=bottom,open=true,powered=true,waterlogged=true]"
model:
path: ${model_open_path}
y: 180
facing=south,half=top,open=false,waterlogged=true:
state: "${base_block}[facing=south,half=top,open=false,powered=true,waterlogged=true]"
model:
path: ${model_top_path}
y: 180
facing=south,half=top,open=true,waterlogged=true:
state: "${base_block}[facing=south,half=top,open=true,powered=true,waterlogged=true]"
model:
path: ${model_open_path}
x: 180
y: 0
facing=west,half=bottom,open=false,waterlogged=true:
state: "${base_block}[facing=west,half=bottom,open=false,powered=true,waterlogged=true]"
model:
path: ${model_bottom_path}
y: 270
facing=west,half=bottom,open=true,waterlogged=true:
state: "${base_block}[facing=west,half=bottom,open=true,powered=true,waterlogged=true]"
model:
path: ${model_open_path}
y: 270
facing=west,half=top,open=false,waterlogged=true:
state: "${base_block}[facing=west,half=top,open=false,powered=true,waterlogged=true]"
model:
path: ${model_top_path}
y: 270
facing=west,half=top,open=true,waterlogged=true:
state: "${base_block}[facing=west,half=top,open=true,powered=true,waterlogged=true]"
model:
path: ${model_open_path}
x: 180
y: 90
variants:
facing=east,half=bottom,open=false,powered=false,waterlogged=false:
appearance: facing=east,half=bottom,open=false,waterlogged=false
id: 0
facing=east,half=bottom,open=false,powered=true,waterlogged=false:
appearance: facing=east,half=bottom,open=false,waterlogged=false
id: 1
facing=east,half=bottom,open=true,powered=false,waterlogged=false:
appearance: facing=east,half=bottom,open=true,waterlogged=false
id: 2
facing=east,half=bottom,open=true,powered=true,waterlogged=false:
appearance: facing=east,half=bottom,open=true,waterlogged=false
id: 3
facing=east,half=top,open=false,powered=false,waterlogged=false:
appearance: facing=east,half=top,open=false,waterlogged=false
id: 4
facing=east,half=top,open=false,powered=true,waterlogged=false:
appearance: facing=east,half=top,open=false,waterlogged=false
id: 5
facing=east,half=top,open=true,powered=false,waterlogged=false:
appearance: facing=east,half=top,open=true,waterlogged=false
id: 6
facing=east,half=top,open=true,powered=true,waterlogged=false:
appearance: facing=east,half=top,open=true,waterlogged=false
id: 7
facing=north,half=bottom,open=false,powered=false,waterlogged=false:
appearance: facing=north,half=bottom,open=false,waterlogged=false
id: 8
facing=north,half=bottom,open=false,powered=true,waterlogged=false:
appearance: facing=north,half=bottom,open=false,waterlogged=false
id: 9
facing=north,half=bottom,open=true,powered=false,waterlogged=false:
appearance: facing=north,half=bottom,open=true,waterlogged=false
id: 10
facing=north,half=bottom,open=true,powered=true,waterlogged=false:
appearance: facing=north,half=bottom,open=true,waterlogged=false
id: 11
facing=north,half=top,open=false,powered=false,waterlogged=false:
appearance: facing=north,half=top,open=false,waterlogged=false
id: 12
facing=north,half=top,open=false,powered=true,waterlogged=false:
appearance: facing=north,half=top,open=false,waterlogged=false
id: 13
facing=north,half=top,open=true,powered=false,waterlogged=false:
appearance: facing=north,half=top,open=true,waterlogged=false
id: 14
facing=north,half=top,open=true,powered=true,waterlogged=false:
appearance: facing=north,half=top,open=true,waterlogged=false
id: 15
facing=south,half=bottom,open=false,powered=false,waterlogged=false:
appearance: facing=south,half=bottom,open=false,waterlogged=false
id: 16
facing=south,half=bottom,open=false,powered=true,waterlogged=false:
appearance: facing=south,half=bottom,open=false,waterlogged=false
id: 17
facing=south,half=bottom,open=true,powered=false,waterlogged=false:
appearance: facing=south,half=bottom,open=true,waterlogged=false
id: 18
facing=south,half=bottom,open=true,powered=true,waterlogged=false:
appearance: facing=south,half=bottom,open=true,waterlogged=false
id: 19
facing=south,half=top,open=false,powered=false,waterlogged=false:
appearance: facing=south,half=top,open=false,waterlogged=false
id: 20
facing=south,half=top,open=false,powered=true,waterlogged=false:
appearance: facing=south,half=top,open=false,waterlogged=false
id: 21
facing=south,half=top,open=true,powered=false,waterlogged=false:
appearance: facing=south,half=top,open=true,waterlogged=false
id: 22
facing=south,half=top,open=true,powered=true,waterlogged=false:
appearance: facing=south,half=top,open=true,waterlogged=false
id: 23
facing=west,half=bottom,open=false,powered=false,waterlogged=false:
appearance: facing=west,half=bottom,open=false,waterlogged=false
id: 24
facing=west,half=bottom,open=false,powered=true,waterlogged=false:
appearance: facing=west,half=bottom,open=false,waterlogged=false
id: 25
facing=west,half=bottom,open=true,powered=false,waterlogged=false:
appearance: facing=west,half=bottom,open=true,waterlogged=false
id: 26
facing=west,half=bottom,open=true,powered=true,waterlogged=false:
appearance: facing=west,half=bottom,open=true,waterlogged=false
id: 27
facing=west,half=top,open=false,powered=false,waterlogged=false:
appearance: facing=west,half=top,open=false,waterlogged=false
id: 28
facing=west,half=top,open=false,powered=true,waterlogged=false:
appearance: facing=west,half=top,open=false,waterlogged=false
id: 29
facing=west,half=top,open=true,powered=false,waterlogged=false:
appearance: facing=west,half=top,open=true,waterlogged=false
id: 30
facing=west,half=top,open=true,powered=true,waterlogged=false:
appearance: facing=west,half=top,open=true,waterlogged=false
id: 31
facing=east,half=bottom,open=false,powered=false,waterlogged=true:
appearance: facing=east,half=bottom,open=false,waterlogged=true
id: 32
settings:
resistance: 1200.0
burnable: false
fluid-state: water
facing=east,half=bottom,open=false,powered=true,waterlogged=true:
appearance: facing=east,half=bottom,open=false,waterlogged=true
id: 33
settings:
resistance: 1200.0
burnable: false
fluid-state: water
facing=east,half=bottom,open=true,powered=false,waterlogged=true:
appearance: facing=east,half=bottom,open=true,waterlogged=true
id: 34
settings:
resistance: 1200.0
burnable: false
fluid-state: water
facing=east,half=bottom,open=true,powered=true,waterlogged=true:
appearance: facing=east,half=bottom,open=true,waterlogged=true
id: 35
settings:
resistance: 1200.0
burnable: false
fluid-state: water
facing=east,half=top,open=false,powered=false,waterlogged=true:
appearance: facing=east,half=top,open=false,waterlogged=true
id: 36
settings:
resistance: 1200.0
burnable: false
fluid-state: water
facing=east,half=top,open=false,powered=true,waterlogged=true:
appearance: facing=east,half=top,open=false,waterlogged=true
id: 37
settings:
resistance: 1200.0
burnable: false
fluid-state: water
facing=east,half=top,open=true,powered=false,waterlogged=true:
appearance: facing=east,half=top,open=true,waterlogged=true
id: 38
settings:
resistance: 1200.0
burnable: false
fluid-state: water
facing=east,half=top,open=true,powered=true,waterlogged=true:
appearance: facing=east,half=top,open=true,waterlogged=true
id: 39
settings:
resistance: 1200.0
burnable: false
fluid-state: water
facing=north,half=bottom,open=false,powered=false,waterlogged=true:
appearance: facing=north,half=bottom,open=false,waterlogged=true
id: 40
settings:
resistance: 1200.0
burnable: false
fluid-state: water
facing=north,half=bottom,open=false,powered=true,waterlogged=true:
appearance: facing=north,half=bottom,open=false,waterlogged=true
id: 41
settings:
resistance: 1200.0
burnable: false
fluid-state: water
facing=north,half=bottom,open=true,powered=false,waterlogged=true:
appearance: facing=north,half=bottom,open=true,waterlogged=true
id: 42
settings:
resistance: 1200.0
burnable: false
fluid-state: water
facing=north,half=bottom,open=true,powered=true,waterlogged=true:
appearance: facing=north,half=bottom,open=true,waterlogged=true
id: 43
settings:
resistance: 1200.0
burnable: false
fluid-state: water
facing=north,half=top,open=false,powered=false,waterlogged=true:
appearance: facing=north,half=top,open=false,waterlogged=true
id: 44
settings:
resistance: 1200.0
burnable: false
fluid-state: water
facing=north,half=top,open=false,powered=true,waterlogged=true:
appearance: facing=north,half=top,open=false,waterlogged=true
id: 45
settings:
resistance: 1200.0
burnable: false
fluid-state: water
facing=north,half=top,open=true,powered=false,waterlogged=true:
appearance: facing=north,half=top,open=true,waterlogged=true
id: 46
settings:
resistance: 1200.0
burnable: false
fluid-state: water
facing=north,half=top,open=true,powered=true,waterlogged=true:
appearance: facing=north,half=top,open=true,waterlogged=true
id: 47
settings:
resistance: 1200.0
burnable: false
fluid-state: water
facing=south,half=bottom,open=false,powered=false,waterlogged=true:
appearance: facing=south,half=bottom,open=false,waterlogged=true
id: 48
settings:
resistance: 1200.0
burnable: false
fluid-state: water
facing=south,half=bottom,open=false,powered=true,waterlogged=true:
appearance: facing=south,half=bottom,open=false,waterlogged=true
id: 49
settings:
resistance: 1200.0
burnable: false
fluid-state: water
facing=south,half=bottom,open=true,powered=false,waterlogged=true:
appearance: facing=south,half=bottom,open=true,waterlogged=true
id: 50
settings:
resistance: 1200.0
burnable: false
fluid-state: water
facing=south,half=bottom,open=true,powered=true,waterlogged=true:
appearance: facing=south,half=bottom,open=true,waterlogged=true
id: 51
settings:
resistance: 1200.0
burnable: false
fluid-state: water
facing=south,half=top,open=false,powered=false,waterlogged=true:
appearance: facing=south,half=top,open=false,waterlogged=true
id: 52
settings:
resistance: 1200.0
burnable: false
fluid-state: water
facing=south,half=top,open=false,powered=true,waterlogged=true:
appearance: facing=south,half=top,open=false,waterlogged=true
id: 53
settings:
resistance: 1200.0
burnable: false
fluid-state: water
facing=south,half=top,open=true,powered=false,waterlogged=true:
appearance: facing=south,half=top,open=true,waterlogged=true
id: 54
settings:
resistance: 1200.0
burnable: false
fluid-state: water
facing=south,half=top,open=true,powered=true,waterlogged=true:
appearance: facing=south,half=top,open=true,waterlogged=true
id: 55
settings:
resistance: 1200.0
burnable: false
fluid-state: water
facing=west,half=bottom,open=false,powered=false,waterlogged=true:
appearance: facing=west,half=bottom,open=false,waterlogged=true
id: 56
settings:
resistance: 1200.0
burnable: false
fluid-state: water
facing=west,half=bottom,open=false,powered=true,waterlogged=true:
appearance: facing=west,half=bottom,open=false,waterlogged=true
id: 57
settings:
resistance: 1200.0
burnable: false
fluid-state: water
facing=west,half=bottom,open=true,powered=false,waterlogged=true:
appearance: facing=west,half=bottom,open=true,waterlogged=true
id: 58
settings:
resistance: 1200.0
burnable: false
fluid-state: water
facing=west,half=bottom,open=true,powered=true,waterlogged=true:
appearance: facing=west,half=bottom,open=true,waterlogged=true
id: 59
settings:
resistance: 1200.0
burnable: false
fluid-state: water
facing=west,half=top,open=false,powered=false,waterlogged=true:
appearance: facing=west,half=top,open=false,waterlogged=true
id: 60
settings:
resistance: 1200.0
burnable: false
fluid-state: water
facing=west,half=top,open=false,powered=true,waterlogged=true:
appearance: facing=west,half=top,open=false,waterlogged=true
id: 61
settings:
resistance: 1200.0
burnable: false
fluid-state: water
facing=west,half=top,open=true,powered=false,waterlogged=true:
appearance: facing=west,half=top,open=true,waterlogged=true
id: 62
settings:
fluid-state: water
facing=west,half=top,open=true,powered=true,waterlogged=true:
appearance: facing=west,half=top,open=true,waterlogged=true
id: 63
settings:
resistance: 1200.0
burnable: false
fluid-state: water
# recipes
templates#recipes:

View File

@@ -17,8 +17,8 @@ public class Properties {
public static final Key INT = Key.of("craftengine:int");
public static final Key STRING = Key.of("craftengine:string");
public static final Key AXIS = Key.of("craftengine:axis");
public static final Key HORIZONTAL_DIRECTION = Key.of("craftengine:4-direction");
public static final Key DIRECTION = Key.of("craftengine:6-direction");
public static final Key HORIZONTAL_DIRECTION = Key.of("craftengine:horizontal_direction");
public static final Key DIRECTION = Key.of("craftengine:direction");
public static final Key SINGLE_BLOCK_HALF = Key.of("craftengine:single_block_half");
public static final Key DOUBLE_BLOCK_HALF = Key.of("craftengine:double_block_half");
public static final Key HINGE = Key.of("craftengine:hinge");
@@ -29,7 +29,9 @@ public class Properties {
register(STRING, StringProperty.FACTORY);
register(AXIS, new EnumProperty.Factory<>(Direction.Axis.class));
register(DIRECTION, new EnumProperty.Factory<>(Direction.class));
register(Key.of("craftengine:6-direction"), new EnumProperty.Factory<>(Direction.class));
register(HORIZONTAL_DIRECTION, new EnumProperty.Factory<>(HorizontalDirection.class));
register(Key.of("craftengine:4-direction"), new EnumProperty.Factory<>(HorizontalDirection.class));
register(SINGLE_BLOCK_HALF, new EnumProperty.Factory<>(SingleBlockHalf.class));
register(DOUBLE_BLOCK_HALF, new EnumProperty.Factory<>(DoubleBlockHalf.class));
register(HINGE, new EnumProperty.Factory<>(DoorHinge.class));