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Update config.yml
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@@ -247,7 +247,7 @@ item:
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click-in-inventory: false # this option won't work for players in creative mode
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drop: false
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pick-up: false
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# Decided the starting value for automatic custom model data assignment.
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# Decide the starting value for automatic custom model data assignment.
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custom-model-data-starting-value:
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default: 10000
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overrides:
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@@ -293,22 +293,18 @@ block:
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simplify-adventure-break-check: false
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# Similar to the option above, but designed for block placement
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simplify-adventure-place-check: false
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# Uses raycasting to predict the player's next block break,
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# enabling pre-calculation of mining speed attributes.
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# Enables block break prediction.
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# Enhances mining responsiveness with moderate performance cost.
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# Uses ray-tracing to predict the player's next block break,
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# enhances mining responsiveness with moderate performance cost.
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predict-breaking:
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enable: false
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interval: 10
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extended-interaction-range: 0.5
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# Defines the value returned by Bukkit block.getMaterial()
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# Defines the return value of Bukkit Block.getMaterial() for custom blocks
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# If another plugin causes incompatibility due to its reliance on this method, try changing this option to a different vanilla block.
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# A restart is required to apply the changes.
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deceive-bukkit-material:
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default: bricks
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# The numbers here represent the internal real IDs of the blocks.
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# This means that overriding certain blocks needs to be done under the condition of forcibly assigning internal IDs.
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# A restart is required to apply the changes.
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# The numbers here represent the internal real IDs of the blocks. You can find them through command /ce debug real-state-usage
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overrides:
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0: bricks
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1~8: bricks
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@@ -319,9 +315,10 @@ furniture:
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# - These are INVISIBLE entities used internally for tracking furniture states
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# - Recommended to keep enabled for better performance
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hide-base-entity: true
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# Determines the type of collision entity associated with the hitbox.
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# - interaction (best performance)
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# - boat (better compatibility with some anti-cheat plugin)
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# Requires a restart to apply
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# interaction (the best performance)
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# boat (better compatibility with some anti-cheat plugin)
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collision-entity-type: interaction
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emoji:
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@@ -335,23 +332,22 @@ emoji:
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max-emojis-per-parse: 16
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image:
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# Block image tags using minecraft:default font in these interfaces
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# Permission bypass: craftengine.filter.bypass.xxx (replace xxx with context: anvil/book/chat/etc)
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# Prevents players from spamming the chat or other systems by sending raw characters.
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# Bypass permission : craftengine.filter.bypass.[anvil/book/chat/command/sign]
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illegal-characters-filter:
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anvil: true
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book: true
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chat: true
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command: true
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sign: true
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# Decided the starting value for automatic codepoint assignment.
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# Decide the starting value for automatic codepoint assignment.
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codepoint-starting-value:
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default: 19968
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overrides:
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minecraft:default: 57344 # 57344 ~ 63743 (U+E000 ~ U+F8FF)
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# Defines Unicode characters used for <shift:xxx> positioning
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# - Must match the font defined in resource packs
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# - Do NOT modify unless you understand text rendering mechanics
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# - Warning: Do not modify these values unless you fully understand the underlying text rendering mechanics.
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offset-characters:
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enable: true
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font: minecraft:default
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@@ -400,20 +396,21 @@ image:
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128: '\uf844'
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256: '\uf845'
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# Only consider modifying the options below if you need to optimize Netty performance.
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# In most cases, you can improve load handling by increasing the number of Netty threads.
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network:
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# Disables the chat reporting.
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# Requires a restart to apply.
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disable-chat-report: false
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# Only consider modifying the options below if you need to optimize Netty performance.
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#
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# Disable network operations related to items.
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# This option will disable client-bound-data/material and the functionality of replacing tags in item name and lore.
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# ⚠️ This option will disable client-bound-data/material and the functionality of replacing tags in item name and lore.
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disable-item-operations: false
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# Allow <image> <shift> <global> tags in third-party plugins via packet manipulation
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# ⚠️ Disable unused handlers to reduce async thread workload
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# ⚠️ Disable unused handlers to reduce netty thread workload
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intercept-packets:
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system-chat: true
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tab-list: true # Tab list header and footer
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player-info: true # Player list in tab
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tab-list: true # Tab list header and footer
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player-info: true # Player list in tab
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set-score: true
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actionbar: true
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title: true
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@@ -425,14 +422,13 @@ network:
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armor-stand: true # Legacy Holograms
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text-display: true # Modern Holograms
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item: true
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advancement: true
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advancement: true # Toast
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player-chat: true
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recipe:
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# Master switch for custom recipes
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# NOTE: When enabled, plugin recipes will OVERRIDE vanilla recipes
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enable: true
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# Manage Minecraft's default recipe behavior
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# Manage Minecraft's built-in recipe behavior
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disable-vanilla-recipes:
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# ⚠️ WARNING: When true, DISABLES ALL VANILLA RECIPES
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# - Conflicts with 'list' option (list will be ignored)
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@@ -440,7 +436,7 @@ recipe:
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# Selective recipe disabling (safer alternative to 'all: true')
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# Example: ["minecraft:wooden_sword", "minecraft:stone_hoe"]
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list: []
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# You can use items from other plugins by adding the supported plugin names here
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# You can use items from other plugins by adding the supported them here
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ingredient-sources: []
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gui:
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@@ -520,8 +516,8 @@ chunk-system:
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# Settings for injection
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injection:
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# Requires a restart to apply.
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# section: Inject the LevelChunkSection (Use this if you have installed both FastAsyncWorldEdit and Axiom)
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# palette: Inject the PalettedContainer
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# - section: Injects the LevelChunkSection (Use this if you have installed both FastAsyncWorldEdit and Axiom)
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# - palette: Injects the PalettedContainer
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target: palette
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# Enables faster injection method
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# Note: May not work with certain server forks that alter chunk class structure (In most cases it won't conflict)
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