diff --git a/docs/BORKED_PATCHES.md b/docs/BORKED_PATCHES.md index 7cb947f..2e66279 100644 --- a/docs/BORKED_PATCHES.md +++ b/docs/BORKED_PATCHES.md @@ -4,9 +4,16 @@ List of *maybe* borked and *maybe* useless patches that I found in other fork's Keep in mind that I'm very naive when it comes to Minecraft Server internals, so I may be wrong! +## (Pufferfish) `Optimize-random-calls-in-chunk-ticking` + +The ice improvements are... not there for some reason? They did implement the `currentIceAndSnowTick` variable and `resetIceAndSnowTick()` function that the original patch from Airplane had, but the variable is never used when ticking the chunks! + +As a reference, here's Airplane's original patch: https://github.com/TECHNOVE/Airplane/blob/af3563c98bdd8b27123e3a656de261ed96652b3e/patches/server/0009-Optimize-random-calls-in-chunk-ticking.patch + ## (Pufferfish) `Reduce-entity-allocations` While not useless, the patch adds a `cachedBlockPos` variable that is never used by any other patch. Heck, not even in Airplane it was used! + ## (Pufferfish) `Skip-cloning-loot-parameters` Unnnecessarily wraps `parameters` and `dynamicDrops` into a unmodifiable map, causing unnecessary allocations.