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Whoops, I forgot to commit the API classes
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package net.sparklypower.sparklypaper.event.entity;
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import org.bukkit.entity.Entity;
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import org.bukkit.event.HandlerList;
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import org.bukkit.event.entity.EntityEvent;
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import org.bukkit.inventory.ItemStack;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.Nullable;
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/**
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* Called when the server attempts to get the projectiles for a weapon. This is called before any projectiles are decided for a specific weapon
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*/
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public class EntityGetProjectileForWeaponEvent extends EntityEvent {
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private static final HandlerList handlers = new HandlerList();
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private final ItemStack bow;
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private ItemStack arrow;
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public EntityGetProjectileForWeaponEvent(@NotNull final Entity entity, @NotNull ItemStack bow) {
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super(entity);
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this.entity = entity;
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this.bow = bow;
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}
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/**
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* @return the item that the player is using to fire the arrow
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*/
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@NotNull
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public ItemStack getBow() {
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return this.bow;
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}
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/**
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* @return the arrow that is attempting to be used, this is null if setArrow was not used
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*/
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@Nullable
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public ItemStack getArrow() {
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return this.arrow;
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}
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/**
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* Sets the arrow that is going to be used
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*/
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public void setArrow(@Nullable final ItemStack arrow) {
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this.arrow = arrow;
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}
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@NotNull
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@Override
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public HandlerList getHandlers() {
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return handlers;
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}
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@NotNull
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public static HandlerList getHandlerList() {
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return handlers;
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}
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}
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