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https://github.com/Xiao-MoMi/craft-engine.git
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交互实体触发right click
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@@ -34,6 +34,7 @@ import org.bukkit.event.EventPriority;
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import org.bukkit.event.Listener;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.entity.FoodLevelChangeEvent;
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import org.bukkit.event.player.PlayerInteractEntityEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerItemConsumeEvent;
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import org.bukkit.inventory.EquipmentSlot;
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@@ -50,6 +51,28 @@ public class ItemEventListener implements Listener {
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this.plugin = plugin;
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}
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@EventHandler(ignoreCancelled = true, priority = EventPriority.HIGHEST)
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public void onInteractEntity(PlayerInteractEntityEvent event) {
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BukkitServerPlayer serverPlayer = this.plugin.adapt(event.getPlayer());
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if (serverPlayer == null) return;
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InteractionHand hand = event.getHand() == EquipmentSlot.HAND ? InteractionHand.MAIN_HAND : InteractionHand.OFF_HAND;
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Item<ItemStack> itemInHand = serverPlayer.getItemInHand(hand);
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if (itemInHand == null) return;
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Optional<CustomItem<ItemStack>> optionalCustomItem = itemInHand.getCustomItem();
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if (optionalCustomItem.isEmpty()) return;
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Cancellable cancellable = Cancellable.of(event::isCancelled, event::setCancelled);
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PlayerOptionalContext context = PlayerOptionalContext.of(serverPlayer, ContextHolder.builder()
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.withOptionalParameter(DirectContextParameters.ITEM_IN_HAND, itemInHand)
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.withParameter(DirectContextParameters.EVENT, cancellable)
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.withParameter(DirectContextParameters.POSITION, LocationUtils.toWorldPosition(event.getRightClicked().getLocation()))
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.withParameter(DirectContextParameters.HAND, hand)
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);
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CustomItem<ItemStack> customItem = optionalCustomItem.get();
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customItem.execute(context, EventTrigger.RIGHT_CLICK);
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}
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@EventHandler(ignoreCancelled = true, priority = EventPriority.HIGHEST)
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public void onInteractBlock(PlayerInteractEvent event) {
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Action action = event.getAction();
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@@ -63,6 +86,7 @@ public class ItemEventListener implements Listener {
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}
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BukkitServerPlayer serverPlayer = this.plugin.adapt(player);
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if (serverPlayer == null) return;
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InteractionHand hand = event.getHand() == EquipmentSlot.HAND ? InteractionHand.MAIN_HAND : InteractionHand.OFF_HAND;
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// 如果本tick内主手已被处理,则不处理副手
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// 这是因为客户端可能会同时发主副手交互包,但实际上只能处理其中一个
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