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fix: 优化参数
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@@ -59,7 +59,7 @@ public class BouncingBlockBehavior extends BukkitBlockBehavior {
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y,
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FastNMS.INSTANCE.field$Vec3$z(deltaMovement)
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);
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if (this.syncPlayerSelf && y > 0.06271) { // 不知道为什么会抖
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if (this.syncPlayerSelf && y > 0.0315) { // 不知道为什么会抖
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FastNMS.INSTANCE.field$Entity$hurtMarked(entity, true);
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}
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}
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