@@ -0,0 +1,25 @@
|
||||
package ca.spottedleaf.moonrise.mixin.chunk_system;
|
||||
|
||||
import net.minecraft.core.SectionPos;
|
||||
import net.minecraft.world.level.gameevent.DynamicGameEventListener;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
import org.spongepowered.asm.mixin.Mixin;
|
||||
import org.spongepowered.asm.mixin.Shadow;
|
||||
import org.spongepowered.asm.mixin.injection.At;
|
||||
import org.spongepowered.asm.mixin.injection.Inject;
|
||||
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
|
||||
|
||||
@Mixin(DynamicGameEventListener.class)
|
||||
abstract class DynamicGameEventListenerMixin {
|
||||
@Shadow @Nullable private SectionPos lastSection;
|
||||
|
||||
@Inject(method = "remove", at = @At("RETURN"))
|
||||
private void onRemove(final CallbackInfo ci) {
|
||||
// We need to unset the last section when removed, otherwise if the same instance is re-added at the same position it
|
||||
// will assume there was no change and fail to re-register.
|
||||
// In vanilla, chunks rarely unload and re-load quickly enough to trigger this issue. However, our chunk system has a
|
||||
// quirk where fast chunk reload cycles will often occur on player login (see PR #22).
|
||||
// So we fix this vanilla oversight as our changes cause it to manifest in bugs much more often (see issue #87).
|
||||
this.lastSection = null;
|
||||
}
|
||||
}
|
||||
@@ -26,6 +26,7 @@
|
||||
"chunk_system.ChunkStepMixin",
|
||||
"chunk_system.ChunkStorageMixin",
|
||||
"chunk_system.DistanceManagerMixin",
|
||||
"chunk_system.DynamicGameEventListenerMixin",
|
||||
"chunk_system.EntityGetterMixin",
|
||||
"chunk_system.EntityMixin",
|
||||
"chunk_system.EntityTickListMixin",
|
||||
|
||||
Reference in New Issue
Block a user