Files
MiraiMC/patches/server/0026-Do-not-process-chat-commands-before-player-has-joine.patch
2022-08-23 10:36:35 +02:00

21 lines
1.4 KiB
Diff

From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: chickeneer <emcchickeneer@gmail.com>
Date: Tue, 3 Aug 2021 10:39:44 -0500
Subject: [PATCH] Do not process chat/commands before player has joined
Original code by Starlis, licensed under GNU General Public License v3.0
You can find the original code on https://github.com/starlis/empirecraft
diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
index bf51b61bfb71ff8726da2282610e4e1f8d156227..f582b54eebb4e9333e7dce30fb8c4a82d0a85d97 100644
--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
@@ -2350,6 +2350,7 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
} else if (this.player.isRemoved() || this.player.getChatVisibility() == ChatVisiblity.HIDDEN) { // CraftBukkit - dead men tell no tales
this.send(new ClientboundSystemChatPacket(Component.translatable("chat.disabled.options").withStyle(ChatFormatting.RED), false));
return false;
+ } else if (!player.didPlayerJoinEvent) { return false; // EMC - do not handle chat messages before they joined
} else {
LastSeenMessagesValidator lastseenmessagesvalidator = this.lastSeenMessagesValidator;
Set set;