Added strength talisman

This commit is contained in:
Auxilor
2021-01-01 21:22:55 +00:00
parent 42356fa193
commit 6a48b695c6
3 changed files with 68 additions and 0 deletions

View File

@@ -20,6 +20,7 @@ import com.willfp.talismans.talismans.talismans.talisman.SharpnessTalisman;
import com.willfp.talismans.talismans.talismans.talisman.SkeletonTalisman;
import com.willfp.talismans.talismans.talismans.talisman.SpiderResistanceTalisman;
import com.willfp.talismans.talismans.talismans.talisman.SpiderTalisman;
import com.willfp.talismans.talismans.talismans.talisman.StrengthTalisman;
import com.willfp.talismans.talismans.talismans.talisman.ZombieResistanceTalisman;
import com.willfp.talismans.talismans.talismans.talisman.ZombieTalisman;
import lombok.experimental.UtilityClass;
@@ -57,6 +58,7 @@ public class Talismans {
public static final Talisman ZOMBIE_RESISTANCE_TALISMAN = new ZombieResistanceTalisman();
public static final Talisman SPIDER_RESISTANCE_TALISMAN = new SpiderResistanceTalisman();
public static final Talisman RESISTANCE_TALISMAN = new ResistanceTalisman();
public static final Talisman STRENGTH_TALISMAN = new StrengthTalisman();
/**
* Get all registered {@link Talisman}s.

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@@ -0,0 +1,39 @@
package com.willfp.talismans.talismans.talismans.talisman;
import com.willfp.talismans.talismans.Talisman;
import com.willfp.talismans.talismans.Talismans;
import org.bukkit.entity.Arrow;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.entity.Trident;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.jetbrains.annotations.NotNull;
public class StrengthTalisman extends Talisman {
public StrengthTalisman() {
super("strength_talisman");
}
@Override
public void onMeleeAttack(@NotNull final Player attacker,
@NotNull final LivingEntity victim,
@NotNull final EntityDamageByEntityEvent event) {
event.setDamage(event.getDamage() * (1 + (this.getConfig().getDouble(Talismans.CONFIG_LOCATION + "percent-more-damage")) / 100));
}
@Override
public void onArrowDamage(@NotNull final Player attacker,
@NotNull final LivingEntity victim,
@NotNull final Arrow arrow,
@NotNull final EntityDamageByEntityEvent event) {
event.setDamage(event.getDamage() * (1 + (this.getConfig().getDouble(Talismans.CONFIG_LOCATION + "percent-more-damage")) / 100));
}
@Override
public void onTridentDamage(@NotNull final Player attacker,
@NotNull final LivingEntity victim,
@NotNull final Trident trident,
@NotNull final EntityDamageByEntityEvent event) {
event.setDamage(event.getDamage() * (1 + (this.getConfig().getDouble(Talismans.CONFIG_LOCATION + "percent-more-damage")) / 100));
}
}

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@@ -0,0 +1,27 @@
name: "Strength Talisman"
description: Deal 5% more damage.
enabled: true
obtaining:
# Recipes are left-right, top-bottom
# The first item is the top left, the second is top middle, and so on. The last is bottom right.
recipe:
- iron_block
- iron_block
- iron_block
- iron_block
- iron_sword
- iron_block
- iron_block
- iron_block
- iron_block
general-config:
disabled-in-worlds: []
# Texture is base64, https://minecraft-heads.com has a list of skulls.
texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvODQ4NTlkMGFkZmM5M2JlMTliYjQ0MWU2ZWRmZDQzZjZiZmU2OTEyNzIzMDMzZjk2M2QwMDlhMTFjNDgyNDUxMCJ9fX0=
config:
percent-less-damage: 5