Added raid ring and raid relic
This commit is contained in:
@@ -13,6 +13,7 @@ import com.willfp.talismans.talismans.talismans.relic.FeatherRelic;
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import com.willfp.talismans.talismans.talismans.relic.FlameRelic;
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import com.willfp.talismans.talismans.talismans.relic.NetherRelic;
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import com.willfp.talismans.talismans.talismans.relic.PoseidonRelic;
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import com.willfp.talismans.talismans.talismans.relic.RaidRelic;
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import com.willfp.talismans.talismans.talismans.relic.ResistanceRelic;
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import com.willfp.talismans.talismans.talismans.relic.SharpnessRelic;
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import com.willfp.talismans.talismans.talismans.relic.StrengthRelic;
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@@ -24,6 +25,7 @@ import com.willfp.talismans.talismans.talismans.ring.FeatherRing;
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import com.willfp.talismans.talismans.talismans.ring.FlameRing;
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import com.willfp.talismans.talismans.talismans.ring.NetherRing;
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import com.willfp.talismans.talismans.talismans.ring.PoseidonRing;
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import com.willfp.talismans.talismans.talismans.ring.RaidRing;
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import com.willfp.talismans.talismans.talismans.ring.ResistanceRing;
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import com.willfp.talismans.talismans.talismans.ring.SharpnessRing;
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import com.willfp.talismans.talismans.talismans.ring.StrengthRing;
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@@ -103,6 +105,8 @@ public class Talismans {
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public static final Talisman RESISTANCE_RELIC = new ResistanceRelic();
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public static final Talisman SHARPNESS_RELIC = new SharpnessRelic();
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public static final Talisman STRENGTH_RELIC = new StrengthRelic();
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public static final Talisman RAID_RING = new RaidRing();
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public static final Talisman RAID_RELIC = new RaidRelic();
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/**
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@@ -0,0 +1,53 @@
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package com.willfp.talismans.talismans.talismans.relic;
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import com.willfp.talismans.talismans.Talisman;
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import com.willfp.talismans.talismans.Talismans;
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import com.willfp.talismans.talismans.meta.TalismanStrength;
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import org.bukkit.entity.Arrow;
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import org.bukkit.entity.Illager;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Trident;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.jetbrains.annotations.NotNull;
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public class RaidRelic extends Talisman {
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public RaidRelic() {
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super("raid_relic", TalismanStrength.TALISMAN);
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}
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@Override
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public void onMeleeAttack(@NotNull final Player attacker,
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@NotNull final LivingEntity victim,
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@NotNull final EntityDamageByEntityEvent event) {
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if (!(victim instanceof Illager)) {
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return;
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}
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event.setDamage(event.getDamage() * (1 + (this.getConfig().getDouble(Talismans.CONFIG_LOCATION + "percent-more-damage")) / 100));
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}
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@Override
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public void onArrowDamage(@NotNull final Player attacker,
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@NotNull final LivingEntity victim,
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@NotNull final Arrow arrow,
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@NotNull final EntityDamageByEntityEvent event) {
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if (!(victim instanceof Illager)) {
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return;
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}
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event.setDamage(event.getDamage() * (1 + (this.getConfig().getDouble(Talismans.CONFIG_LOCATION + "percent-more-damage")) / 100));
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}
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@Override
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public void onTridentDamage(@NotNull final Player attacker,
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@NotNull final LivingEntity victim,
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@NotNull final Trident trident,
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@NotNull final EntityDamageByEntityEvent event) {
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if (!(victim instanceof Illager)) {
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return;
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}
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event.setDamage(event.getDamage() * (1 + (this.getConfig().getDouble(Talismans.CONFIG_LOCATION + "percent-more-damage")) / 100));
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}
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}
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@@ -0,0 +1,53 @@
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package com.willfp.talismans.talismans.talismans.ring;
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import com.willfp.talismans.talismans.Talisman;
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import com.willfp.talismans.talismans.Talismans;
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import com.willfp.talismans.talismans.meta.TalismanStrength;
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import org.bukkit.entity.Arrow;
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import org.bukkit.entity.Illager;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Trident;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.jetbrains.annotations.NotNull;
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public class RaidRing extends Talisman {
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public RaidRing() {
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super("raid_ring", TalismanStrength.TALISMAN);
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}
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@Override
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public void onMeleeAttack(@NotNull final Player attacker,
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@NotNull final LivingEntity victim,
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@NotNull final EntityDamageByEntityEvent event) {
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if (!(victim instanceof Illager)) {
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return;
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}
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event.setDamage(event.getDamage() * (1 + (this.getConfig().getDouble(Talismans.CONFIG_LOCATION + "percent-more-damage")) / 100));
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}
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@Override
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public void onArrowDamage(@NotNull final Player attacker,
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@NotNull final LivingEntity victim,
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@NotNull final Arrow arrow,
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@NotNull final EntityDamageByEntityEvent event) {
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if (!(victim instanceof Illager)) {
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return;
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}
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event.setDamage(event.getDamage() * (1 + (this.getConfig().getDouble(Talismans.CONFIG_LOCATION + "percent-more-damage")) / 100));
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}
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@Override
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public void onTridentDamage(@NotNull final Player attacker,
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@NotNull final LivingEntity victim,
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@NotNull final Trident trident,
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@NotNull final EntityDamageByEntityEvent event) {
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if (!(victim instanceof Illager)) {
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return;
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}
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event.setDamage(event.getDamage() * (1 + (this.getConfig().getDouble(Talismans.CONFIG_LOCATION + "percent-more-damage")) / 100));
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}
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}
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@@ -0,0 +1,27 @@
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name: "Raid Relic"
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description: Deal 25% more damage to illagers.
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enabled: true
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obtaining:
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# Recipes are left-right, top-bottom
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# The first item is the top left, the second is top middle, and so on. The last is bottom right.
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recipe:
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- talisman:raid_ring
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- talisman:raid_ring
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- talisman:raid_ring
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- talisman:raid_ring
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- nether_star
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- talisman:raid_ring
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- talisman:raid_ring
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- talisman:raid_ring
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- talisman:raid_ring
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general-config:
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disabled-in-worlds: []
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# Texture is base64, https://minecraft-heads.com has a list of skulls.
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texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvZDUzYTM4N2U1ZDRjMDI1Zjg2ZDU5YmEwODljODcwYTIzYzRjNzk4ODEwODBkZTMzYjk0ZTJlN2I1YWNiYzhlMSJ9fX0=
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config:
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percent-more-damage: 25
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@@ -0,0 +1,27 @@
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name: "Raid Ring"
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description: Deal 10% more damage to illagers.
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enabled: true
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obtaining:
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# Recipes are left-right, top-bottom
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# The first item is the top left, the second is top middle, and so on. The last is bottom right.
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recipe:
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- talisman:raid_talisman
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- talisman:raid_talisman
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- talisman:raid_talisman
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- talisman:raid_talisman
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- heart_of_the_sea
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- talisman:raid_talisman
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- talisman:raid_talisman
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- talisman:raid_talisman
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- talisman:raid_talisman
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general-config:
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disabled-in-worlds: []
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# Texture is base64, https://minecraft-heads.com has a list of skulls.
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texture: eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTFkMGU4MTY0ODc1N2I5OGYwZGUyYjcwZDMzODJlZGNmNDI2OThkNDAxODU1ZDg3MjU1MmE2NzFiZWE1ZGFmNiJ9fX0=
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config:
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percent-more-damage: 10
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