More patch fixing
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102
patches/server/0008-Add-PlayerGetRespawnLocationEvent.patch
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102
patches/server/0008-Add-PlayerGetRespawnLocationEvent.patch
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@@ -0,0 +1,102 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Cryptite <cryptite@gmail.com>
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Date: Mon, 10 Apr 2023 07:46:18 -0500
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Subject: [PATCH] Add PlayerGetRespawnLocationEvent
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diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index e2eb3feb786d6348b6d45dd9babb7b36eebccd6e..f54e00f11e92d63aa241a3b8693afa5f1797d1ab 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -867,49 +867,57 @@ public abstract class PlayerList {
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// CraftBukkit start - fire PlayerRespawnEvent
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if (location == null) {
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- // boolean isBedSpawn = false; // Paper - moved up
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- ServerLevel worldserver1 = this.server.getLevel(entityplayer.getRespawnDimension());
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- if (worldserver1 != null) {
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- Optional optional;
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+ // Slice start
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+ Player respawnPlayer = entityplayer1.getBukkitEntity();
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+ org.bukkit.event.player.PlayerGetRespawnLocationEvent preRespawnEvent = new org.bukkit.event.player.PlayerGetRespawnLocationEvent(respawnPlayer);
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+ preRespawnEvent.callEvent();
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+ location = preRespawnEvent.getRespawnLocation();
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- if (blockposition != null) {
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- optional = net.minecraft.world.entity.player.Player.findRespawnPositionAndUseSpawnBlock(worldserver1, blockposition, f, flag1, true); // Paper - Fix SPIGOT-5989
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- } else {
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- optional = Optional.empty();
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- }
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+ if (location == null) {
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+ // Slice end
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+ // boolean isBedSpawn = false; // Paper - moved up
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+ ServerLevel worldserver1 = this.server.getLevel(entityplayer.getRespawnDimension());
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+ if (worldserver1 != null) {
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+ Optional optional;
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+
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+ if (blockposition != null) {
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+ optional = net.minecraft.world.entity.player.Player.findRespawnPositionAndUseSpawnBlock(worldserver1, blockposition, f, flag1, true); // Paper - Fix SPIGOT-5989
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+ } else {
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+ optional = Optional.empty();
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+ }
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- if (optional.isPresent()) {
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- BlockState iblockdata = worldserver1.getBlockState(blockposition);
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- boolean flag3 = iblockdata.is(Blocks.RESPAWN_ANCHOR);
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- isAnchorSpawn = flag3; // Paper - Fix PlayerRespawnEvent
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- Vec3 vec3d = (Vec3) optional.get();
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- float f1;
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+ if (optional.isPresent()) {
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+ BlockState iblockdata = worldserver1.getBlockState(blockposition);
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+ boolean flag3 = iblockdata.is(Blocks.RESPAWN_ANCHOR);
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+ isAnchorSpawn = flag3; // Paper - Fix PlayerRespawnEvent
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+ Vec3 vec3d = (Vec3) optional.get();
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+ float f1;
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- if (!iblockdata.is(BlockTags.BEDS) && !flag3) {
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- f1 = f;
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- } else {
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- Vec3 vec3d1 = Vec3.atBottomCenterOf(blockposition).subtract(vec3d).normalize();
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+ if (!iblockdata.is(BlockTags.BEDS) && !flag3) {
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+ f1 = f;
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+ } else {
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+ Vec3 vec3d1 = Vec3.atBottomCenterOf(blockposition).subtract(vec3d).normalize();
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- f1 = (float) Mth.wrapDegrees(Mth.atan2(vec3d1.z, vec3d1.x) * 57.2957763671875D - 90.0D);
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- }
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+ f1 = (float) Mth.wrapDegrees(Mth.atan2(vec3d1.z, vec3d1.x) * 57.2957763671875D - 90.0D);
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+ }
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- // entityplayer1.setRespawnPosition(worldserver1.dimension(), blockposition, f, flag1, false); // CraftBukkit - not required, just copies old location into reused entity
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- flag2 = !flag && flag3;
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- isBedSpawn = true;
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- location = CraftLocation.toBukkit(vec3d, worldserver1.getWorld(), f1, 0.0F);
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- } else if (blockposition != null) {
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- entityplayer1.connection.send(new ClientboundGameEventPacket(ClientboundGameEventPacket.NO_RESPAWN_BLOCK_AVAILABLE, 0.0F));
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- entityplayer1.setRespawnPosition(null, null, 0f, false, false, com.destroystokyo.paper.event.player.PlayerSetSpawnEvent.Cause.PLAYER_RESPAWN); // CraftBukkit - SPIGOT-5988: Clear respawn location when obstructed // Paper - Add PlayerSetSpawnEvent
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+ // entityplayer1.setRespawnPosition(worldserver1.dimension(), blockposition, f, flag1, false); // CraftBukkit - not required, just copies old location into reused entity
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+ flag2 = !flag && flag3;
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+ isBedSpawn = true;
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+ location = CraftLocation.toBukkit(vec3d, worldserver1.getWorld(), f1, 0.0F);
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+ } else if (blockposition != null) {
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+ entityplayer1.connection.send(new ClientboundGameEventPacket(ClientboundGameEventPacket.NO_RESPAWN_BLOCK_AVAILABLE, 0.0F));
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+ entityplayer1.setRespawnPosition(null, null, 0f, false, false, com.destroystokyo.paper.event.player.PlayerSetSpawnEvent.Cause.PLAYER_RESPAWN); // CraftBukkit - SPIGOT-5988: Clear respawn location when obstructed // Paper - Add PlayerSetSpawnEvent
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+ }
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}
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- }
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- if (location == null) {
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- worldserver1 = this.server.getLevel(Level.OVERWORLD);
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- blockposition = entityplayer1.getSpawnPoint(worldserver1);
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- location = CraftLocation.toBukkit(blockposition, worldserver1.getWorld(), worldserver1.levelData.getSpawnAngle(), 0.0F).add(0.5F, 0.1F, 0.5F); // Paper - Expose world spawn angle
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+ if (location == null) {
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+ worldserver1 = this.server.getLevel(Level.OVERWORLD);
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+ blockposition = entityplayer1.getSpawnPoint(worldserver1);
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+ location = CraftLocation.toBukkit(blockposition, worldserver1.getWorld(), worldserver1.levelData.getSpawnAngle(), 0.0F).add(0.5F, 0.1F, 0.5F); // Paper - Expose world spawn angle
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+ }
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}
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- Player respawnPlayer = entityplayer1.getBukkitEntity();
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PlayerRespawnEvent respawnEvent = new PlayerRespawnEvent(respawnPlayer, location, isBedSpawn && !isAnchorSpawn, isAnchorSpawn, reason, com.google.common.collect.ImmutableSet.<org.bukkit.event.player.PlayerRespawnEvent.RespawnFlag>builder().add(respawnFlags)); // Paper - PlayerRespawnEvent changes
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this.cserver.getPluginManager().callEvent(respawnEvent);
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// Spigot Start
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