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More clean up
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@@ -5,7 +5,7 @@ Subject: [PATCH] Add option to disable entity ai
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diff --git a/src/main/java/net/minecraft/world/entity/Mob.java b/src/main/java/net/minecraft/world/entity/Mob.java
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index 763abeea3f14f15c27d600e0bdae44b387687bb4..f805e62b527180c074f63c0887c86cdc94f166ab 100644
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index 763abeea3f14f15c27d600e0bdae44b387687bb4..498367016c764635215b49e177759c30622de15e 100644
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--- a/src/main/java/net/minecraft/world/entity/Mob.java
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+++ b/src/main/java/net/minecraft/world/entity/Mob.java
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@@ -912,7 +912,7 @@ public abstract class Mob extends LivingEntity implements EquipmentUser, Leashab
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@@ -13,7 +13,7 @@ index 763abeea3f14f15c27d600e0bdae44b387687bb4..f805e62b527180c074f63c0887c86cdc
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++this.noActionTime;
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// Paper start - Allow nerfed mobs to jump and float
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- if (!this.aware) {
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+ if (!this.aware || this.level().sakuraConfig().entity.disableMobAi) { // Sakura
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+ if (!this.aware || this.level().sakuraConfig().entity.disableMobAi) { // Sakura - add option to disable entity ai
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if (goalFloat != null) {
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if (goalFloat.canUse()) goalFloat.tick();
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this.getJumpControl().tick();
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@@ -106,7 +106,7 @@ index a5d13c6b0d8765e4a65b43f5835fd907738e1da4..19f0d8cf94a60b66cead3c129ded69fc
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protected int getExplosionCount() {
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if (this.cause.getMergeEntityData().getMergeLevel() == MergeLevel.NONE) {
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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index 96a546d1266ac53244af4b9f59a35b1216b6b3d1..13f0184f5cf5687b3641d3e94625c0599ed2afb1 100644
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index c4fb10b05f88e3d743ef2a58dd4be09c167a04ee..f1f07e69082d3c43b4b2792af2115ef5d7aef452 100644
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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@@ -384,7 +384,7 @@ public abstract class Entity implements SyncedDataHolder, Nameable, EntityAccess
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@@ -155,8 +155,9 @@ index 96a546d1266ac53244af4b9f59a35b1216b6b3d1..13f0184f5cf5687b3641d3e94625c059
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double d0 = vec3d1.lengthSqr();
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- if (d0 > 1.0E-7D) {
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- // NOTE: Every minecraft update check if there are any new blocks that make sure of fallDistance.
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+ if (d0 > 1.0E-7D || this.physics.before(1_14_0)) { // Sakura - physics version api
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// NOTE: Every minecraft update check if there are any new blocks that make sure of fallDistance.
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+ // NOTE: Every minecraft update check if there are any new blocks that make use of fallDistance.
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// As of 1.21 the only block is powdered snow which returns a solid collision for falling blocks.
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- if (this.fallDistance != 0.0F && d0 >= 1.0D && !this.isFallingBlock) {
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+ if (this.fallDistance != 0.0F && d0 >= 1.0D && !this.isFallingBlock && this.physics.afterOrEqual(1_18_2)) { // Sakura - physics version api
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