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Fix height parity causing issues with legacy mechanics
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@@ -379,7 +379,7 @@ index f2b9d350f81870c6b9ce0c123573ad2b2762bf8b..0446539327d5c1d1e58b19863dbe08b5
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Vec3 vec3 = to.subtract(from);
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return aabb.collidedAlongVector(vec3, boxes);
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diff --git a/net/minecraft/world/entity/item/FallingBlockEntity.java b/net/minecraft/world/entity/item/FallingBlockEntity.java
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index 00d0cabd7d190e6258b595c372440b0fd06311a4..46d7f001d299ed6bb7987fe3c06c9cd1651bda80 100644
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index 00d0cabd7d190e6258b595c372440b0fd06311a4..ce4b253c886aa2afe265d5c38b2799ddda8100bf 100644
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--- a/net/minecraft/world/entity/item/FallingBlockEntity.java
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+++ b/net/minecraft/world/entity/item/FallingBlockEntity.java
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@@ -130,6 +130,25 @@ public class FallingBlockEntity extends Entity implements me.samsuik.sakura.enti
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@@ -408,7 +408,7 @@ index 00d0cabd7d190e6258b595c372440b0fd06311a4..46d7f001d299ed6bb7987fe3c06c9cd1
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public FallingBlockEntity(EntityType<? extends FallingBlockEntity> type, Level level) {
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super(type, level);
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@@ -150,6 +169,10 @@ public class FallingBlockEntity extends Entity implements me.samsuik.sakura.enti
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@@ -150,12 +169,16 @@ public class FallingBlockEntity extends Entity implements me.samsuik.sakura.enti
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this.yo = y;
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this.zo = z;
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this.setStartPos(this.blockPosition());
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@@ -419,6 +419,13 @@ index 00d0cabd7d190e6258b595c372440b0fd06311a4..46d7f001d299ed6bb7987fe3c06c9cd1
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}
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// Sakura start - falling block height parity api
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@Override
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public final double getEyeY() {
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- return this.heightParity ? this.getY() : super.getEyeY();
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+ return this.heightParity && !this.mechanicsTarget.isLegacy() ? this.getY() : super.getEyeY(); // Sakura - configure server mechanics
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}
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// Sakura end - falling block height parity api
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// Sakura start - falling block stacking restrictions
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@@ -181,7 +204,11 @@ public class FallingBlockEntity extends Entity implements me.samsuik.sakura.enti
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state.hasProperty(BlockStateProperties.WATERLOGGED) ? state.setValue(BlockStateProperties.WATERLOGGED, false) : state
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);
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