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[ci skip] Add info about why patch "Optimize-random-calls-in-chunk-ticking" is borked
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@@ -4,9 +4,16 @@ List of *maybe* borked and *maybe* useless patches that I found in other fork's
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Keep in mind that I'm very naive when it comes to Minecraft Server internals, so I may be wrong!
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## (Pufferfish) `Optimize-random-calls-in-chunk-ticking`
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The ice improvements are... not there for some reason? They did implement the `currentIceAndSnowTick` variable and `resetIceAndSnowTick()` function that the original patch from Airplane had, but the variable is never used when ticking the chunks!
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As a reference, here's Airplane's original patch: https://github.com/TECHNOVE/Airplane/blob/af3563c98bdd8b27123e3a656de261ed96652b3e/patches/server/0009-Optimize-random-calls-in-chunk-ticking.patch
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## (Pufferfish) `Reduce-entity-allocations`
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While not useless, the patch adds a `cachedBlockPos` variable that is never used by any other patch. Heck, not even in Airplane it was used!
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## (Pufferfish) `Skip-cloning-loot-parameters`
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Unnnecessarily wraps `parameters` and `dynamicDrops` into a unmodifiable map, causing unnecessary allocations.
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