From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 From: Samsuik Date: Fri, 9 Aug 2024 20:43:53 +0100 Subject: [PATCH] Configurable left shooting and adjusting limits diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java index 0a57c6ea61572096070819812e47be0b0d936945..38df8cc9f996a36eae90a6a268bb7207efb95fbe 100644 --- a/src/main/java/net/minecraft/world/entity/Entity.java +++ b/src/main/java/net/minecraft/world/entity/Entity.java @@ -747,6 +747,24 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess return Math.max(x, z) >= travelDistanceLimit; } // Sakura end - entity travel distance limits + // Sakura start - configurable left shooting and adjusting limits + public final void limitLeftShooting() { + Vec3 movement = this.getDeltaMovement(); + int threshold = this.level.sakuraConfig().cannons.restrictions.leftShootingThreshold.or(-1); + if (threshold > 0 && (movement.x != 0.0 || movement.z != 0.0) && this.origin != null) { + double travelledX = Math.abs(this.getX() - this.origin.getX()); + double travelledZ = Math.abs(this.getZ() - this.origin.getZ()); + boolean xSmaller = travelledX < travelledZ; // intended + + // Once entities have travelled past the threshold changing direction is restricted. + if (xSmaller && travelledX > threshold) { + this.setDeltaMovement(movement.multiply(1.0, 1.0, 0.0)); // limit z + } else if (!xSmaller && travelledZ > threshold) { + this.setDeltaMovement(movement.multiply(0.0, 1.0, 1.0)); // limit x + } + } + } + // Sakura end - configurable left shooting and adjusting limits public Entity(EntityType type, Level world) { this.id = Entity.ENTITY_COUNTER.incrementAndGet(); @@ -1818,6 +1836,25 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess final boolean xSmaller = this.physics == null || this.physics.afterOrEqual(1_14_0) ? Math.abs(x) < Math.abs(z) : this.physics.isLegacy() && Math.abs(x) > Math.abs(z); // Sakura end - physics version api + // Sakura start - configurable left shooting and adjusting limits + // NOTE: If scanAndCollide is made redundant by paper move this logic into CollisionUtil. + // This is being after xSmaller is intentional, we do not want to change the adjust direction. + int adjustDistance = this.level.sakuraConfig().cannons.restrictions.maxAdjustDistance.or(-1); + if (adjustDistance > 0) { + if (xSmaller) { // adjust z -> x + if (Math.abs(z) > adjustDistance) { + // limit z adjust and remove momentum to replicate it hitting a block + this.setDeltaMovement(this.getDeltaMovement().multiply(1.0, 1.0, 0.0)); + z = Math.floor(this.getZ() + Math.copySign(adjustDistance, z)) - this.getZ() + 0.5; + } + } else { // adjust x -> z + if (Math.abs(x) > adjustDistance) { + this.setDeltaMovement(this.getDeltaMovement().multiply(0.0, 1.0, 1.0)); + x = Math.floor(this.getX() + Math.copySign(adjustDistance, x)) - this.getX() + 0.5; + } + } + } + // Sakura end - configurable left shooting and adjusting limits if (y != 0.0) { y = scanY(currBoundingBox, y, voxelList, bbList); diff --git a/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java b/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java index 3121c5f4e7a9f3b35a95bc296a3db4f33810dfe9..234945db96e68cee3e802e459cf1ec68ab9b5404 100644 --- a/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java +++ b/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java @@ -257,6 +257,7 @@ public class FallingBlockEntity extends Entity { // Sakura end - physics version api ++this.time; this.applyGravity(); + this.limitLeftShooting(); // Sakura - configurable left shooting and adjusting limits this.moveBasic(MoverType.SELF, this.getDeltaMovement()); // Sakura - optimise simple entity movement // Paper start - Configurable falling blocks height nerf if (this.level().paperConfig().fixes.fallingBlockHeightNerf.test(v -> this.getY() > v)) {