Update upstream
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@@ -2,7 +2,7 @@ group=com.lokamc.slice
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version=1.18.2-R0.1-SNAPSHOT
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mcVersion=1.18.2
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paperRef=87e11bf7fdf48ecdf3e1cae383c368b9b61d7df9
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paperRef=2f16393ad93a2e4d0e9eead329053de003802889
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org.gradle.caching=true
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org.gradle.parallel=true
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@@ -5,47 +5,10 @@ Subject: [PATCH] Make getBiomeCategory public
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diff --git a/src/main/java/net/minecraft/world/level/biome/Biome.java b/src/main/java/net/minecraft/world/level/biome/Biome.java
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index 0422d787593cc65aadcae9f7517ec67a52f1f72b..5333fc5a5400b49a247bf86bf402a016d76b7300 100644
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index 32fc9f9162aafe312ed757be2d03577b5f95841d..19c36424dae6d6683b5b547025bbeb637e92e73d 100644
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--- a/src/main/java/net/minecraft/world/level/biome/Biome.java
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+++ b/src/main/java/net/minecraft/world/level/biome/Biome.java
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@@ -37,6 +37,36 @@ import net.minecraft.world.level.material.Fluids;
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public final class Biome {
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public static final Codec<Biome> DIRECT_CODEC;
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public static final Codec<Biome> NETWORK_CODEC;
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+
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+ // Slice start - Decompile fix
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+ static {
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+ DIRECT_CODEC = RecordCodecBuilder.create((instance) -> {
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+ return instance.group(Biome.ClimateSettings.CODEC.forGetter((biome) -> {
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+ return biome.climateSettings;
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+ }), Biome.BiomeCategory.CODEC.fieldOf("category").forGetter((biome) -> {
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+ return biome.biomeCategory;
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+ }), BiomeSpecialEffects.CODEC.fieldOf("effects").forGetter((biome) -> {
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+ return biome.specialEffects;
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+ }), BiomeGenerationSettings.CODEC.forGetter((biome) -> {
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+ return biome.generationSettings;
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+ }), MobSpawnSettings.CODEC.forGetter((biome) -> {
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+ return biome.mobSettings;
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+ })).apply(instance, Biome::new);
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+ });
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+ NETWORK_CODEC = RecordCodecBuilder.create((instance) -> {
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+ return instance.group(Biome.ClimateSettings.CODEC.forGetter((biome) -> {
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+ return biome.climateSettings;
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+ }), Biome.BiomeCategory.CODEC.fieldOf("category").forGetter((biome) -> {
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+ return biome.biomeCategory;
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+ }), BiomeSpecialEffects.CODEC.fieldOf("effects").forGetter((biome) -> {
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+ return biome.specialEffects;
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+ })).apply(instance, (weather, category, effects) -> {
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+ return new Biome(weather, category, effects, BiomeGenerationSettings.EMPTY, MobSpawnSettings.EMPTY);
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+ });
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+ });
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+ }
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+ // Slice end
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+
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public static final Codec<Holder<Biome>> CODEC = RegistryFileCodec.create(Registry.BIOME_REGISTRY, DIRECT_CODEC);
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public static final Codec<HolderSet<Biome>> LIST_CODEC = RegistryCodecs.homogeneousList(Registry.BIOME_REGISTRY, DIRECT_CODEC);
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private static final PerlinSimplexNoise TEMPERATURE_NOISE = new PerlinSimplexNoise(new WorldgenRandom(new LegacyRandomSource(1234L)), ImmutableList.of(0));
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@@ -243,7 +273,7 @@ public final class Biome {
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@@ -265,7 +265,7 @@ public final class Biome {
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return this.specialEffects.getBackgroundMusic();
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}
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@@ -54,37 +17,3 @@ index 0422d787593cc65aadcae9f7517ec67a52f1f72b..5333fc5a5400b49a247bf86bf402a016
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return this.biomeCategory;
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}
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@@ -253,33 +283,6 @@ public final class Biome {
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return biomeEntry.value().getBiomeCategory();
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}
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- static {
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- DIRECT_CODEC = RecordCodecBuilder.create((instance) -> {
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- return instance.group(Biome.ClimateSettings.CODEC.forGetter((biome) -> {
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- return biome.climateSettings;
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- }), Biome.BiomeCategory.CODEC.fieldOf("category").forGetter((biome) -> {
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- return biome.biomeCategory;
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- }), BiomeSpecialEffects.CODEC.fieldOf("effects").forGetter((biome) -> {
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- return biome.specialEffects;
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- }), BiomeGenerationSettings.CODEC.forGetter((biome) -> {
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- return biome.generationSettings;
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- }), MobSpawnSettings.CODEC.forGetter((biome) -> {
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- return biome.mobSettings;
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- })).apply(instance, Biome::new);
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- });
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- NETWORK_CODEC = RecordCodecBuilder.create((instance) -> {
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- return instance.group(Biome.ClimateSettings.CODEC.forGetter((biome) -> {
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- return biome.climateSettings;
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- }), Biome.BiomeCategory.CODEC.fieldOf("category").forGetter((biome) -> {
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- return biome.biomeCategory;
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- }), BiomeSpecialEffects.CODEC.fieldOf("effects").forGetter((biome) -> {
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- return biome.specialEffects;
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- })).apply(instance, (weather, category, effects) -> {
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- return new Biome(weather, category, effects, BiomeGenerationSettings.EMPTY, MobSpawnSettings.EMPTY);
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- });
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- });
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- }
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-
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public static class BiomeBuilder {
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@Nullable
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private Biome.Precipitation precipitation;
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