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Fix the doEntityDrops gamerule preventing falling blocks from breaking
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@@ -0,0 +1,29 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Samsuik <kfian294ma4@gmail.com>
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Date: Sun, 28 Jan 2024 20:30:09 +0000
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Subject: [PATCH] Fix doEntityDrops gamerule preventing falling blocks from
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breaking
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diff --git a/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java b/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
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index d6e357389d5f415ada4eed9f3119c4538145ddf2..f04c4e91c5a10023f8bdfd193b30233b3679c3cc 100644
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--- a/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/item/FallingBlockEntity.java
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@@ -361,10 +361,14 @@ public class FallingBlockEntity extends Entity {
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tileentity.setChanged();
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}
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}
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- } else if (this.dropItem && this.level.getGameRules().getBoolean(GameRules.RULE_DOENTITYDROPS)) {
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+ // Sakura start - fix the do entity drops gamerule
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+ } else {
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this.discard();
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- this.callOnBrokenAfterFall(block, blockposition);
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- this.spawnAtLocation((ItemLike) block);
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+ if (this.dropItem && this.level.getGameRules().getBoolean(GameRules.RULE_DOENTITYDROPS)) {
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+ this.callOnBrokenAfterFall(block, blockposition);
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+ this.spawnAtLocation((ItemLike) block);
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+ }
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+ // Sakura end
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}
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} else {
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this.discard();
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