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https://github.com/Samsuik/Sakura.git
synced 2025-12-28 19:29:07 +00:00
Rewrite new liquid level optimisation
This fixes water sources not forming when theres a liquid above.
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@@ -5,7 +5,7 @@ Subject: [PATCH] Optimise New Liquid Level
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diff --git a/src/main/java/net/minecraft/world/level/material/FlowingFluid.java b/src/main/java/net/minecraft/world/level/material/FlowingFluid.java
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index 1c0712295695727ee9c4d430d4157b8e17cbd71f..1c82ff348769655f20ba4fde7914a326e072afce 100644
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index 1c0712295695727ee9c4d430d4157b8e17cbd71f..67a7141328382ba75f7f66b46f0a423757babe56 100644
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--- a/src/main/java/net/minecraft/world/level/material/FlowingFluid.java
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+++ b/src/main/java/net/minecraft/world/level/material/FlowingFluid.java
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@@ -137,7 +137,7 @@ public abstract class FlowingFluid extends Fluid {
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@@ -13,45 +13,93 @@ index 1c0712295695727ee9c4d430d4157b8e17cbd71f..1c82ff348769655f20ba4fde7914a326
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BlockPos blockposition1 = fluidPos.below();
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BlockState iblockdata1 = world.getBlockState(blockposition1);
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- FluidState fluid1 = this.getNewLiquid(world, blockposition1, iblockdata1);
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+ FluidState fluid1 = this.getLiquid(world, blockposition1, iblockdata1, fluidPos, iblockdata); // Sakura - optimise new liquid level
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+ FluidState fluid1 = this.getLiquidFlowingDown(world, blockposition1, iblockdata1); // Sakura - optimise new liquid level
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if (this.canSpreadTo(world, fluidPos, iblockdata, Direction.DOWN, blockposition1, iblockdata1, world.getFluidState(blockposition1), fluid1.getType())) {
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// CraftBukkit start
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@@ -197,6 +197,25 @@ public abstract class FlowingFluid extends Fluid {
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@@ -196,7 +196,60 @@ public abstract class FlowingFluid extends Fluid {
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}
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}
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protected FluidState getNewLiquid(Level world, BlockPos pos, BlockState state) {
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+ // Sakura start - optimise new liquid level
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+ BlockPos blockposition2 = pos.above();
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+ BlockState iblockdata3 = world.getBlockState(blockposition2);
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+ // Sakura start - optimise new liquid level
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+ private static final int FORM_LIQUID_SOURCE = 0xff;
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+
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+ return getLiquid(world, pos, state, blockposition2, iblockdata3);
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+ private boolean canLiquidFlowDown(final Level level, final BlockPos pos, final BlockState state) {
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+ final BlockPos abovePos = pos.above();
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+ final BlockState stateAbove = level.getBlockState(abovePos);
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+ final FluidState fluidStateAbove = stateAbove.getFluidState();
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+
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+ return !fluidStateAbove.isEmpty() && fluidStateAbove.getType().isSame(this)
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+ && canPassThroughWall(Direction.UP, level, pos, state, abovePos, stateAbove);
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+ }
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+
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+ // SANITY: world, pos, state, above pos, above state
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+ protected FluidState getLiquid(Level world, BlockPos pos, BlockState state, BlockPos blockposition2, BlockState iblockdata3) {
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+ FluidState fluid2 = iblockdata3.getFluidState();
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+ @Deprecated
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protected FluidState getNewLiquid(Level world, BlockPos pos, BlockState state) {
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+ return this.getLiquidFromSurroundings(world, pos, state, null, false);
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+ }
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+
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+ if (!fluid2.isEmpty() && fluid2.getType().isSame(this) && this.canPassThroughWall(Direction.UP, world, pos, state, blockposition2, iblockdata3)) {
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+ private FluidState getLiquidFlowingDown(final Level level, final BlockPos pos, final BlockState state) {
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+ final BlockState stateBelow = level.getBlockState(pos.below());
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+ final FluidState fluidStateBelow = stateBelow.getFluidState();
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+
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+ // There's no point checking the surroundings if the liquid is unable to turn into a source.
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+ if (!stateBelow.isSolid() || !this.isSourceBlockOfThisType(fluidStateBelow)) {
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+ return this.getFlowing(8, true);
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+ }
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+
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+ return this.getLiquidFromSurroundings(level, pos, state, Direction.DOWN, true);
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+ }
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+
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+ @org.jspecify.annotations.NullUnmarked
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+ private FluidState getLiquidFromSurroundings(final Level level, final BlockPos pos, final BlockState state,
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+ final Direction flowing, final boolean draining) {
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+ final boolean flowingDown = flowing == Direction.DOWN || this.canLiquidFlowDown(level, pos, state);
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+ if (draining && flowingDown) {
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+ return this.getFlowing(8, true);
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+ }
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+
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+ final Direction incoming = flowing != null ? flowing.getOpposite() : null;
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+ final int liquidLevel = this.getLiquidLevelFromSurroundings(level, pos, state, incoming);
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+ if (liquidLevel == FORM_LIQUID_SOURCE) {
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+ return this.getSource(false);
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+ }
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+
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+ if (flowingDown) {
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+ return this.getFlowing(8, true);
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+ } else {
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+ return this.getLiquidFromSurroundings(world, pos, state);
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+ final int newLiquidLevel = liquidLevel - this.getDropOff(level);
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+ return newLiquidLevel <= 0 ? Fluids.EMPTY.defaultFluidState() : this.getFlowing(newLiquidLevel, false);
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+ }
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+ }
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+
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+ protected FluidState getLiquidFromSurroundings(Level world, BlockPos pos, BlockState state) {
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+ @org.jspecify.annotations.NullUnmarked
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+ private int getLiquidLevelFromSurroundings(final Level world, final BlockPos pos, final BlockState state, final Direction incoming) {
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+ // Sakura end - optimise new liquid level
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int i = 0;
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int j = 0;
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Iterator iterator = Direction.Plane.HORIZONTAL.iterator();
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@@ -226,17 +245,10 @@ public abstract class FlowingFluid extends Fluid {
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@@ -208,7 +261,7 @@ public abstract class FlowingFluid extends Fluid {
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if (iblockdata1 == null) continue; // Paper - Prevent chunk loading from fluid flowing
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FluidState fluid = iblockdata1.getFluidState();
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- if (fluid.getType().isSame(this) && this.canPassThroughWall(enumdirection, world, pos, state, blockposition1, iblockdata1)) {
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+ if (fluid.getType().isSame(this) && (incoming == enumdirection || this.canPassThroughWall(enumdirection, world, pos, state, blockposition1, iblockdata1))) { // Sakura - optimise new liquid level
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if (fluid.isSource()) {
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++j;
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}
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@@ -222,21 +275,11 @@ public abstract class FlowingFluid extends Fluid {
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FluidState fluid1 = iblockdata2.getFluidState();
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if (iblockdata2.isSolid() || this.isSourceBlockOfThisType(fluid1)) {
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- return this.getSource(false);
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+ return FORM_LIQUID_SOURCE; // Sakura - optimise new liquid level
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}
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}
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- BlockPos blockposition2 = pos.above();
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- BlockState iblockdata3 = world.getBlockState(blockposition2);
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- FluidState fluid2 = iblockdata3.getFluidState();
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+ int k = i - this.getDropOff(world);
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-
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- if (!fluid2.isEmpty() && fluid2.getType().isSame(this) && this.canPassThroughWall(Direction.UP, world, pos, state, blockposition2, iblockdata3)) {
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- return this.getFlowing(8, true);
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- } else {
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@@ -59,8 +107,25 @@ index 1c0712295695727ee9c4d430d4157b8e17cbd71f..1c82ff348769655f20ba4fde7914a326
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-
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- return k <= 0 ? Fluids.EMPTY.defaultFluidState() : this.getFlowing(k, false);
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- }
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+ return k <= 0 ? Fluids.EMPTY.defaultFluidState() : this.getFlowing(k, false);
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+ // Sakura end - optimise new liquid level
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+ return i; // Sakura - optimise new liquid level
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}
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private boolean canPassThroughWall(Direction face, BlockGetter world, BlockPos pos, BlockState state, BlockPos fromPos, BlockState fromState) {
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@@ -418,7 +461,7 @@ public abstract class FlowingFluid extends Fluid {
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// Paper end - Prevent chunk loading from fluid flowing
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BlockState iblockdata1 = (BlockState) pair.getFirst();
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FluidState fluid = (FluidState) pair.getSecond();
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- FluidState fluid1 = this.getNewLiquid(world, blockposition1, iblockdata1);
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+ FluidState fluid1 = this.getLiquidFromSurroundings(world, blockposition1, iblockdata1, enumdirection, false); // Sakura - optimise new liquid level
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if (this.canPassThrough(world, fluid1.getType(), pos, state, enumdirection, blockposition1, iblockdata1, fluid)) {
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BlockPos blockposition2 = blockposition1.below();
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@@ -472,7 +515,7 @@ public abstract class FlowingFluid extends Fluid {
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@Override
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public void tick(Level world, BlockPos pos, FluidState state) {
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if (!state.isSource()) {
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- FluidState fluid1 = this.getNewLiquid(world, pos, world.getBlockState(pos));
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+ FluidState fluid1 = this.getLiquidFromSurroundings(world, pos, world.getBlockState(pos), null, true); // Sakura - optimise new liquid level; liquid draining
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int i = this.getSpreadDelay(world, pos, state, fluid1);
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if (fluid1.isEmpty()) {
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@@ -1182,10 +1182,10 @@ index d555ad1dd2f648b84920eceec6cc99e8801334b3..b2ecc615379856f661ba87bdeb28f75a
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}
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diff --git a/src/main/java/net/minecraft/world/level/material/FlowingFluid.java b/src/main/java/net/minecraft/world/level/material/FlowingFluid.java
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index 1c82ff348769655f20ba4fde7914a326e072afce..700226cc972693336987184c761c0c8808fd77ad 100644
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index 67a7141328382ba75f7f66b46f0a423757babe56..09530353d1362f5c8d54c0163ca883866bf44087 100644
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--- a/src/main/java/net/minecraft/world/level/material/FlowingFluid.java
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+++ b/src/main/java/net/minecraft/world/level/material/FlowingFluid.java
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@@ -514,7 +514,7 @@ public abstract class FlowingFluid extends Fluid {
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@@ -545,7 +545,7 @@ public abstract class FlowingFluid extends Fluid {
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this.spread(world, pos, state);
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}
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@@ -5,10 +5,10 @@ Subject: [PATCH] Configure fluids breaking redstone
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diff --git a/src/main/java/net/minecraft/world/level/material/FlowingFluid.java b/src/main/java/net/minecraft/world/level/material/FlowingFluid.java
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index 700226cc972693336987184c761c0c8808fd77ad..b0d1c86dbbe6b6f1b8ac8f531b5f3bc3669e232a 100644
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index 09530353d1362f5c8d54c0163ca883866bf44087..0bb0a357b5adc72920b1ccc201871b1bcdc52bcd 100644
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--- a/src/main/java/net/minecraft/world/level/material/FlowingFluid.java
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+++ b/src/main/java/net/minecraft/world/level/material/FlowingFluid.java
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@@ -466,6 +466,10 @@ public abstract class FlowingFluid extends Fluid {
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@@ -497,6 +497,10 @@ public abstract class FlowingFluid extends Fluid {
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if (block instanceof LiquidBlockContainer ifluidcontainer) {
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return ifluidcontainer.canPlaceLiquid((Player) null, world, pos, state, fluid);
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