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https://github.com/Samsuik/Sakura.git
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74 lines
4.5 KiB
Diff
74 lines
4.5 KiB
Diff
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Samsuik <kfian294ma4@gmail.com>
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Date: Fri, 9 Aug 2024 20:43:53 +0100
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Subject: [PATCH] Configurable left shooting and adjusting limits
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index 0a57c6ea61572096070819812e47be0b0d936945..38df8cc9f996a36eae90a6a268bb7207efb95fbe 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -747,6 +747,24 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
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return Math.max(x, z) >= travelDistanceLimit;
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}
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// Sakura end - entity travel distance limits
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+ // Sakura start - configurable left shooting and adjusting limits
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+ public final void limitLeftShooting() {
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+ Vec3 movement = this.getDeltaMovement();
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+ int threshold = this.level.sakuraConfig().cannons.restrictions.leftShootingThreshold.or(-1);
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+ if (threshold > 0 && (movement.x != 0.0 || movement.z != 0.0) && this.origin != null) {
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+ double travelledX = Math.abs(this.getX() - this.origin.getX());
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+ double travelledZ = Math.abs(this.getZ() - this.origin.getZ());
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+ boolean xSmaller = travelledX < travelledZ; // intended
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+
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+ // Once entities have travelled past the threshold changing direction is restricted.
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+ if (xSmaller && travelledX > threshold) {
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+ this.setDeltaMovement(movement.multiply(1.0, 1.0, 0.0)); // limit z
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+ } else if (!xSmaller && travelledZ > threshold) {
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+ this.setDeltaMovement(movement.multiply(0.0, 1.0, 1.0)); // limit x
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+ }
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+ }
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+ }
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+ // Sakura end - configurable left shooting and adjusting limits
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public Entity(EntityType<?> type, Level world) {
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this.id = Entity.ENTITY_COUNTER.incrementAndGet();
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@@ -1818,6 +1836,25 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
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final boolean xSmaller = this.physics == null || this.physics.afterOrEqual(1_14_0) ? Math.abs(x) < Math.abs(z)
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: this.physics.isLegacy() && Math.abs(x) > Math.abs(z);
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// Sakura end - physics version api
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+ // Sakura start - configurable left shooting and adjusting limits
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+ // NOTE: If scanAndCollide is made redundant by paper move this logic into CollisionUtil.
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+ // This is being after xSmaller is intentional, we do not want to change the adjust direction.
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+ int adjustDistance = this.level.sakuraConfig().cannons.restrictions.maxAdjustDistance.or(-1);
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+ if (adjustDistance > 0) {
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+ if (xSmaller) { // adjust z -> x
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+ if (Math.abs(z) > adjustDistance) {
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+ // limit z adjust and remove momentum to replicate it hitting a block
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+ this.setDeltaMovement(this.getDeltaMovement().multiply(1.0, 1.0, 0.0));
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+ z = Math.floor(this.getZ() + Math.copySign(adjustDistance, z)) - this.getZ() + 0.5;
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+ }
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+ } else { // adjust x -> z
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+ if (Math.abs(x) > adjustDistance) {
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+ this.setDeltaMovement(this.getDeltaMovement().multiply(0.0, 1.0, 1.0));
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+ x = Math.floor(this.getX() + Math.copySign(adjustDistance, x)) - this.getX() + 0.5;
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+ }
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+ }
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+ }
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+ // Sakura end - configurable left shooting and adjusting limits
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if (y != 0.0) {
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y = scanY(currBoundingBox, y, voxelList, bbList);
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diff --git a/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java b/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
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index 3121c5f4e7a9f3b35a95bc296a3db4f33810dfe9..234945db96e68cee3e802e459cf1ec68ab9b5404 100644
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--- a/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
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@@ -257,6 +257,7 @@ public class FallingBlockEntity extends Entity {
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// Sakura end - physics version api
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++this.time;
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this.applyGravity();
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+ this.limitLeftShooting(); // Sakura - configurable left shooting and adjusting limits
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this.moveBasic(MoverType.SELF, this.getDeltaMovement()); // Sakura - optimise simple entity movement
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// Paper start - Configurable falling blocks height nerf
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if (this.level().paperConfig().fixes.fallingBlockHeightNerf.test(v -> this.getY() > v)) {
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