Disable sleep status announcements

will PR upstream as a per-world config eventually but upstream is slow
This commit is contained in:
lexikiq
2021-09-13 22:29:36 -04:00
parent 96a7f0fcce
commit 73681df1fe

View File

@@ -0,0 +1,19 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: lexikiq <noellekiq@gmail.com>
Date: Mon, 13 Sep 2021 22:28:59 -0400
Subject: [PATCH] Disable sleep status announcements
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 429eb67fb264a0d8ec7900c02c1abdfac0c9bd7d..d67c726b0858dbe480b6642ade532b1bad8237f3 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -988,7 +988,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
}
private void announceSleepStatus() {
- if (this.canSleepThroughNights()) {
+ if (false && this.canSleepThroughNights()) {
if (!this.getServer().isSingleplayer() || this.getServer().isPublished()) {
int i = this.getGameRules().getInt(GameRules.RULE_PLAYERS_SLEEPING_PERCENTAGE);
TranslatableComponent chatmessage;