9
0
mirror of https://github.com/Samsuik/Sakura.git synced 2025-12-28 19:29:07 +00:00

Rewrite new liquid level optimisation

This fixes water sources not forming when theres a liquid above.
This commit is contained in:
Samsuik
2025-03-07 14:02:16 +00:00
parent 56ad2a39bd
commit f88c97fcc0
3 changed files with 88 additions and 23 deletions

View File

@@ -5,7 +5,7 @@ Subject: [PATCH] Optimise New Liquid Level
diff --git a/src/main/java/net/minecraft/world/level/material/FlowingFluid.java b/src/main/java/net/minecraft/world/level/material/FlowingFluid.java
index 1c0712295695727ee9c4d430d4157b8e17cbd71f..1c82ff348769655f20ba4fde7914a326e072afce 100644
index 1c0712295695727ee9c4d430d4157b8e17cbd71f..67a7141328382ba75f7f66b46f0a423757babe56 100644
--- a/src/main/java/net/minecraft/world/level/material/FlowingFluid.java
+++ b/src/main/java/net/minecraft/world/level/material/FlowingFluid.java
@@ -137,7 +137,7 @@ public abstract class FlowingFluid extends Fluid {
@@ -13,45 +13,93 @@ index 1c0712295695727ee9c4d430d4157b8e17cbd71f..1c82ff348769655f20ba4fde7914a326
BlockPos blockposition1 = fluidPos.below();
BlockState iblockdata1 = world.getBlockState(blockposition1);
- FluidState fluid1 = this.getNewLiquid(world, blockposition1, iblockdata1);
+ FluidState fluid1 = this.getLiquid(world, blockposition1, iblockdata1, fluidPos, iblockdata); // Sakura - optimise new liquid level
+ FluidState fluid1 = this.getLiquidFlowingDown(world, blockposition1, iblockdata1); // Sakura - optimise new liquid level
if (this.canSpreadTo(world, fluidPos, iblockdata, Direction.DOWN, blockposition1, iblockdata1, world.getFluidState(blockposition1), fluid1.getType())) {
// CraftBukkit start
@@ -197,6 +197,25 @@ public abstract class FlowingFluid extends Fluid {
@@ -196,7 +196,60 @@ public abstract class FlowingFluid extends Fluid {
}
}
protected FluidState getNewLiquid(Level world, BlockPos pos, BlockState state) {
+ // Sakura start - optimise new liquid level
+ BlockPos blockposition2 = pos.above();
+ BlockState iblockdata3 = world.getBlockState(blockposition2);
+ // Sakura start - optimise new liquid level
+ private static final int FORM_LIQUID_SOURCE = 0xff;
+
+ return getLiquid(world, pos, state, blockposition2, iblockdata3);
+ private boolean canLiquidFlowDown(final Level level, final BlockPos pos, final BlockState state) {
+ final BlockPos abovePos = pos.above();
+ final BlockState stateAbove = level.getBlockState(abovePos);
+ final FluidState fluidStateAbove = stateAbove.getFluidState();
+
+ return !fluidStateAbove.isEmpty() && fluidStateAbove.getType().isSame(this)
+ && canPassThroughWall(Direction.UP, level, pos, state, abovePos, stateAbove);
+ }
+
+ // SANITY: world, pos, state, above pos, above state
+ protected FluidState getLiquid(Level world, BlockPos pos, BlockState state, BlockPos blockposition2, BlockState iblockdata3) {
+ FluidState fluid2 = iblockdata3.getFluidState();
+ @Deprecated
protected FluidState getNewLiquid(Level world, BlockPos pos, BlockState state) {
+ return this.getLiquidFromSurroundings(world, pos, state, null, false);
+ }
+
+ if (!fluid2.isEmpty() && fluid2.getType().isSame(this) && this.canPassThroughWall(Direction.UP, world, pos, state, blockposition2, iblockdata3)) {
+ private FluidState getLiquidFlowingDown(final Level level, final BlockPos pos, final BlockState state) {
+ final BlockState stateBelow = level.getBlockState(pos.below());
+ final FluidState fluidStateBelow = stateBelow.getFluidState();
+
+ // There's no point checking the surroundings if the liquid is unable to turn into a source.
+ if (!stateBelow.isSolid() || !this.isSourceBlockOfThisType(fluidStateBelow)) {
+ return this.getFlowing(8, true);
+ }
+
+ return this.getLiquidFromSurroundings(level, pos, state, Direction.DOWN, true);
+ }
+
+ @org.jspecify.annotations.NullUnmarked
+ private FluidState getLiquidFromSurroundings(final Level level, final BlockPos pos, final BlockState state,
+ final Direction flowing, final boolean draining) {
+ final boolean flowingDown = flowing == Direction.DOWN || this.canLiquidFlowDown(level, pos, state);
+ if (draining && flowingDown) {
+ return this.getFlowing(8, true);
+ }
+
+ final Direction incoming = flowing != null ? flowing.getOpposite() : null;
+ final int liquidLevel = this.getLiquidLevelFromSurroundings(level, pos, state, incoming);
+ if (liquidLevel == FORM_LIQUID_SOURCE) {
+ return this.getSource(false);
+ }
+
+ if (flowingDown) {
+ return this.getFlowing(8, true);
+ } else {
+ return this.getLiquidFromSurroundings(world, pos, state);
+ final int newLiquidLevel = liquidLevel - this.getDropOff(level);
+ return newLiquidLevel <= 0 ? Fluids.EMPTY.defaultFluidState() : this.getFlowing(newLiquidLevel, false);
+ }
+ }
+
+ protected FluidState getLiquidFromSurroundings(Level world, BlockPos pos, BlockState state) {
+ @org.jspecify.annotations.NullUnmarked
+ private int getLiquidLevelFromSurroundings(final Level world, final BlockPos pos, final BlockState state, final Direction incoming) {
+ // Sakura end - optimise new liquid level
int i = 0;
int j = 0;
Iterator iterator = Direction.Plane.HORIZONTAL.iterator();
@@ -226,17 +245,10 @@ public abstract class FlowingFluid extends Fluid {
@@ -208,7 +261,7 @@ public abstract class FlowingFluid extends Fluid {
if (iblockdata1 == null) continue; // Paper - Prevent chunk loading from fluid flowing
FluidState fluid = iblockdata1.getFluidState();
- if (fluid.getType().isSame(this) && this.canPassThroughWall(enumdirection, world, pos, state, blockposition1, iblockdata1)) {
+ if (fluid.getType().isSame(this) && (incoming == enumdirection || this.canPassThroughWall(enumdirection, world, pos, state, blockposition1, iblockdata1))) { // Sakura - optimise new liquid level
if (fluid.isSource()) {
++j;
}
@@ -222,21 +275,11 @@ public abstract class FlowingFluid extends Fluid {
FluidState fluid1 = iblockdata2.getFluidState();
if (iblockdata2.isSolid() || this.isSourceBlockOfThisType(fluid1)) {
- return this.getSource(false);
+ return FORM_LIQUID_SOURCE; // Sakura - optimise new liquid level
}
}
- BlockPos blockposition2 = pos.above();
- BlockState iblockdata3 = world.getBlockState(blockposition2);
- FluidState fluid2 = iblockdata3.getFluidState();
+ int k = i - this.getDropOff(world);
-
- if (!fluid2.isEmpty() && fluid2.getType().isSame(this) && this.canPassThroughWall(Direction.UP, world, pos, state, blockposition2, iblockdata3)) {
- return this.getFlowing(8, true);
- } else {
@@ -59,8 +107,25 @@ index 1c0712295695727ee9c4d430d4157b8e17cbd71f..1c82ff348769655f20ba4fde7914a326
-
- return k <= 0 ? Fluids.EMPTY.defaultFluidState() : this.getFlowing(k, false);
- }
+ return k <= 0 ? Fluids.EMPTY.defaultFluidState() : this.getFlowing(k, false);
+ // Sakura end - optimise new liquid level
+ return i; // Sakura - optimise new liquid level
}
private boolean canPassThroughWall(Direction face, BlockGetter world, BlockPos pos, BlockState state, BlockPos fromPos, BlockState fromState) {
@@ -418,7 +461,7 @@ public abstract class FlowingFluid extends Fluid {
// Paper end - Prevent chunk loading from fluid flowing
BlockState iblockdata1 = (BlockState) pair.getFirst();
FluidState fluid = (FluidState) pair.getSecond();
- FluidState fluid1 = this.getNewLiquid(world, blockposition1, iblockdata1);
+ FluidState fluid1 = this.getLiquidFromSurroundings(world, blockposition1, iblockdata1, enumdirection, false); // Sakura - optimise new liquid level
if (this.canPassThrough(world, fluid1.getType(), pos, state, enumdirection, blockposition1, iblockdata1, fluid)) {
BlockPos blockposition2 = blockposition1.below();
@@ -472,7 +515,7 @@ public abstract class FlowingFluid extends Fluid {
@Override
public void tick(Level world, BlockPos pos, FluidState state) {
if (!state.isSource()) {
- FluidState fluid1 = this.getNewLiquid(world, pos, world.getBlockState(pos));
+ FluidState fluid1 = this.getLiquidFromSurroundings(world, pos, world.getBlockState(pos), null, true); // Sakura - optimise new liquid level; liquid draining
int i = this.getSpreadDelay(world, pos, state, fluid1);
if (fluid1.isEmpty()) {

View File

@@ -1182,10 +1182,10 @@ index d555ad1dd2f648b84920eceec6cc99e8801334b3..b2ecc615379856f661ba87bdeb28f75a
}
diff --git a/src/main/java/net/minecraft/world/level/material/FlowingFluid.java b/src/main/java/net/minecraft/world/level/material/FlowingFluid.java
index 1c82ff348769655f20ba4fde7914a326e072afce..700226cc972693336987184c761c0c8808fd77ad 100644
index 67a7141328382ba75f7f66b46f0a423757babe56..09530353d1362f5c8d54c0163ca883866bf44087 100644
--- a/src/main/java/net/minecraft/world/level/material/FlowingFluid.java
+++ b/src/main/java/net/minecraft/world/level/material/FlowingFluid.java
@@ -514,7 +514,7 @@ public abstract class FlowingFluid extends Fluid {
@@ -545,7 +545,7 @@ public abstract class FlowingFluid extends Fluid {
this.spread(world, pos, state);
}

View File

@@ -5,10 +5,10 @@ Subject: [PATCH] Configure fluids breaking redstone
diff --git a/src/main/java/net/minecraft/world/level/material/FlowingFluid.java b/src/main/java/net/minecraft/world/level/material/FlowingFluid.java
index 700226cc972693336987184c761c0c8808fd77ad..b0d1c86dbbe6b6f1b8ac8f531b5f3bc3669e232a 100644
index 09530353d1362f5c8d54c0163ca883866bf44087..0bb0a357b5adc72920b1ccc201871b1bcdc52bcd 100644
--- a/src/main/java/net/minecraft/world/level/material/FlowingFluid.java
+++ b/src/main/java/net/minecraft/world/level/material/FlowingFluid.java
@@ -466,6 +466,10 @@ public abstract class FlowingFluid extends Fluid {
@@ -497,6 +497,10 @@ public abstract class FlowingFluid extends Fluid {
if (block instanceof LiquidBlockContainer ifluidcontainer) {
return ifluidcontainer.canPlaceLiquid((Player) null, world, pos, state, fluid);