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mirror of https://github.com/Xiao-MoMi/craft-engine.git synced 2025-12-25 18:09:27 +00:00

Merge pull request #234 from jhqwqmc/dev

feat(block): 实现栅栏门行为
This commit is contained in:
XiaoMoMi
2025-06-20 17:00:05 +08:00
committed by GitHub
14 changed files with 614 additions and 15 deletions

View File

@@ -13,7 +13,6 @@ public class BukkitBlockBehaviors extends BlockBehaviors {
public static final Key SAPLING_BLOCK = Key.from("craftengine:sapling_block");
public static final Key ON_LIQUID_BLOCK = Key.from("craftengine:on_liquid_block");
public static final Key NEAR_LIQUID_BLOCK = Key.from("craftengine:near_liquid_block");
public static final Key WATERLOGGED_BLOCK = Key.from("craftengine:waterlogged_block");
public static final Key CONCRETE_POWDER_BLOCK = Key.from("craftengine:concrete_powder_block");
public static final Key VERTICAL_CROP_BLOCK = Key.from("craftengine:vertical_crop_block");
public static final Key CROP_BLOCK = Key.from("craftengine:crop_block");
@@ -23,6 +22,7 @@ public class BukkitBlockBehaviors extends BlockBehaviors {
public static final Key DOOR_BLOCK = Key.from("craftengine:door_block");
public static final Key STACKABLE_BLOCK = Key.from("craftengine:stackable_block");
public static final Key STURDY_BASE_BLOCK = Key.from("craftengine:sturdy_base_block");
public static final Key FENCE_GATE_BLOCK = Key.from("craftengine:fence_gate_block");
public static void init() {
register(EMPTY, (block, args) -> EmptyBlockBehavior.INSTANCE);
@@ -43,5 +43,6 @@ public class BukkitBlockBehaviors extends BlockBehaviors {
register(DOOR_BLOCK, DoorBlockBehavior.FACTORY);
register(STACKABLE_BLOCK, StackableBlockBehavior.FACTORY);
register(STURDY_BASE_BLOCK, SturdyBaseBlockBehavior.FACTORY);
register(FENCE_GATE_BLOCK, FenceGateBlockBehavior.FACTORY);
}
}

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@@ -0,0 +1,290 @@
package net.momirealms.craftengine.bukkit.block.behavior;
import net.momirealms.craftengine.bukkit.block.BukkitBlockManager;
import net.momirealms.craftengine.bukkit.item.BukkitItemManager;
import net.momirealms.craftengine.bukkit.nms.FastNMS;
import net.momirealms.craftengine.bukkit.plugin.reflection.minecraft.CoreReflections;
import net.momirealms.craftengine.bukkit.plugin.reflection.minecraft.MBlocks;
import net.momirealms.craftengine.bukkit.plugin.reflection.minecraft.MTagKey;
import net.momirealms.craftengine.bukkit.util.BlockStateUtils;
import net.momirealms.craftengine.bukkit.util.DirectionUtils;
import net.momirealms.craftengine.bukkit.util.InteractUtils;
import net.momirealms.craftengine.bukkit.util.LocationUtils;
import net.momirealms.craftengine.bukkit.world.BukkitWorld;
import net.momirealms.craftengine.core.block.BlockBehavior;
import net.momirealms.craftengine.core.block.CustomBlock;
import net.momirealms.craftengine.core.block.ImmutableBlockState;
import net.momirealms.craftengine.core.block.UpdateOption;
import net.momirealms.craftengine.core.block.behavior.BlockBehaviorFactory;
import net.momirealms.craftengine.core.block.properties.Property;
import net.momirealms.craftengine.core.entity.player.InteractionResult;
import net.momirealms.craftengine.core.entity.player.Player;
import net.momirealms.craftengine.core.item.Item;
import net.momirealms.craftengine.core.item.ItemKeys;
import net.momirealms.craftengine.core.item.context.BlockPlaceContext;
import net.momirealms.craftengine.core.item.context.UseOnContext;
import net.momirealms.craftengine.core.sound.SoundData;
import net.momirealms.craftengine.core.util.Direction;
import net.momirealms.craftengine.core.util.HorizontalDirection;
import net.momirealms.craftengine.core.util.ResourceConfigUtils;
import net.momirealms.craftengine.core.util.VersionHelper;
import net.momirealms.craftengine.core.world.BlockPos;
import net.momirealms.craftengine.core.world.Vec3d;
import net.momirealms.craftengine.core.world.World;
import org.bukkit.Bukkit;
import org.bukkit.GameEvent;
import org.bukkit.block.Block;
import org.bukkit.event.block.BlockRedstoneEvent;
import org.bukkit.inventory.ItemStack;
import org.bukkit.util.Vector;
import org.jetbrains.annotations.Nullable;
import java.util.Map;
import java.util.Optional;
import java.util.concurrent.Callable;
public class FenceGateBlockBehavior extends BukkitBlockBehavior {
public static final Factory FACTORY = new Factory();
private final Property<HorizontalDirection> facingProperty;
private final Property<Boolean> inWallProperty;
private final Property<Boolean> openProperty;
private final Property<Boolean> poweredProperty;
private final boolean canOpenWithHand;
private final boolean canOpenByWindCharge;
private final SoundData openSound;
private final SoundData closeSound;
public FenceGateBlockBehavior(
CustomBlock customBlock,
Property<HorizontalDirection> facing,
Property<Boolean> inWall,
Property<Boolean> open,
Property<Boolean> powered,
boolean canOpenWithHand,
boolean canOpenByWindCharge,
SoundData openSound,
SoundData closeSound
) {
super(customBlock);
this.facingProperty = facing;
this.inWallProperty = inWall;
this.openProperty = open;
this.poweredProperty = powered;
this.canOpenWithHand = canOpenWithHand;
this.canOpenByWindCharge = canOpenByWindCharge;
this.openSound = openSound;
this.closeSound = closeSound;
}
public boolean isOpen(ImmutableBlockState state) {
if (state == null || state.isEmpty() || !state.contains(this.openProperty)) return false;
return state.get(this.openProperty);
}
public boolean isWall(Object state) {
if (state == null) return false;
return FastNMS.INSTANCE.method$BlockStateBase$isTagKeyBlock(state, MTagKey.Block$WALLS);
}
private Object getBlockState(Object level, BlockPos blockPos) {
return FastNMS.INSTANCE.method$BlockGetter$getBlockState(level, LocationUtils.toBlockPos(blockPos));
}
@Override
public Object updateShape(Object thisBlock, Object[] args, Callable<Object> superMethod) throws Exception {
Object blockState = args[0];
Direction direction = DirectionUtils.fromNMSDirection(VersionHelper.isOrAbove1_21_2() ? args[4] : args[0]);
ImmutableBlockState state = BukkitBlockManager.instance().getImmutableBlockState(BlockStateUtils.blockStateToId(blockState));
if (state == null || state.isEmpty()) return blockState;
if (state.get(this.facingProperty).toDirection().clockWise().axis() != direction.axis()) {
return superMethod.call();
}
Object neighborState = VersionHelper.isOrAbove1_21_2() ? args[6] : args[2];
Object level = VersionHelper.isOrAbove1_21_2() ? args[1] : args[3];
BlockPos blockPos = LocationUtils.fromBlockPos(VersionHelper.isOrAbove1_21_2() ? args[3] : args[4]);
Object relativeState = getBlockState(level, blockPos.relative(direction.opposite()));
boolean neighborStateIsWall = this.isWall(neighborState);
boolean relativeStateIsWall = this.isWall(relativeState);
boolean flag = neighborStateIsWall || relativeStateIsWall;
if (neighborStateIsWall) {
// TODO: 连接原版方块
}
if (relativeStateIsWall) {
// TODO: 连接原版方块
}
return state.with(this.inWallProperty, flag).customBlockState().handle();
}
@Override
public ImmutableBlockState updateStateForPlacement(BlockPlaceContext context, ImmutableBlockState state) {
Object level = context.getLevel().serverWorld();
BlockPos clickedPos = context.getClickedPos();
boolean hasNeighborSignal = FastNMS.INSTANCE.method$SignalGetter$hasNeighborSignal(level, LocationUtils.toBlockPos(clickedPos));
Direction horizontalDirection = context.getHorizontalDirection();
Direction.Axis axis = horizontalDirection.axis();
boolean flag = axis == Direction.Axis.Z && (this.isWall(getBlockState(level, clickedPos.relative(Direction.WEST))))
|| this.isWall(getBlockState(level, clickedPos.relative(Direction.EAST)))
|| axis == Direction.Axis.X && (this.isWall(getBlockState(level, clickedPos.relative(Direction.NORTH)))
|| this.isWall(getBlockState(level, clickedPos.relative(Direction.SOUTH))));
// TODO: 连接原版方块
return state.owner().value().defaultState()
.with(this.facingProperty, horizontalDirection.toHorizontalDirection())
.with(this.openProperty, hasNeighborSignal)
.with(this.poweredProperty, hasNeighborSignal)
.with(this.inWallProperty, flag);
}
@Override
public InteractionResult useOnBlock(UseOnContext context, ImmutableBlockState state) {
if (!this.canOpenWithHand) {
return InteractionResult.PASS;
}
if (context.getItem() == null) {
playerToggle(context, state);
return InteractionResult.SUCCESS;
} else if (!context.getPlayer().isSecondaryUseActive()) {
playerToggle(context, state);
return InteractionResult.SUCCESS_AND_CANCEL;
} else {
return InteractionResult.PASS;
}
}
@SuppressWarnings("unchecked")
private void playerToggle(UseOnContext context, ImmutableBlockState state) {
Player player = context.getPlayer();
this.toggle(state, context.getLevel(), context.getClickedPos(), player);
if (!InteractUtils.isInteractable((org.bukkit.entity.Player) player.platformPlayer(), BlockStateUtils.fromBlockData(state.vanillaBlockState().handle()), context.getHitResult(), (Item<ItemStack>) context.getItem())) {
player.swingHand(context.getHand());
}
}
@Override
public boolean isPathFindable(Object thisBlock, Object[] args, Callable<Object> superMethod) {
Object type = VersionHelper.isOrAbove1_20_5() ? args[1] : args[3];
Object blockState = args[0];
ImmutableBlockState state = BukkitBlockManager.instance().getImmutableBlockState(BlockStateUtils.blockStateToId(blockState));
if (state == null || state.isEmpty()) return false;
if (type == CoreReflections.instance$PathComputationType$LAND || type == CoreReflections.instance$PathComputationType$AIR) {
return isOpen(state);
}
return false;
}
@Override
public void onExplosionHit(Object thisBlock, Object[] args, Callable<Object> superMethod) {
if (this.canOpenByWindCharge && FastNMS.INSTANCE.method$Explosion$canTriggerBlocks(args[3])) {
ImmutableBlockState state = BukkitBlockManager.instance().getImmutableBlockState(BlockStateUtils.blockStateToId(args[0]));
if (state == null || state.isEmpty()) return;
this.toggle(state, new BukkitWorld(FastNMS.INSTANCE.method$Level$getCraftWorld(args[1])), LocationUtils.fromBlockPos(args[2]), null);
}
}
@SuppressWarnings("UnstableApiUsage")
@Override
public void neighborChanged(Object thisBlock, Object[] args, Callable<Object> superMethod) {
Object blockState = args[0];
ImmutableBlockState immutableBlockState = BukkitBlockManager.instance().getImmutableBlockState(BlockStateUtils.blockStateToId(blockState));
if (immutableBlockState == null || immutableBlockState.isEmpty()) return;
Object level = args[1];
Object blockPos = args[2];
boolean hasSignal = FastNMS.INSTANCE.method$SignalGetter$hasNeighborSignal(level, blockPos);
if (hasSignal == immutableBlockState.get(this.poweredProperty)) return;
Block bblock = FastNMS.INSTANCE.method$CraftBlock$at(level, blockPos);
int power = bblock.getBlockPower();
int oldPower = isOpen(immutableBlockState) ? 15 : 0;
Object neighborBlock = args[3];
if (oldPower == 0 ^ power == 0 || FastNMS.INSTANCE.method$BlockStateBase$isSignalSource(FastNMS.INSTANCE.method$Block$defaultState(neighborBlock))) {
BlockRedstoneEvent event = new BlockRedstoneEvent(bblock, oldPower, power);
Bukkit.getPluginManager().callEvent(event);
hasSignal = event.getNewCurrent() > 0;
}
World world = new BukkitWorld(FastNMS.INSTANCE.method$Level$getCraftWorld(level));
boolean changed = isOpen(immutableBlockState) != hasSignal;
if (hasSignal && changed) {
Object abovePos = LocationUtils.above(blockPos);
Object aboveBlockState = FastNMS.INSTANCE.method$BlockGetter$getBlockState(level, abovePos);
if (CoreReflections.clazz$RedStoneWireBlock.isInstance(FastNMS.INSTANCE.method$BlockState$getBlock(aboveBlockState))) {
FastNMS.INSTANCE.method$LevelWriter$setBlock(level, abovePos, MBlocks.AIR$defaultState, UpdateOption.UPDATE_ALL.flags());
world.dropItemNaturally(
new Vec3d(FastNMS.INSTANCE.field$Vec3i$x(abovePos) + 0.5, FastNMS.INSTANCE.field$Vec3i$y(abovePos) + 0.5, FastNMS.INSTANCE.field$Vec3i$z(abovePos) + 0.5),
BukkitItemManager.instance().createWrappedItem(ItemKeys.REDSTONE, null)
);
if (FastNMS.INSTANCE.method$BlockGetter$getBlockState(level, blockPos) != blockPos) {
return;
}
}
}
if (changed) {
immutableBlockState = immutableBlockState.with(this.openProperty, hasSignal);
FastNMS.INSTANCE.method$Level$getCraftWorld(level).sendGameEvent(null,
hasSignal ? GameEvent.BLOCK_OPEN : GameEvent.BLOCK_CLOSE,
new Vector(FastNMS.INSTANCE.field$Vec3i$x(blockPos), FastNMS.INSTANCE.field$Vec3i$y(blockPos), FastNMS.INSTANCE.field$Vec3i$z(blockPos))
);
this.playSound(LocationUtils.fromBlockPos(blockPos), world, hasSignal);
}
FastNMS.INSTANCE.method$LevelWriter$setBlock(level, blockPos, immutableBlockState.with(this.poweredProperty, hasSignal).customBlockState().handle(), UpdateOption.Flags.UPDATE_CLIENTS);
}
private void toggle(ImmutableBlockState state, World world, BlockPos pos, @Nullable Player player) {
ImmutableBlockState newState;
if (state.get(this.openProperty)) {
newState = state.with(this.openProperty, false);
} else {
ImmutableBlockState blockState = state;
if (player != null) {
Direction direction = player.getDirection();
if (state.get(this.facingProperty).toDirection() == direction.opposite()) {
blockState = blockState.with(this.facingProperty, direction.toHorizontalDirection());
}
}
newState = blockState.with(this.openProperty, true);
}
FastNMS.INSTANCE.method$LevelWriter$setBlock(world.serverWorld(), LocationUtils.toBlockPos(pos), newState.customBlockState().handle(), UpdateOption.UPDATE_ALL.flags());
boolean open = isOpen(newState);
((org.bukkit.World) world.platformWorld()).sendGameEvent(
player != null ? (org.bukkit.entity.Player) player.platformPlayer() : null,
open ? GameEvent.BLOCK_OPEN : GameEvent.BLOCK_CLOSE,
new Vector(pos.x(), pos.y(), pos.z())
);
this.playSound(pos, world, open);
}
private void playSound(BlockPos pos, World world, boolean open) {
if (open) {
if (this.openSound != null) {
world.playBlockSound(new Vec3d(pos.x() + 0.5, pos.y() + 0.5, pos.z() + 0.5), this.openSound);
}
} else {
if (this.closeSound != null) {
world.playBlockSound(new Vec3d(pos.x() + 0.5, pos.y() + 0.5, pos.z() + 0.5), this.closeSound);
}
}
}
public static class Factory implements BlockBehaviorFactory {
@Override
@SuppressWarnings("unchecked")
public BlockBehavior create(CustomBlock block, Map<String, Object> arguments) {
Property<HorizontalDirection> facing = (Property<HorizontalDirection>) ResourceConfigUtils.requireNonNullOrThrow(block.getProperty("facing"), "warning.config.block.behavior.fence_gate.missing_facing");
Property<Boolean> inWall = (Property<Boolean>) ResourceConfigUtils.requireNonNullOrThrow(block.getProperty("in_wall"), "warning.config.block.behavior.fence_gate.missing_in_wall");
Property<Boolean> open = (Property<Boolean>) ResourceConfigUtils.requireNonNullOrThrow(block.getProperty("open"), "warning.config.block.behavior.fence_gate.missing_open");
Property<Boolean> powered = (Property<Boolean>) ResourceConfigUtils.requireNonNullOrThrow(block.getProperty("powered"), "warning.config.block.behavior.fence_gate.missing_powered");
boolean canOpenWithHand = (boolean) arguments.getOrDefault("can-open-with-hand", true);
boolean canOpenByWindCharge = (boolean) arguments.getOrDefault("can-open-by-wind-charge", true);
Map<String, Object> sounds = (Map<String, Object>) arguments.get("sounds");
SoundData openSound = null;
SoundData closeSound = null;
if (sounds != null) {
openSound = Optional.ofNullable(sounds.get("open")).map(obj -> SoundData.create(obj, SoundData.SoundValue.FIXED_1, SoundData.SoundValue.ranged(0.9f, 1f))).orElse(null);
closeSound = Optional.ofNullable(sounds.get("close")).map(obj -> SoundData.create(obj, SoundData.SoundValue.FIXED_1, SoundData.SoundValue.ranged(0.9f, 1f))).orElse(null);
}
return new FenceGateBlockBehavior(block, facing, inWall, open, powered, canOpenWithHand, canOpenByWindCharge, openSound, closeSound);
}
}
}

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@@ -0,0 +1,18 @@
package net.momirealms.craftengine.bukkit.plugin.reflection.minecraft;
import net.momirealms.craftengine.bukkit.nms.FastNMS;
import java.util.Objects;
public class MTagKey {
private MTagKey() {}
public static final Object Item$WOOL = create(MRegistries.ITEM, "wool");
public static final Object Block$WALLS = create(MRegistries.BLOCK, "walls");
private static Object create(Object registry, String location) {
Object resourceLocation = FastNMS.INSTANCE.method$ResourceLocation$fromNamespaceAndPath("minecraft", location);
Object tagKey = FastNMS.INSTANCE.method$TagKey$create(registry, resourceLocation);
return Objects.requireNonNull(tagKey);
}
}

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@@ -63,4 +63,5 @@ minecraft:oxidized_copper_door: 32
minecraft:waxed_copper_door: 32
minecraft:waxed_exposed_copper_door: 32
minecraft:waxed_weathered_copper_door: 32
minecraft:waxed_oxidized_copper_door: 32
minecraft:waxed_oxidized_copper_door: 32
minecraft:oak_fence_gate: 16

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@@ -3723,6 +3723,24 @@ minecraft:iron_door[facing=west,half=upper,hinge=right,open=true,powered=true]:
# minecraft:pale_oak_door[facing=west,half=upper,hinge=left,open=true,powered=true]: minecraft:pale_oak_door[facing=west,half=upper,hinge=left,open=true,powered=false]
# minecraft:pale_oak_door[facing=west,half=upper,hinge=right,open=true,powered=true]: minecraft:pale_oak_door[facing=west,half=upper,hinge=right,open=true,powered=false]
#### Fence Gate ####
minecraft:oak_fence_gate[facing=east,in_wall=false,open=false,powered=true]: minecraft:oak_fence_gate[facing=east,in_wall=false,open=false,powered=false]
minecraft:oak_fence_gate[facing=east,in_wall=false,open=true,powered=true]: minecraft:oak_fence_gate[facing=east,in_wall=false,open=true,powered=false]
minecraft:oak_fence_gate[facing=east,in_wall=true,open=false,powered=true]: minecraft:oak_fence_gate[facing=east,in_wall=true,open=false,powered=false]
minecraft:oak_fence_gate[facing=east,in_wall=true,open=true,powered=true]: minecraft:oak_fence_gate[facing=east,in_wall=true,open=true,powered=false]
minecraft:oak_fence_gate[facing=south,in_wall=false,open=false,powered=true]: minecraft:oak_fence_gate[facing=south,in_wall=false,open=false,powered=false]
minecraft:oak_fence_gate[facing=south,in_wall=false,open=true,powered=true]: minecraft:oak_fence_gate[facing=south,in_wall=false,open=true,powered=false]
minecraft:oak_fence_gate[facing=south,in_wall=true,open=false,powered=true]: minecraft:oak_fence_gate[facing=south,in_wall=true,open=false,powered=false]
minecraft:oak_fence_gate[facing=south,in_wall=true,open=true,powered=true]: minecraft:oak_fence_gate[facing=south,in_wall=true,open=true,powered=false]
minecraft:oak_fence_gate[facing=west,in_wall=false,open=false,powered=true]: minecraft:oak_fence_gate[facing=west,in_wall=false,open=false,powered=false]
minecraft:oak_fence_gate[facing=west,in_wall=false,open=true,powered=true]: minecraft:oak_fence_gate[facing=west,in_wall=false,open=true,powered=false]
minecraft:oak_fence_gate[facing=west,in_wall=true,open=false,powered=true]: minecraft:oak_fence_gate[facing=west,in_wall=true,open=false,powered=false]
minecraft:oak_fence_gate[facing=west,in_wall=true,open=true,powered=true]: minecraft:oak_fence_gate[facing=west,in_wall=true,open=true,powered=false]
minecraft:oak_fence_gate[facing=north,in_wall=false,open=false,powered=true]: minecraft:oak_fence_gate[facing=north,in_wall=false,open=false,powered=false]
minecraft:oak_fence_gate[facing=north,in_wall=false,open=true,powered=true]: minecraft:oak_fence_gate[facing=north,in_wall=false,open=true,powered=false]
minecraft:oak_fence_gate[facing=north,in_wall=true,open=false,powered=true]: minecraft:oak_fence_gate[facing=north,in_wall=true,open=false,powered=false]
minecraft:oak_fence_gate[facing=north,in_wall=true,open=true,powered=true]: minecraft:oak_fence_gate[facing=north,in_wall=true,open=true,powered=false]
#### Chorus Plant ####
# Chorus Plant does support transparent textures, but man... its hitbox is super weird. You're probably better off using leaves.
# minecraft:chorus_plant[down=false,east=false,north=false,south=false,up=false,west=false]: minecraft:chorus_plant[down=true,east=true,north=true,south=true,up=true,west=true]

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@@ -16,6 +16,7 @@ lang:
block_name:default:palm_leaves: Palm Leaves
block_name:default:palm_trapdoor: Palm Trapdoor
block_name:default:palm_door: Palm Door
block_name:default:palm_fence_gate: Palm Fence Gate
block_name:default:fairy_flower: Fairy Flower
block_name:default:reed: Reed
block_name:default:flame_cane: Flame Cane
@@ -37,6 +38,7 @@ lang:
block_name:default:palm_leaves: 棕榈树叶
block_name:default:palm_trapdoor: 棕榈木活板门
block_name:default:palm_door: 棕榈木门
block_name:default:palm_fence_gate: 棕榈木栅门
block_name:default:fairy_flower: 仙灵花
block_name:default:reed: 芦苇
block_name:default:flame_cane: 烈焰甘蔗

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@@ -24,6 +24,7 @@ categories:
- default:palm_planks
- default:palm_trapdoor
- default:palm_door
- default:palm_fence_gate
default:topaz:
name: <!i><#FF8C00><i18n:category.topaz></#FF8C00>
hidden: true

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@@ -33,6 +33,7 @@ i18n:
item.palm_leaves: Palm Leaves
item.palm_trapdoor: Palm Trapdoor
item.palm_door: Palm Door
item.palm_fence_gate: Palm Fence Gate
item.netherite_anvil: Netherite Anvil
item.gunpowder_block: GunPowder Block
item.solid_gunpowder_block: Solid GunPowder Block
@@ -82,6 +83,7 @@ i18n:
item.palm_leaves: 棕榈树叶
item.palm_trapdoor: 棕榈木活板门
item.palm_door: 棕榈木门
item.palm_fence_gate: 棕榈木栅栏门
item.netherite_anvil: 下界合金砧
item.gunpowder_block: 火药粉末
item.solid_gunpowder_block: 凝固火药块

View File

@@ -421,6 +421,61 @@ items:
textures:
bottom: minecraft:block/custom/palm_door_bottom
top: minecraft:block/custom/palm_door_top
default:palm_fence_gate:
material: nether_brick
custom-model-data: 1008
data:
item-name: <!i><i18n:item.palm_fence_gate>
model:
type: minecraft:model
path: minecraft:item/custom/palm_fence_gate
generation:
parent: minecraft:block/custom/palm_fence_gate
behavior:
type: block_item
block:
behaviors:
type: fence_gate_block
can-open-with-hand: true
can-open-by-wind-charge: true
sounds:
open: block.fence_gate.open
close: block.fence_gate.close
loot:
template: default:loot_table/self
settings:
item: default:palm_fence_gate
sounds:
break: minecraft:block.wood.break
step: minecraft:block.wood.step
place: minecraft:block.wood.place
hit: minecraft:block.wood.hit
fall: minecraft:block.wood.fall
tags:
- minecraft:fence_gates
- minecraft:mineable/axe
- minecraft:unstable_bottom_center
states:
template: default:block_state/fence_gate
arguments:
base_block: oak_fence_gate
model_fence_gate_path: minecraft:block/custom/palm_fence_gate
model_fence_gate_generation:
parent: minecraft:block/template_fence_gate
textures: &textures
texture: minecraft:block/custom/palm_fence_gate
model_fence_gate_open_path: minecraft:block/custom/palm_fence_gate_open
model_fence_gate_open_generation:
parent: minecraft:block/template_fence_gate_open
textures: *textures
model_fence_gate_wall_path: minecraft:block/custom/palm_fence_gate_wall
model_fence_gate_wall_generation:
parent: minecraft:block/template_fence_gate_wall
textures: *textures
model_fence_gate_wall_open_path: minecraft:block/custom/palm_fence_gate_wall_open
model_fence_gate_wall_open_generation:
parent: minecraft:block/template_fence_gate_wall_open
textures: *textures
recipes:
default:palm_planks:
template: default:recipe/planks

View File

@@ -1831,6 +1831,214 @@ templates#block_states:
facing=west,half=upper,hinge=right,open=true,powered=false:
appearance: facing=west,half=upper,hinge=right,open=true
id: 63
# fence gate block
default:block_state/fence_gate:
properties:
facing:
type: horizontal_direction
in_wall:
type: boolean
default: false
open:
type: boolean
default: false
powered:
type: boolean
default: false
appearances:
facing=east,in_wall=false,open=false:
state: ${base_block}[facing=east,in_wall=false,open=false,powered=true]
model:
path: ${model_fence_gate_path}
y: 270
uvlock: true
generation: ${model_fence_gate_generation}
facing=east,in_wall=false,open=true:
state: ${base_block}[facing=east,in_wall=false,open=true,powered=true]
model:
path: ${model_fence_gate_open_path}
y: 270
uvlock: true
generation: ${model_fence_gate_open_generation}
facing=east,in_wall=true,open=false:
state: ${base_block}[facing=east,in_wall=true,open=false,powered=true]
model:
path: ${model_fence_gate_wall_path}
y: 270
uvlock: true
generation: ${model_fence_gate_wall_generation}
facing=east,in_wall=true,open=true:
state: ${base_block}[facing=east,in_wall=true,open=true,powered=true]
model:
path: ${model_fence_gate_wall_open_path}
y: 270
uvlock: true
generation: ${model_fence_gate_wall_open_generation}
facing=north,in_wall=false,open=false:
state: ${base_block}[facing=north,in_wall=false,open=false,powered=true]
model:
path: ${model_fence_gate_path}
y: 180
uvlock: true
facing=north,in_wall=false,open=true:
state: ${base_block}[facing=north,in_wall=false,open=true,powered=true]
model:
path: ${model_fence_gate_open_path}
y: 180
uvlock: true
facing=north,in_wall=true,open=false:
state: ${base_block}[facing=north,in_wall=true,open=false,powered=true]
model:
path: ${model_fence_gate_wall_path}
y: 180
uvlock: true
facing=north,in_wall=true,open=true:
state: ${base_block}[facing=north,in_wall=true,open=true,powered=true]
model:
path: ${model_fence_gate_wall_open_path}
y: 180
uvlock: true
facing=south,in_wall=false,open=false:
state: ${base_block}[facing=south,in_wall=false,open=false,powered=true]
model:
path: ${model_fence_gate_path}
uvlock: true
facing=south,in_wall=false,open=true:
state: ${base_block}[facing=south,in_wall=false,open=true,powered=true]
model:
path: ${model_fence_gate_open_path}
uvlock: true
facing=south,in_wall=true,open=false:
state: ${base_block}[facing=south,in_wall=true,open=false,powered=true]
model:
path: ${model_fence_gate_wall_path}
uvlock: true
facing=south,in_wall=true,open=true:
state: ${base_block}[facing=south,in_wall=true,open=true,powered=true]
model:
path: ${model_fence_gate_wall_open_path}
uvlock: true
facing=west,in_wall=false,open=false:
state: ${base_block}[facing=west,in_wall=false,open=false,powered=true]
model:
path: ${model_fence_gate_path}
y: 90
uvlock: true
facing=west,in_wall=false,open=true:
state: ${base_block}[facing=west,in_wall=false,open=true,powered=true]
model:
path: ${model_fence_gate_open_path}
y: 90
uvlock: true
facing=west,in_wall=true,open=false:
state: ${base_block}[facing=west,in_wall=true,open=false,powered=true]
model:
path: ${model_fence_gate_wall_path}
y: 90
uvlock: true
facing=west,in_wall=true,open=true:
state: ${base_block}[facing=west,in_wall=true,open=true,powered=true]
model:
path: ${model_fence_gate_wall_open_path}
y: 90
uvlock: true
variants:
facing=east,in_wall=false,open=false,powered=true:
appearance: facing=east,in_wall=false,open=false
id: 0
facing=east,in_wall=false,open=false,powered=false:
appearance: facing=east,in_wall=false,open=false
id: 1
facing=east,in_wall=false,open=true,powered=true:
appearance: facing=east,in_wall=false,open=true
id: 2
facing=east,in_wall=false,open=true,powered=false:
appearance: facing=east,in_wall=false,open=true
id: 3
facing=east,in_wall=true,open=false,powered=true:
appearance: facing=east,in_wall=true,open=false
id: 4
facing=east,in_wall=true,open=false,powered=false:
appearance: facing=east,in_wall=true,open=false
id: 5
facing=east,in_wall=true,open=true,powered=true:
appearance: facing=east,in_wall=true,open=true
id: 6
facing=east,in_wall=true,open=true,powered=false:
appearance: facing=east,in_wall=true,open=true
id: 7
facing=south,in_wall=false,open=false,powered=true:
appearance: facing=south,in_wall=false,open=false
id: 8
facing=south,in_wall=false,open=false,powered=false:
appearance: facing=south,in_wall=false,open=false
id: 9
facing=south,in_wall=false,open=true,powered=true:
appearance: facing=south,in_wall=false,open=true
id: 10
facing=south,in_wall=false,open=true,powered=false:
appearance: facing=south,in_wall=false,open=true
id: 11
facing=south,in_wall=true,open=false,powered=true:
appearance: facing=south,in_wall=true,open=false
id: 12
facing=south,in_wall=true,open=false,powered=false:
appearance: facing=south,in_wall=true,open=false
id: 13
facing=south,in_wall=true,open=true,powered=true:
appearance: facing=south,in_wall=true,open=true
id: 14
facing=south,in_wall=true,open=true,powered=false:
appearance: facing=south,in_wall=true,open=true
id: 15
facing=west,in_wall=false,open=false,powered=true:
appearance: facing=west,in_wall=false,open=false
id: 16
facing=west,in_wall=false,open=false,powered=false:
appearance: facing=west,in_wall=false,open=false
id: 17
facing=west,in_wall=false,open=true,powered=true:
appearance: facing=west,in_wall=false,open=true
id: 18
facing=west,in_wall=false,open=true,powered=false:
appearance: facing=west,in_wall=false,open=true
id: 19
facing=west,in_wall=true,open=false,powered=true:
appearance: facing=west,in_wall=true,open=false
id: 20
facing=west,in_wall=true,open=false,powered=false:
appearance: facing=west,in_wall=true,open=false
id: 21
facing=west,in_wall=true,open=true,powered=true:
appearance: facing=west,in_wall=true,open=true
id: 22
facing=west,in_wall=true,open=true,powered=false:
appearance: facing=west,in_wall=true,open=true
id: 23
facing=north,in_wall=false,open=false,powered=true:
appearance: facing=north,in_wall=false,open=false
id: 24
facing=north,in_wall=false,open=false,powered=false:
appearance: facing=north,in_wall=false,open=false
id: 25
facing=north,in_wall=false,open=true,powered=true:
appearance: facing=north,in_wall=false,open=true
id: 26
facing=north,in_wall=false,open=true,powered=false:
appearance: facing=north,in_wall=false,open=true
id: 27
facing=north,in_wall=true,open=false,powered=true:
appearance: facing=north,in_wall=true,open=false
id: 28
facing=north,in_wall=true,open=false,powered=false:
appearance: facing=north,in_wall=true,open=false
id: 29
facing=north,in_wall=true,open=true,powered=true:
appearance: facing=north,in_wall=true,open=true
id: 30
facing=north,in_wall=true,open=true,powered=false:
appearance: facing=north,in_wall=true,open=true
id: 31
# recipes
templates#recipes:

View File

@@ -258,6 +258,10 @@ warning.config.block.behavior.trapdoor.missing_open: "<yellow>Issue found in fil
warning.config.block.behavior.trapdoor.missing_powered: "<yellow>Issue found in file <arg:0> - The block '<arg:1>' is missing the required 'powered' property for 'trapdoor_block' behavior.</yellow>"
warning.config.block.behavior.stackable.missing_amount: "<yellow>Issue found in file <arg:0> - The block '<arg:1>' is missing the required 'amount' property for 'stackable_block' behavior.</yellow>"
warning.config.block.behavior.stackable.missing_items: "<yellow>Issue found in file <arg:0> - The block '<arg:1>' is missing the required 'items' argument for 'stackable_block' behavior.</yellow>"
warning.config.block.behavior.fence_gate.missing_facing: "<yellow>Issue found in file <arg:0> - The block '<arg:1>' is missing the required 'facing' argument for 'fence_gate' behavior.</yellow>"
warning.config.block.behavior.fence_gate.missing_in_wall: "<yellow>Issue found in file <arg:0> - The block '<arg:1>' is missing the required 'in_wall' argument for 'fence_gate' behavior.</yellow>"
warning.config.block.behavior.fence_gate.missing_open: "<yellow>Issue found in file <arg:0> - The block '<arg:1>' is missing the required 'powered' argument for 'fence_gate' behavior.</yellow>"
warning.config.block.behavior.fence_gate.missing_powered: "<yellow>Issue found in file <arg:0> - The block '<arg:1>' is missing the required 'open' argument for 'fence_gate' behavior.</yellow>"
warning.config.model.generation.missing_parent: "<yellow>Issue found in file <arg:0> - The config '<arg:1>' is missing the required 'parent' argument in 'generation' section.</yellow>"
warning.config.model.generation.invalid_display_position: "<yellow>Issue found in file <arg:0> - The config '<arg:1>' is using an invalid display position '<arg:2>' in 'generation.display' section. Allowed display positions: [<arg:3>]</yellow>"
warning.config.model.generation.invalid_gui_light: "<yellow>Issue found in file <arg:0> - The config '<arg:1>' is using an invalid gui-light option '<arg:2>' in 'generation' section. Allowed gui light options: [<arg:3>]</yellow>"

View File

@@ -258,6 +258,10 @@ warning.config.block.behavior.trapdoor.missing_open: "<yellow>在文件 <arg:0>
warning.config.block.behavior.trapdoor.missing_powered: "<yellow>在文件 <arg:0> 发现问题 - 方块 '<arg:1>' 的 'trapdoor_block' 行为缺少必需的 'powered' 属性</yellow>"
warning.config.block.behavior.stackable.missing_amount: "<yellow>在文件 <arg:0> 发现问题 - 方块 '<arg:1>' 的 'stackable_block' 行为缺少必需的 'amount' 属性</yellow>"
warning.config.block.behavior.stackable.missing_items: "<yellow>在文件 <arg:0> 发现问题 - 方块 '<arg:1>' 的 'stackable_block' 行为缺少必需的 'items' 参数</yellow>"
warning.config.block.behavior.fence_gate.missing_facing: "<yellow>在文件 <arg:0> 发现问题 - 方块 '<arg:1>' 的 'fence_gate' 行为缺少必需的 'facing' 属性</yellow>"
warning.config.block.behavior.fence_gate.missing_in_wall: "<yellow>在文件 <arg:0> 发现问题 - 方块 '<arg:1>' 的 'fence_gate' 行为缺少必需的 'in_wall' 属性</yellow>"
warning.config.block.behavior.fence_gate.missing_open: "<yellow>在文件 <arg:0> 发现问题 - 方块 '<arg:1>' 的 'fence_gate' 行为缺少必需的 'open' 属性</yellow>"
warning.config.block.behavior.fence_gate.missing_powered: "<yellow>在文件 <arg:0> 发现问题 - 方块 '<arg:1>' 的 'fence_gate' 行为缺少必需的 'powered' 属性</yellow>"
warning.config.model.generation.missing_parent: "<yellow>在文件 <arg:0> 发现问题 - 配置项 '<arg:1>' 的 'generation' 段落缺少必需的 'parent' 参数</yellow>"
warning.config.model.generation.conflict: "<yellow>在文件 <arg:0> 发现问题 - 无法为 '<arg:1>' 生成模型 存在多个配置尝试使用相同路径 '<arg:2>' 生成不同的 JSON 模型</yellow>"
warning.config.model.generation.invalid_display_position: "<yellow>在文件 <arg:0> 发现问题 - 配置项 '<arg:1>' 在 'generation.display' 区域使用了无效的 display 位置类型 '<arg:2>'. 可用展示类型: [<arg:3>]</yellow>"

View File

@@ -12,18 +12,13 @@ public final class ClassTreeIdRegistry {
public int getLastIdFor(Class<?> clazz) {
int cachedId = this.classToLastIdCache.getInt(clazz);
if (cachedId == -1) {
Class<?> currentClass = clazz;
while ((currentClass = currentClass.getSuperclass()) != Object.class) {
int parentCachedId = this.classToLastIdCache.getInt(currentClass);
if (parentCachedId != -1) {
return parentCachedId;
}
}
return -1;
} else {
return cachedId;
if (cachedId != -1) return cachedId;
Class<?> currentClass = clazz;
while ((currentClass = currentClass.getSuperclass()) != Object.class) {
int parentCachedId = this.classToLastIdCache.getInt(currentClass);
if (parentCachedId != -1) return parentCachedId;
}
return -1;
}
public int define(Class<?> clazz) {

View File

@@ -4,7 +4,7 @@ org.gradle.jvmargs=-Xmx1G
# Rule: [major update].[feature update].[bug fix]
project_version=0.0.57.5
config_version=37
lang_version=17
lang_version=18
project_group=net.momirealms
latest_supported_version=1.21.6
@@ -51,7 +51,7 @@ byte_buddy_version=1.17.5
ahocorasick_version=0.6.3
snake_yaml_version=2.4
anti_grief_version=0.17
nms_helper_version=0.67.26
nms_helper_version=0.67.27
evalex_version=3.5.0
reactive_streams_version=1.0.4
amazon_awssdk_version=2.31.23