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SakuraMC/patches/server/0079-Set-entity-impulse-on-explosion.patch
Samsuik 49e3c7c746 Fix explosion player velocity
The player velocity was not being talied correctly, and velocity was not
sent when explosion effects were disabled in fps settings.
2024-11-28 14:49:29 +00:00

31 lines
1.8 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Samsuik <kfian294ma4@gmail.com>
Date: Mon, 29 Jul 2024 00:18:58 +0100
Subject: [PATCH] Set entity impulse on explosion
diff --git a/src/main/java/me/samsuik/sakura/explosion/special/SpecialisedExplosion.java b/src/main/java/me/samsuik/sakura/explosion/special/SpecialisedExplosion.java
index 7d3431dc41246e4967bc11e5605611c78a3153bf..0c5e19770e09e318e8a732f8eac0ccd2ce240577 100644
--- a/src/main/java/me/samsuik/sakura/explosion/special/SpecialisedExplosion.java
+++ b/src/main/java/me/samsuik/sakura/explosion/special/SpecialisedExplosion.java
@@ -198,6 +198,7 @@ public abstract class SpecialisedExplosion<T extends Entity> extends Explosion {
y *= exposure;
z *= exposure;
+ entity.hasImpulse = true; // Sakura - set entity impulse on explosion
for (int i = 0; i < potential; ++i) {
entity.addDeltaMovement(x, y, z);
}
diff --git a/src/main/java/net/minecraft/world/level/Explosion.java b/src/main/java/net/minecraft/world/level/Explosion.java
index 2b76d4eb6ef609c2f53ba6595abc656eb2bff056..1e327955020c73d51d09e1f9976d1c0c6855acf1 100644
--- a/src/main/java/net/minecraft/world/level/Explosion.java
+++ b/src/main/java/net/minecraft/world/level/Explosion.java
@@ -821,6 +821,7 @@ public class Explosion {
// Sakura end - reduce deltaMovement allocations
}
// CraftBukkit end
+ entity.hasImpulse = true; // Sakura - set entity impulse on explosion
// Sakura - moved up
if (entity instanceof Player) {
Player entityhuman = (Player) entity;